Monthly Archives: August 2015

Space Funeral (PC)

1-capture_002

Blood 1 starts a new game, Blood 2 continues a game, and Blood 3 quits.

I realize as I sit down to write this just how difficult it is to explain or describe Space Funeral. You play as Tim in the macabre and bizzare world known only as Space Funeral. Tim is sad — so sad that it’s his class in the game — and he yearns for the meaning of form and the nature of the world, for it was not always as it is now. Join Tim and his domineering companion, Leg Horse, as they search for the answers to this baffling world.

21-img19

Tim is so sad he cries constantly, even during combat.

History

Space Funeral was developed by Stephen ‘thecatamites’ Murphy, who’s made over 50 short games. With such titles as The Astonishing Adventures of Captain Skull and Murder Dog IV, with art styles ranging from pen on paper to 3-D animation Murphy has been making games for almost a decade now. Most of his titles are short and almost all of them are free.

Space Funeral was completed and released on September 17th 2010. It’s competition was Plants Vs. Zombies (Xbox Live Indie Arcade), Cladun: This is an RPG (PSP), and Civilization V (PC).

Experiences

When I first heard about Space Funeral I heard about Leg Horse, a horse made entirely out of human legs. Hearing this, I almost wanted to dismiss the game out of hand as Youtube fodder that was meant to market to the “Lul, so random,” crowd but I couldn’t resist investigating further. Leg Horse is just the tip of the weirdness ice-berg and what impressed me more is that I came to care about everything. The world of Space Funeral uses its weirdness as an element to tell a story. It serves a very vital purpose without which would destroy the artistic meaning of the game.

dracula

Well, the Dracula part seems needlessly random. Maybe thecatamites just likes Dracula?

Gameplay

Space Funeral is a pretty stock role-playing game with turn based combat. Tim and Leg Horse can attack, defend, use items, or special techniques to thwart their enemies. There are towns and dungeons to explore and all sorts of colorful characters to meet like the Shopkeeper who desires ALL RUBLES — also, the currency of Space Funeral is rubles which has got to count for something. The game could quite easily not be a game at all. The quality of the experience wouldn’t really change if this wasn’t a game. But if it wasn’t a game, if there was no combat, then what would you do? What would it be then?

spacefuneral2

This dialogue deserves an award or a metal… quite possibly an honorary sash.

The Gush

The music in the games is really good and really creepy. It’s got moody electronica with spoken word lyrics and even some surf rock thrown in for good measure. The music always feels a little out of place and unnerving and I love it because of that.

The game borrows a lot from Earthbound. Enemies are on the field –so the battles aren’t random –, the game is pretty easy, they both have a hellish otherworld — the difference being that in Space Funeral you live in the hellish otherworld–, and Tim even has a mystery command. So if you like Earthbound then you’ll like this game. If you haven’t played Earthbound then you can listen to my long-winded diatribe about it. https://aproximatelytoomanygames.wordpress.com/2014/02/14/earthbound/

space-funeral1

And when they say MYSTERIOUS THINGS they’re not kidding.

This game is wonderfully dark. People live in constant torment or emotional anguish. Beds are coffins with Tim’s body in them. It’s insane and I love it.

The Kvetch

This game is extremely easy, strategy is strictly optional here. The game never poses a real challenge at the player, you’ll probably go through the whole game without losing a fight. Despite it’s ease, it’s so weird that it probably wouldn’t be fitting for a newcomer to videogames or RPGs.

The Verdict

I heard the name Space Funeral and knew I should check this game out. The next words out of someone’s face were about something called a Leg Horse and then I knew I HAD to play this game. Throw in a solid thesis, a perfect length, and a kick ass sound track and you’ve got a remarkably balanced and yet compact experience. To top it all off, it’s free. If Space Funeral sounds even remotely appealing to you then I suggest you check it out.

You can find Space Funeral and thecatanites’ other games at: http://harmonyzone.org/Videogames.html

Next week: Tetris Attack (SNES)

The Wolf Among Us (PC, Xbox 360, and PS3)

maxresdefault

The fables and characters within that we know and love weren’t actually born on the page. They lived in their own world, a place they referred to simply as the Homelands. But  were driven out by The Adversary and his empire which lead them to our world. They consolidated their survivors, forgave their past crimes against each other, and established a community in New York City. There’s another community upstate called The Farm for the inhuman characters — don’t worry about it, no one else does… You play as Bigby Wolf, the sheriff of Fabletown. Something’s stirring in the rotten underbelly of this city and Bigby’s going to get to the bottom of it — because detective things.

History

I can sum up the development of The Wolf Among Us in one word, delay. The game was announced in June of 2011 and announced again –for some reason–  in on October 2012. It got named in February of 2013 and was going to be released in January-March of 2013 and was postponed until June-August of 2013. The first episode was finally released in October of 2013.

