Monthly Archives: May 2016

Borderlands: The Pre-Sequel (PC, Mac, Linux, XBox 360, and PS3)

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After Roland and his friends opened The Vault of The Destroyer in Borderlands 1, but before Jack held Pandora in peril by opening The Vault of the Warrior there was a bit of a transitory period. The one we know as Handsome Jack wasn’t always the terrifying, maniacal, and deluded dictator we met in Borderlands 2. Before his meteoric rise to power he was a simple code-monkey named John. John was assigned to the Hyperion planetary orbiting space station, Helios, and used its facilities to learn about The Vault of the Watcher on Pandora’s moon, Elpis.

As soon as John hires four — or six depending on whether you bought the DLC or not — Vault Hunters to track it down Helios is attacked by a group of ex-Dahl corporation soldiers known only as the Lost Legion. Lead by their commander, Zarpedon — the game treats the name with all the respect it deserves — and assisted by a strange Eridian being they conquer Helios.

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And I do mean Strange with a capital S or whatever letter or word that’s supposed to be.

 

You play as one of these Vault Hunters as you run and gun your way across the foreign moon. Use your abilities, jump in sweet moon gravity, slam, and try not to run out of air or get killed by the desperate natives of Elpis.

History

Borderlands: The Pre-Sequel was developed by 2K Australia, assisted by Gearbox Software, and published by 2K Games. Gearbox CEO Randy Pitchford remarked that there was no current plan for a third installment in the Borderlands series because, “We don’t know what that is yet. We can imagine what it must achieve, but we don’t know what it is yet.” I personally think they wanted to keep the Borderlands momentum going so Tales from the Borderlands and the Pre-Sequel got the green light.

2K Australia used their position as primary developer to include a lot of Australia culture — in short, Elpis is literally space Australia (Rugged terrain, monstrous creatures, tough locals… sounds like Australia to me). That all being said, Borderlands: The Pre-Sequel is the last game 2K Australia would ever make and would get shut down on April 15th 2015.

Borderlands: the Pre-Sequel was released on October 14th, 2014. It’s competition was The Evil Within (PC, XBox 360, XBox One, PS3, and PS4), Bayonetta 2 (WiiU), and Civilization: Beyond Earth (PC, Mac, Linux).

Experiences

So, Claptrap is a playable character in this game and I do not know anyone who likes playing him or playing alongside him… except me. Playing him is a super troll tactic because his abilities are actually incredibly powerful but then… you have to listen to him and have him on your team. Now, here’s the thing, I’ve never found Claptrap to be particularly annoying. I understand that he’s got a squeaky voice, occasionally breaks into dub-step solos, has an addiction to high-fives, and is generally awful at everything but I’m luke-warm on it. I think what really pisses people off is that when Claptrap uses his action skill, Vault Hunter.EXE, it prevents or forces all other Vault Hunters to do something. So… naturally I play him all the time.

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That being said the Vault Hunter.EXE effects are really powerful… but pseudo random.

Gameplay

Like all Borderlands that came before it, this game is about guns, loot, leveling up, a sprinkling of story, and high silliness in a hostile environment. The setting of the day is Pandora’s, shockingly habitable, moon known of Elpis — I see what they did there with their Greek myth references. The thing that differentiates Elpis from Pandora is that it’s filled with Australians, oh yeah it also has diminished gravity and no oxygen. The creatures are tough and the locals are tougher and they’re all gonna stop you from getting into the Vault of the Watcher.

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Zarpedon might be a doofy name but the Lost Legion’s commander will wreck you with or without her robot suit.

Being on Elpis brings unique challenges and mechanics. Since the moon’s got no oxygen you’ve got to keep an eye on your oxygen levels — except you don’t because most enemies drop O2 tanks. And since the moon has less gravity you can jump really high and use a little oxygen to propel you forward. While you’re up there you can also expend O2 to propel yourself into the ground producing a slam that damages all nearby enemies. You can also use O2 to revive downed teammates faster so… O2 is an ever-present and useful resources… cool.

