Tag Archives: Borderlands

Borderlands: The Pre-Sequel (PC, Mac, Linux, XBox 360, and PS3)

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After Roland and his friends opened The Vault of The Destroyer in Borderlands 1, but before Jack held Pandora in peril by opening The Vault of the Warrior there was a bit of a transitory period. The one we know as Handsome Jack wasn’t always the terrifying, maniacal, and deluded dictator we met in Borderlands 2. Before his meteoric rise to power he was a simple code-monkey named John. John was assigned to the Hyperion planetary orbiting space station, Helios, and used its facilities to learn about The Vault of the Watcher on Pandora’s moon, Elpis.

As soon as John hires four — or six depending on whether you bought the DLC or not — Vault Hunters to track it down Helios is attacked by a group of ex-Dahl corporation soldiers known only as the Lost Legion. Lead by their commander, Zarpedon — the game treats the name with all the respect it deserves — and assisted by a strange Eridian being they conquer Helios.

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And I do mean Strange with a capital S or whatever letter or word that’s supposed to be.

 

You play as one of these Vault Hunters as you run and gun your way across the foreign moon. Use your abilities, jump in sweet moon gravity, slam, and try not to run out of air or get killed by the desperate natives of Elpis.

History

Borderlands: The Pre-Sequel was developed by 2K Australia, assisted by Gearbox Software, and published by 2K Games. Gearbox CEO Randy Pitchford remarked that there was no current plan for a third installment in the Borderlands series because, “We don’t know what that is yet. We can imagine what it must achieve, but we don’t know what it is yet.” I personally think they wanted to keep the Borderlands momentum going so Tales from the Borderlands and the Pre-Sequel got the green light.

2K Australia used their position as primary developer to include a lot of Australia culture — in short, Elpis is literally space Australia (Rugged terrain, monstrous creatures, tough locals… sounds like Australia to me). That all being said, Borderlands: The Pre-Sequel is the last game 2K Australia would ever make and would get shut down on April 15th 2015.

Borderlands: the Pre-Sequel was released on October 14th, 2014. It’s competition was The Evil Within (PC, XBox 360, XBox One, PS3, and PS4), Bayonetta 2 (WiiU), and Civilization: Beyond Earth (PC, Mac, Linux).

Experiences

So, Claptrap is a playable character in this game and I do not know anyone who likes playing him or playing alongside him… except me. Playing him is a super troll tactic because his abilities are actually incredibly powerful but then… you have to listen to him and have him on your team. Now, here’s the thing, I’ve never found Claptrap to be particularly annoying. I understand that he’s got a squeaky voice, occasionally breaks into dub-step solos, has an addiction to high-fives, and is generally awful at everything but I’m luke-warm on it. I think what really pisses people off is that when Claptrap uses his action skill, Vault Hunter.EXE, it prevents or forces all other Vault Hunters to do something. So… naturally I play him all the time.

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That being said the Vault Hunter.EXE effects are really powerful… but pseudo random.

Gameplay

Like all Borderlands that came before it, this game is about guns, loot, leveling up, a sprinkling of story, and high silliness in a hostile environment. The setting of the day is Pandora’s, shockingly habitable, moon known of Elpis — I see what they did there with their Greek myth references. The thing that differentiates Elpis from Pandora is that it’s filled with Australians, oh yeah it also has diminished gravity and no oxygen. The creatures are tough and the locals are tougher and they’re all gonna stop you from getting into the Vault of the Watcher.

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Zarpedon might be a doofy name but the Lost Legion’s commander will wreck you with or without her robot suit.

Being on Elpis brings unique challenges and mechanics. Since the moon’s got no oxygen you’ve got to keep an eye on your oxygen levels — except you don’t because most enemies drop O2 tanks. And since the moon has less gravity you can jump really high and use a little oxygen to propel you forward. While you’re up there you can also expend O2 to propel yourself into the ground producing a slam that damages all nearby enemies. You can also use O2 to revive downed teammates faster so… O2 is an ever-present and useful resources… cool.