Fun Fact: Adam Harrington is the voice of both Bigby and the Woodsman. As such, Harrington spends a lot of time talking to himself.

The Wolf Among Us was completed on November 4th 2014. It’s competition was Flashback (Playstation Network and PC), Batman: Arkham Origins (PC, WiiU, PS3, and XBox 360), and Deadly Premonition: Director’s Cut (PC).

Experiences

The Wolf Among Us offers an incredible experience as an investigator, the detective that CSI has taught us to think we are. Telltale gives us the choice to play our Bigby however we want and I chose to play him with one simple rule: Everyone gets one warning, no more, no less. And sometimes that bit me in the ass. So it’s your Bigby and your rules. The replay value of the game is seeing what happens under different circumstances cleverly disguised as offering the pleasure to make a different Bigby.

bigbymagicmirrorbusinessoffice

I mean, is it worth it to be the fairest? But being a tyrant is fun.

Gameplay

The Wolf Among us is a narrative and choice driven walk and click adventure with quick-time-event combat sprinkled in. You control Bigby, walking around, picking stuff up, looking at evidence, and talking to people. And you’ll do a lot of talking. Every dialogue section has 4 options — and silence is always an option. The other big part of the game is choice. Every so often the game will offer the player a mutually exclusive choice i.e. if Bigby goes somewhere he can’t be in the other location at the same time. Meanwhile, anything could happen in your absence. Telltale, as always, does a wonderful job of making your choices feel like they really matter even when they might not. Especially considering some of your choices can have huge impacts on the state of the game.

514625458

Sometimes it’s literally a matter of life…

the-wolf-among-us-lawrence

… And death.

The Gush

The music in this game is wonderful. The menu music puts me in a contemplative mood and the chapter beginning music gets me all fired up to play. It creates this moody and sleazy atmosphere for this modern film noir setting.

The story is top notch. It reacts to your decisions marvelously and those decisions aren’t always cut and dry. The story also tackles big issues that people face today like the nature of government, law enforcement, and fear. You’ll learn something about yourself going through the story.

This is the only game where someone can experience the Fables setting and it’s a treat to see. Being a fan of the Fables comic enhanced my experience but it’s not a necessity, the game does a great job explaining the setting on its own. It’s also just wicked fun to be Bigby — such stronk, much wolf punch.

the-wolf-among-us-review-bigby

It’s also beautiful watching Bigby and Snow be awkward as hell.

This game looks great, it’s incredibly stylized. Everything just pops out even though it’s gritty and grimy. The setting design naturally draws the eye right to where it needs to go.

The voice acting is evocative and incredibly emotive. From Toad’s cheapskate complaining to Gren’s rebel without a cause attitude every voice actor is bringing their A-game.

The Kvetch

The combat is a little weak. It gives the player a sense of agency when it comes Bigby’s violent side but the failure scenario just takes the player back to the beginning of the fight. It’s a tough situation from a design perspective. They couldn’t just hold the player’s hand because that might seem insulting and taking it away from the player means they’d be lacking agency during the fights, like they were watching Bigby and not controlling him. It all just seems a little odd because Telltale games are about choice and in combat I get incredibly worried that I’m going to mess up, not make the wrong choice.

wolf2

We get it, Bigby will beat ’em up.

The Verdict

The Wolf Among Us is a wonderful Telltale game and a wonderful narrative driven experience in general. That being said, the player doesn’t actually do much. They’ve got a lot of input, they’ve got a lot of options, but it’s a very passive game. If you want a game where you’re doing stuff all the time then this is not be for you. This game is much more thinking about the character you’ve got int your head and what they would do or say, then the game generally does it for you. If that sounds like the sort of experience you want then go for it. It’s going for $25 on Steam right now and I’d wait until it dropped to about $20.

Next Week: Space Funeral

Baldur’s Gate: Enhanced Edition (PC, OSX, Linux)

 

Baldurs-Gate-Enhanced-Edition

Faerun’s west coast, known as the Sword Coast, is no stranger to peril, war, and upheaval. Far from it, these things love to rear their heads like uninvited guests on a regular basis. The latest trouble is an iron shortage. No problem on its own but the situation is made worse by frequent — one might almost think scheduled– bandit raids on ore shipments. You play as the adopted child of the sage Gorion (Because they needed there to be a reason you could play any race.) living in the library/castle of Candlekeep. Gorion has become more and more agitated of late — even given his humorless and private demeanor. One day he tells you that you must leave Candlekeep behind. With some gold for your equipment you prepare to face the world outside wondering why Gorion is in such a hurry.