The Gush

Each character now has their own unique vocal responses to campaign dialogue. Some of them even have totally unique banter with NPCs. Playing through the game as every character offers that character’s understanding on things — Except Wilhelm, that guy kinda just cares about the money.

It feels SOOOO good to get off Pandora. Elpis has got laser weapons, a lot of the same problems, but — even though there’s no atmosphere– it was a giant breath of fresh air. It showed me how the galactic corporations screwed over and exploited the resources of other planets in addition to Pandora. And while you’re on Elpis…

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… YOU CAN DRAW THE MIGHTY EXCALIBASTARD FROM THE ROCK or…

You can meet a new cast of kooky characters! Meet Janey Springs, The Merriff, and kill a sentient AI who’s only crime was trusting the universe to be just — that got really dark… I loved chatting with and doing quests for the denizens of Elpis.

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Not to mention the return of many familiar faces.

Oh man, don’t you hate it when you’ve got that backpack full of useless and crappy weapons? Well now you can shove them in The Grinder and turn them into a new weapon of the same quality and level and have the chance to grind them into a weapon of a higher quality. Including the ability to turn epic weapons into legendary ones. I know the odds are slim, but any odds is better than nothing at all. And anything I can do with my spare weapons that isn’t sell them for nearly useless money is a welcome addition.

The Kvush

I’m a little torn about a game showing Jack’s rise to power. I didn’t think it was really necessary or treading new ground. Borderlands 2’s insights into Jack’s past told me everything I needed to know about him. He loves his wife, loves his daughter, his daughter’s a siren, she loses control of her siren powers, incinerates mom, Jack does everything in his power to provide for her and control her power, gets obsessed with control, gets obsessed with doing the right thing, and that leads him to control the company that tried to grind him into the dirt –which would have threatened Angel’s safety– and then he loses all the bearing on his moral compass when he actually comes into all the power he ‘deserved the whole time’. I definitely found the story about the Vault of the Watcher to be interesting if only because it expands on the connection between Eridians, mortals, and sirens. I know that it had to show all the stuff going on with Jack but I just wish it had been in an better package, I suppose. That’s why this is in the Kvush instead of either of the other sections.

The Kvetch

New characters, new skills, new laser weapons, new elemental type, new butt-slam attack, and despite it all the game feels a little stale. It’s still just a game of kill, loot, kill, quest, kill, loot until you’re satisfied or simply done with it all. Because the game runs on Borderlands 2’s engine the game even looks and feels the same as its predecessor — especially when you’re not in a low gravity environment. If you had your fill of Borderlands 2, The Pre-Sequel might taste like more of the same.

Half of the DLC in this game is functionally worthless. The new characters and Claptrap’s Claptastic Journey were a great value that I found loads of fun. Even so the ending of the Claptastic Journey let me down hard — then again, it’s about Claptrap, maybe that was the point. Skip on the season pass and just grab the stuff you want.

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Oh man, look at how cool they make this trash look!

It’s a small complaint but it really gets on my nerves. In Borderlands 2, after you defeated the Warrior he would vomit loot all over the battlefield before perishing. Disregarding the convenience of the act, that’s awesome — I love loot. And if you went back to his den he’d be magically returned to life, ready to die and vomit more high class weaponry and junk all over the place. For whatever reason, despite being harder to get to, The Watcher can only be fought again on a higher difficulty with the expenditure of this game’s rare currency, moonstones. Why? Why you gotta play me like that?

The Verdict

I really enjoyed Borderlands: The Pre-Sequel –with inverse proportionality to how difficult it is to type. (Seriously, a colon and a dash is just too much for me). Even after I played Borderlands 2 I was still hungry for more silly gun/looting action and this really scratched the itch. Throw in a new setting and the ability to annoy my friends *AHEM* I mean the privilege to play as Claptrap and then go into his incredibly depressed and depressing head and they’ve got me hook, line, and sinker.

Next Week: Charles Barkley: Shut up and Jam Gaiden.

Zoe’s (MMO)RPG Corner: DC Universe Online

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DC Universe Online (DCUO) is a free-to-play superhero MMORPG that’s about superheroes where you work with established DC superheroes and fly around and are a superhero and is it obvious that I really love superheroes?