The Gush

Each character now has their own unique vocal responses to campaign dialogue. Some of them even have totally unique banter with NPCs. Playing through the game as every character offers that character’s understanding on things — Except Wilhelm, that guy kinda just cares about the money.

It feels SOOOO good to get off Pandora. Elpis has got laser weapons, a lot of the same problems, but — even though there’s no atmosphere– it was a giant breath of fresh air. It showed me how the galactic corporations screwed over and exploited the resources of other planets in addition to Pandora. And while you’re on Elpis…

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… YOU CAN DRAW THE MIGHTY EXCALIBASTARD FROM THE ROCK or…

You can meet a new cast of kooky characters! Meet Janey Springs, The Merriff, and kill a sentient AI who’s only crime was trusting the universe to be just — that got really dark… I loved chatting with and doing quests for the denizens of Elpis.

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Not to mention the return of many familiar faces.

Oh man, don’t you hate it when you’ve got that backpack full of useless and crappy weapons? Well now you can shove them in The Grinder and turn them into a new weapon of the same quality and level and have the chance to grind them into a weapon of a higher quality. Including the ability to turn epic weapons into legendary ones. I know the odds are slim, but any odds is better than nothing at all. And anything I can do with my spare weapons that isn’t sell them for nearly useless money is a welcome addition.

The Kvush

I’m a little torn about a game showing Jack’s rise to power. I didn’t think it was really necessary or treading new ground. Borderlands 2’s insights into Jack’s past told me everything I needed to know about him. He loves his wife, loves his daughter, his daughter’s a siren, she loses control of her siren powers, incinerates mom, Jack does everything in his power to provide for her and control her power, gets obsessed with control, gets obsessed with doing the right thing, and that leads him to control the company that tried to grind him into the dirt –which would have threatened Angel’s safety– and then he loses all the bearing on his moral compass when he actually comes into all the power he ‘deserved the whole time’. I definitely found the story about the Vault of the Watcher to be interesting if only because it expands on the connection between Eridians, mortals, and sirens. I know that it had to show all the stuff going on with Jack but I just wish it had been in an better package, I suppose. That’s why this is in the Kvush instead of either of the other sections.

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New characters, new skills, new laser weapons, new elemental type, new butt-slam attack, and despite it all the game feels a little stale. It’s still just a game of kill, loot, kill, quest, kill, loot until you’re satisfied or simply done with it all. Because the game runs on Borderlands 2’s engine the game even looks and feels the same as its predecessor — especially when you’re not in a low gravity environment. If you had your fill of Borderlands 2, The Pre-Sequel might taste like more of the same.

Half of the DLC in this game is functionally worthless. The new characters and Claptrap’s Claptastic Journey were a great value that I found loads of fun. Even so the ending of the Claptastic Journey let me down hard — then again, it’s about Claptrap, maybe that was the point. Skip on the season pass and just grab the stuff you want.

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Oh man, look at how cool they make this trash look!

It’s a small complaint but it really gets on my nerves. In Borderlands 2, after you defeated the Warrior he would vomit loot all over the battlefield before perishing. Disregarding the convenience of the act, that’s awesome — I love loot. And if you went back to his den he’d be magically returned to life, ready to die and vomit more high class weaponry and junk all over the place. For whatever reason, despite being harder to get to, The Watcher can only be fought again on a higher difficulty with the expenditure of this game’s rare currency, moonstones. Why? Why you gotta play me like that?

The Verdict

I really enjoyed Borderlands: The Pre-Sequel –with inverse proportionality to how difficult it is to type. (Seriously, a colon and a dash is just too much for me). Even after I played Borderlands 2 I was still hungry for more silly gun/looting action and this really scratched the itch. Throw in a new setting and the ability to annoy my friends *AHEM* I mean the privilege to play as Claptrap and then go into his incredibly depressed and depressing head and they’ve got me hook, line, and sinker.