History

Baldur’s Gate was developed by Bioware, as a matter of fact it was THE FIRST RPG THEY EVER DEVELOPED — do you like Mass Effect? This is where it all started! And it shows. They also made the Infinity Engine for the game. At this point Bioware was 60 people and they were so green that none of them had released a game by this point. They worked together with Interplay, creators of the Fallout series, because they had experience adapting a role-playing system to a video game and were a veteran company of the time.

Fun fact: Fallout was meant to be based on the GURPS roleplaying system.

Baldur’s Gate was released on December 21st, 1998. It’s competition was Starcraft (PC and N64), Fallout 2 (PC), and Might and Magic VI: The Mandate of Heaven.

Experiences

This is a game that demands to be played correctly. It might seem like an open world but that’s an illusion, a dangerous one at that. You CAN play it your way but it’s bound to leave you destitute in the gutter without two gold pieces to rub together. At this point you’ll be pawning your equipment to rest at the inn or try to get enough cash to bring your allies back to life at the local temple. Get a guide or make a plan because it’s the only way to get the stuff you need to adventure properly so you can start taking risks. It’s an utterly merciless experience. But! The Enhanced Edition comes with the benefit of highlighting important areas of your world map. I guess your character has adventurer sense — which almost makes sense in the fiction.

bg-citymap

No longer is a fan-made map like this NECESSARY to figure out where to go.

Gameplay

Baldur’s Gate runs on the same rules as 2nd edition Dungeons and Dragons — as such it’s a bit of a confusing mess. What you need to understand is that you want to keep your hit points high and your Armor Class low. Now the dungeon delving is pretty simple; go in to the camp/cave/ruin, kill everything that looks at you funny, and then loot the bodies. The problem is in figuring how to destroy the monsters and, oh yeah, fucking traps. There are goddam traps everywhere — I mean, there are so many traps that I seriously question who built so fucking many and who fronted the money for all these god forsaken lightning bolt spells.

throne08b

Lightning Bolts are literally hell. They will kill you and your whole party in one go.

It’s your job to create a party of fighters to fight, clerics to heal, rogues to find traps, and wizards to cast spells in the right combination to handle the traps, wizards, ogres, armored thugs, and hoards of gnolls. Unfortunately your party is more likely to be made of the other adventurers that you’ll find and some of these guys don’t generally get along — I thought the paladin and the sadistic murderer would be fast friends!

The Gush

The plot is genuinely compelling, especially for the first time experiencing this sort of story, even if you know nothing about Faerun. When I was playing it as a kid I was reading books in game to figure out more about what was going and — this game got 14 year old me to read fake books. It asks a pile of questions and then drip feeds you answers IF you dig a little.

This game oozes with charming characters. Between Khalid’s anxiety, Erwin’s blatant evil, and Minsc’s pet miniature-giant-space hamster I’m more than content to interact with everyone just to see if they’re cool people. All of these important characters are marvelously voiced and if they start to grate on you just mute ’em.

minsc_boo_interview_feat

Behold Minsc and, his adorable companion, Boo

The only Advanced Dungeons and Dragons based game better than Baldur’s Gate I is Baldur’s Gate 2. And it would just be untoward to play the second game before the first. It’s not just untoward, skipping this game will leave you in the dark pretty hard.

The Kvetch

Luck should have nothing to do with whether you complete a quest or not and Baldur’s Gate has got dice role quests. A 50/50 chance between 500 and 2000 experience points based on the roll of the dice is just bad design. There’s not even anything you can do to effect the outcome and it’s just lame.

Almost every fight at the higher levels include a spellcaster, usually of the arcane variety, who will typically cast all of his defensive spells before you even walk through the door. You’ve got no chance to interrupt them and they never seem to run out of spells. I don’t know what level they are but I’m level 8 and they’re casting spells I’ve never scene and that I don’t know how to avoid or overcome.

Bippthwartsduchalpalaceambushofdukes

Ah yes, I remember the days when winning a boss fight meant simply summoning as many skeletons as possible.

For some, plot based but otherwise unexplained reason, if your main character dies they are dead forever and the game is over. Reload from your last save and do it better. As such it’s really fucking hard to play as a wizard or any other class that doesn’t come with buckets and buckets of hit points. It’s possible but it’s an uphill climb on a sheer cliff.

I really wasn’t a fan of the music. It felt dull, repetitive, and undynamic. I eventually started playing my own music and muting it for character dialogue or to read something.

The Verdict

If taking a trip down Second Edition based memory lane sounds like a keen way to spend your time then I recommend giving Baldur’s Gate I, enhanced or not, a look. The game may begin with the illusion of an open world but after a few chapters of linearity it DOES make good on its open world promise. The enhanced edition even has multiplayer so you can play this game with a friend if you don’t want to rely on the less optimal NPCs. I recommend Baldur’s Gate to anyone with an interest in roleplaying games and a firm knowledge of D&D.

Next Week: The Wolf Among Us.