History and Development

 

DCUO was developed by Daybreak Games, which also produced Ever Quest and H1Z1, neither of which I’ve ever played. Maybe they’re good? Who knows. Not me. Point is, they do have games that I’ve heard of and the Ever Quest developers were involved in the creation of DCUO as well.

Developers said they wanted to make a “different kind of MMO” which is basically what everyone says. A lot of their inspiration came from The Incredible Hulk: Ultimate Destruction, a game from 2005, in terms of game play. Which is funny because the Hulk is Marvel. I honestly don’t know what to think of the relationship between Marvel and DC; they’re like best friends who also hate each other.

The game was originally pay-to-play, but went free-to-play only a couple months after its first beta in 2010-11. It uses microtransations to fuel its economy.

Why did I pick up this game? Because it’s about superheroes. And I frakking love superheroes. I didn’t want a game that made me play as an established one (like most of the Marvel games) so DCUO seemed like the obvious choice. Yes, please allow me to make my own superhero. It was everything I wanted.

For a long time, I’ve been really into superheroes. I love the DC universe because, when done right, it’s really all about teamwork and hero interaction, while the Marvel universe is often more about the stories of individuals. Getting a game where the characters I loved were part of the actual game play was just a lot of fun, and getting to see/be part of that teamwork aspect gave me the warm fuzzies.

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This show WASN’T my childhood…I watched it in my twenties and it was awesome.

Additionally, I’d heard positive reviews on the game. In college, I knew a few people who played and meant to get into it, but never managed it. It’s only been in the last year or so that I’ve been playing.

Character Creation

 

I actually don’t like the character creator very much. It’s cumbersome and isn’t particularly intuitive. The options are nice and there are all sorts of cool things to chose from, but it’s a badly designed interface and it’s tricky to get through. Also whoever designed some of the hair styles should have gotten off the Dragon Ball Z.

There are some cool choices. You get to chose your superpower (which includes combat role, sorta), your weapon, and your movement method. Also your costume, though there are tons of other options later so that will probably change.

Also you can chose to either play a hero or a villain which is a ton of fun.

The creation process is pretty simple though. There’s not a whole heck of a lot of physical options but those that are there are kind of wild (snake skin and wings, that kind of stuff). It’s fun, or it would be if the interface wasn’t so finicky. They use a lot of scrolling menus that are way over-sensitive.

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Too much scrolling! Too much!

I guess it does what it needs to do, but it could do that a lot better.

 Story

Here’s some serious superhero shit:

Alternate Universe Lex Luthor comes to the DC universe and releases a lot of little nanobytes with superpowers into the air, because Braniac is coming and we’re basically all gonna be fucked up, so we need more superheroes.

That’s the story. How comic book bullshit is that?

As a comic fan, I just kind of rolled with it because honestly, that sounds about right. Comics are weird. Not like, Anime Logic weird, but really, really weird. Besides, it’s actually not a bad way to explain why there are so many new superheroes.

The rest of the story is given to you via either Oracle or Calculator, and through your mentor (Batman, Superman, or my girl Wonder Woman if your a good guy, Lex, Circe, or the Joker if you’re a bad guy). They just sort of pop up when you’re the right level and begin filling you in. It’s nice because it’s all voiced, which allows you to absorb the story without having to go looking for quests and also you can keep walking while you do.

The story also introduces you to a lot o established heroes so, if you’re like me, you can fangirl your pretty face off about Huntress and Zatana and stuff.

The writing is really solid too. Sometimes it’s a little goofy, but that’s always been okay with me, and honestly it’s better than games that try to take themselves seriously al the time. If one is working with characters like the Joker and Oracle, one has to have something of a sense of humor.

 

Gameplay

Game play is where this game really shines. They use something a lot more like a fighting game style for combat. You have abilities, but you mostly just punch and kick and flame and ice and combo your way through stuff. It’s really fun and bouncy and intuitive, actually. Also, while the graphics aren’t something I’d write home about, the movement is really natural and awesome. It gives you your own fighting style that can feel totally unique to your character.

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Also I mean, who doesn’t wanna punch Batman sometimes?

I’m playing a character with brawling as a fighting style/weapon and fire as a superpower. It’s a really interesting, fun time because not only can I punch people, I can also set them on fire. But then if you wanted to play someone with a ranged weapon, like a gun or a bow, but also have a fire superpower, your fighting style would be very different.

As mentioned before, questing is really easy, and they release new issues with little stories every once in a while to continue the game.

Movement is also a lot of fun because you can climb/fly up buildings and stuff. Also, zero fall damage. Really, the game play contributes to making this game actually feel the way superhero movies, shows, and comics look. It makes you feel invincible…which isn’t the same thing as being easy. I die all the time. But I feel cool right before I do it.

 

The Good

Game play. Top notch stuff. Really fun and bouncy and intuitive combat,lots of powers to chose from to create your own play style.

Also you’re a superhero. Did I mention that part?

But in all seriousness, that actually is part of the cool part of this game. Unlike a lot of the superhero bullshit people (mostly Zack Snyder) shit out these days, this game doesn’t take itself even a little bit seriously. The joker clowns are just as stupid and ridiculous as you expect them to be. The superheroes make stupid jokes, as superheroes should.

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Because they’re supposed to be fun. The problem with making superheroes gritty is you’ll never get away from the fact that Batman responded to trauma by dressing as a bat and fighting crime. You’re stuck with that. And that’s totally stupid. DCUO is aware of that stupidity. It doesn’t ask you to ignore it. It asks you to embrace it.

The Bad

The level scaling always seemed a little funny to me. Things that are supposed to be on my level kick my ass every time. The story quests seem to run a little ahead of where they shoud and yeah, maybe that’s part of the challenge, but it gets frustrating after you die for the third time doing a quest that’s supposed to be a level or two below you.

The Ugly

Inventory. How hard is it to get a decent inventory up in this place? Honesty, though, the interface of this entire time game is messed up. As soon as you start fighting and instead want to buy something or change your stupid boots, it gets really complicated. The designers really had a hard-on for scroll menus which I dislike on principal,and it makes it really frustrating to get anything done.

Also my inventory is a mess. Whoever invented “Inventory Sorting” should be crowned as the supreme ruler of the world because every time I play a game that doesn’t have it, I get really angry.

From here…?

Get this game. Especially if you like superheroes, but even if you just like well designed, fun games. It’s a lot of fun in a sort of dorky way. Also you can slam your fist into the ground and shoot fire out of it. I mean, who doesn’t love that shit? I don’t want to know people who don’t.

If you’re a fan of the DC universe, I really urge you to give this a try. It’s a fun look at some famous superheroes. The writing for Oracle as a quest giver is especially good and it’s always wonderful to see my girl Barbara getting some love. So yeah, if you have any knowledge of the DC universe, or you want to know about it, this game is a decent place to start.

Next Month: Echo of Soul. TERA Part Two But Not As Awful? A long discussion of gender locks and quest grinding. Korea, why do you produce so many MMOs?

Papers, Please (PC, iOS, and PS Vita [TBA])

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You are a citizen of Arstotzka — Glory to Arstotzka. After applying to the labor lottery yet again you’ve finally been assigned a position — and not a moment too soon, your savings just ran out. You have been granted the privilege of being a Border Inspector. Checking over documents of incoming immigrants to make sure they are supposed to enter the country. Every person you process correctly earns you the money your family needs to survive. If they all die on your watch or your account balance is in the red then it’s game over. Cross-reference information, learn correct passport information — and there’s lots of it — and make moral decisions on the border of Glorious Arstotzka.

History

Papers, Please was developed indie style by Lucas Pope. A former developer for Naughty Dog, he left the company during Uncharted’s development to strike out on his own. Papers, Please was intended to be made in six months but it took three more for Pope to make it to his liking. It was inspired in part by his experience living in Japan as a US citizen, describing the experience of dealing with immigration as ‘tense’.

Papers, Please was released on August 8th, 2013. It’s competition was Spelunky (PC), Brothers: A Tale of Two Sons (X Box Live Indie Arcade), and Gone Home (PC, Mac, and Linux)

Experiences

When I started this blog I did so with the principle that I should finish every game before I discuss it.