The Twisted Tales of Spike McFang (Super Nintendo)

twisted-tales-of-spike-mcfang-the-usa

The vampire kingdom, the zombie kingdom, and the… human(?) kingdom have lived in peace for a long damn time. The Zombie lord Von Hessler has broken this peace, declaring war on both of the other kingdoms. No one can figure out why he’s invading nor can they figure how he’s winning! The vampire lord and lady send their son, Spike McFang, to adventurer camp — you know, where you send the kids for the summer– to get ready for the impending invasion.  When Spike returns his family’s castle has been conquered and he won’t take that lying down. Join spike as he liberates the conquered kingdoms, walks at an awkward pace, spins, and uses magical cards to thwart his enemies.

gfs_47190_2_3

This fairy riding on a tooth is the instructor of Adventurer Camp. No, it doesn’t make sense in context.

History

The Twisted Tales of Spike McFang was developed by Bullet Proof Software. A company most known for porting Tetris a dozen goddam times — and making the slow, awkward, barf-fest known as Faceball 2000 (but that’s for another day). This game had small differences between the US and Japanese releases. For example Spike no longer fully heals upon leveling up and monsters have more hit points, making the game longer by forcing the player to backtrack and use more items. The shopkeeper’s visual design was also changed.

hes-a-woman-in-japan

From a cute girl to a mummy squid thing.

The Twisted Tales of Spike McFang was released in June of 1994. It’s competition was Super Metroid (SNES), Sonic the Hedgehog (Sega Genesis), and Final Fantasy VI (SNES).

Experiences

This game was the one that got away for me. I rented it once when I was a young and impressionable child and loved it — but you know… kids are stupid. I got stuck before I finished the first chapter but that just made me want to beat it more. There was only one word that I remembered from the title, ‘Twist’. Before the internet’s day it was hard to find but as the compilation of useless information grew in size I was able to find the game at last, play it, and finish it. It all went downhill from there.

Gameplay

The Twisted Tales of Spike McFang consists of a Vampire in a blue onesie and a top hat on an isometric plane jumping around and beating up sentient onions and other weird monsters. He can attack by throwing his hat and spinning his cape — but if he spins too man times he’ll lose his balance. Spike also explores dungeons avoiding traps and searching for keys — Legend of Zelda style. Spike can also buy and find cards that can do all sorts of stuff like healing him or helping him deal more damage.

The Gush

The music is pretty good. It’s memorable enough that I still have a few of the tunes rattling around in my noggin — I still remember the Batland theme. The boss theme always got me pumped and ready to dish out some damage — whether that was strictly possible or not.

I don’t know why the world is populated by golems with Easter island heads but I like it. It certainly doesn’t hurt that they’re almost always around to help.

LMMax2d

I will admit that I’m a little weirded out by their stony stares.

The Kvetch

I just figured out that there’s a two player mode. It’s only available if Spike has a companion with him, which is only during certain parts of the game. But it’s only unlocked BY PUTTING IN A SECRET FUCKING CODE! It’s not in the manual, no one knew it when I was growing up, no one had even heard of this game. You’ve basically got to buy a cheat book to play with a friend in this game.

Spike’s main attack is his cape spin. It’s incredibly cool but totally impractical. It immobilizes Spike so it’s more than likely that the bosses –as they jump nimbly-bimbly– will knock his fangs out. Spike’s hat throw also immobilizes him but has the benefit of attacking from a range.

spikemcfang_8686

That white flash there is the total range of the cape.

The plot, that which it exists, is weak as hell. I’m not really rooting for anyone and the only reason I’m willing to play Spike is because he’s a vampire wearing a top hat and a blue onesie.

When you get to the end of the game you’d best have everything you need because there is no shop and no going back. To boot, the final boss is a tough sonovabitch which almost requires cards to defeat so if you used them all reaching him then you’re in for a tough fight. A fight so tough that I restarted the game and stockpiled cards instead of facing him.

600full-the-twisted-tales-of-spike-mcfang-screenshot

The final area is also a jungle maze. If you go the wrong way you get sent back to the beginning.

Spike’s walking speed and jumping speed are so abysmally slow that you’re probably not going to be able to get out of the way enemy attacks.

There’s a sort of invisible experience point system, when Spike vanquishes an enemy he gets XP and can level up. But all leveling does is increase Spike’s health and damage. With no other features it just leads to a lot of grinding because you gotta stay ahead of the curve.

The Verdict

This game is lame overall. The gameplay is weak, the design promotes unfair difficulty, and the story is nonexistant. I was totally nostalgia blind when I went back to it and I was taken aback at how simple and hollow the experience was. This game is at the same time too short and too long. There’s not enough exporation of the world and at the same time I’m so glad when it’s over. Avoid The Twisted Tales of Spike McFang.