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I beat Bubsy for you people.

I kind of put some cracks in that principle when I tried to beat Speed Racer: In My Most Dangerous Adventures — and almost did if the last race wasn’t nearly impossible– failed, but reviewed it anyway. But this is the game that truly broke me of the notion. Papers, Please is the best game I’ve never completed. The stress and monotony made the game too unpleasant to continue. I made it to day 18, 3 hours in before the game became too complex for me to play without screwing up routinely. As an anxious individual it wreaked havoc on my nerves. As a mild completionist it is the one game that exists in a sort of equilibrium of too painful to finish but also too shameful a failure to forget.

Gameplay

Papers, Please sells itself as a Dystopian Document Thriller and it delivers. Each level consists of a work day in which the player only has a limited amount of time to examine and authenticate as many immigrants’ paperwork as possible. This authentication process includes checking their passport, its city of distribution, the sex of the immigrant, name, what country their from, if they have a work pass, if the work pass has the proper seal… it’s incredibly stressful madness. Every day you have to spend the money you earn on keeping your apartment warm and feeding your family, consisting of you wife, son, mother in law, and uncle. If they’re not kept fed and watered then they’ll die — but hey, that’s fewer mouths to feed if you want to look at it like a cynical monster.

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Seriously, memorize these pages they will be on the test

Naturally, not everyone’s papers are in order. These people will have to be turned away or detained — if they get too lippy. It may sound boring, because it sort of is, until the Arstoztkan immigration board keeps changing the rules. Every day they will add a new rule and they just don’t stop. Once you’ve got ahold of that then the moral decisions will start. Occasionally your moral compass will be tested and doing what’s wrong or right might break the rules… which will cost you money… which you need to keep your family alive… so have fun.

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Sorry Jorji, looks like your counterfeiter screwed you on this one.

The Gush

The moral situations can be mind-wracking, soul-wrenching, haunting affairs. My personal favorite experience was when it was the Inspector’s son’s birthday and I could spend five credits on buying him a tiny box of crayons. I nearly tore my hair out thinking about it because those were five credits I might not be able to afford to spend. Those might be the five credits I need to keep the house warm or put food on the table. Looking back it taught me that it’s a choice that no parent should ever have to face.

If that example was any indication, this game is filled with anguish — is anguish something I can praise? Art is meant to evoke emotion and Papers, Please certainly evoked a lot of emotions from me. If it wasn’t fear, it was panic. If it wasn’t panic, it was sheer torment. Save for the rare gleam of hope and happiness — I mean, I did buy the kid his crayons in the end and we managed not to starve.

The art style is really simple… I think drab is the better word. It serves the game fantastically, creating a sea of essentially nameless faces — I know they have names but I cannot remember a single one. I do remember the experiences and situations but I felt like I was dealing with the most generic of people.

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Just another face and a pile of paperwork.

There is basically one song in the entire game and it only plays on the title screen. It is a marvelously stiff Arstotzkan anthem. The first trundling notes especially set the tone so well.

The Kvetch

This game is hard. It’s incredibly hard. I struggled from the very beginning to keep my head above water. The game includes an option to give the player a crutch bonus of 40 dollars daily and that might be the only way I can see it to the end. I know I’m depriving myself of the experience so I urge anyone to not use it unless absolutely necessary.

It’s not my complaint but I would be remiss if I didn’t warn that this game is not fun. It’s great, it’s fantastic, I love it and I wish it well with every fiber of my being but it was not something I would call enjoyable. It’s a trial, a testament, an experience — a great one, even — but it was not pleasant in the least. It’s not an average game played for laughs or for joy so don’t expect to find it in such dismal proceedings.

The Verdict

I cannot recommend Papers, Please enough for someone looking for something completely unique, brutally difficult, and frighteningly mundane. I’ll warn the anxious and the nervous that this game might set you off. It is something entirely unto itself and for the low low price of $9.99 it can be an addition to your Steam library. Seriously, check it out, even though it’s not fun it’s still amazing!

Speaking of mindless fun.

Next Week: Borderlands: The Pre-Sequel.