Next Week: Charles Barkley: Shut up and Jam Gaiden.

Tales from the Borderlands (Android, iOS, PC, Mac, PS3, PS4, XBox 360, XBox 1, and your toaster.)

It’s come to my attention that this game is pretty graphic and pretty violent. If you don’t dig graphic violence or buckets of gore you might wanna skip this one.

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So far in the Borderlands series we’ve opened one vault per game, the vaults of the Destroyer, the Warrior, and the Watcher. Each of which contained a giant alien monster that earned its title. In each game we’ve played the badasses who’ve shot and blasted their way to open them up. This time around things are a little different. Done are the days of gun toting, level-upping, loot-based vault hunters. Now is the era of speaking, decision making, and high silliness — I mean, you’re playing a con-woman and a pencil-pusher, what did you want from them? You play as both Pandoran native Fiona and Hyperion corporation lap-dog Rhys– con-woman and pencil-pusher respectively– when a struggle to survive turns into a plot to open a vault — you know, because loot. Make choices in this point and click adventure on everyone’s favorite toilet of a planet, Pandora.

History

Talk of a Telltale Borderlands game began after Gearbox and Telltale worked together on Claptrap’s inclusion in Poker Night at the Inventory 2 (Here’s my post for Poker Night 1 if you’re curious). Discussions began as Gearbox designers admitted that the FPS roots of Borderlands prevented them from including elements that wouldn’t mesh with mechanics. These were things that Telltale could capitalize on as well as all of the Borderlands characters who don’t get a spotlight in an FPS game.

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Not to say that this game doesn’t have its share of bloodshed.

Tales From the Borderlands was plagued by release delays. The first episode was released on November 24th 2014, the second episode was released on March 17th of 2015, and the final episode wasn’t released until October 20th 2015 (For reference The Wolf Among Us’ first episode was released on October 11th 2013 and it’s final episode was released on November 4th of 2014). It’s competition on its initial release Middle Earth: Shadow of Mordor (PS3 and Xbox 360), Assassin’s Creed: Unity (PC, XBox One, PS4), and Thomas Was Alone (PS4, WiiU, and Xbox One).

Experiences

As another Telltale adventure game you’re sure to feel a pit of indecision grow in your stomach. Playing to character might lead to dire consequences and even the most innocuous of decisions will leave you in tears. The emotional tension reaches a fever pitch with the introduction of Loader Bot — one of the mooks from Borderlands 2 but this one’s got a personality. I’ve never cared about robots more in any game ever. Never have I felt so connected with a being of synthetic thoughts, wires, and circuitry. Made all the more impactful considering the terrible things you can do to him.

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Treat your loader bot well, he’s sworn to protect.

Gameplay

Tales from the Borderlands is like your average Telltale adventure game. You’ll enter into conversations with people, choose your responses — and remember that silence is always an option (unless someone demands information under penalty of death, you should probably answer that person)– walk around areas, and poke things with proverbial sticks. Tales from the Borderlands is unique insofar that you play as…

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…and…

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That’s right, you’re playing as two different characters. Certain chapters and sections are played as certain characters so there’s no switching at will. This can make things complicated because sometimes they don’t have each others’ best interests in mind. They’re both in it for the money, they both want all the rewards, and they’re not exactly on good terms — this game takes place after Borderlands 2, you know, when Hyperion tried to conquer the planet and kill the local populace. You can split them apart, and take sides, as they squabble for what they want or you can unite them and they’ll work together more smoothly.

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And remember, the other characters will remember and react to what you say and do.

The Gush

Fiona and Rhys’ unique mechanics are just plain fun and characters having mechanics is yet to be in a Telltale game. Rhys’ cyber eye allows him to look things up in the Hyperion database for fun jokes and additional information whereas Fiona has the ability to collect and spend money. Although, I will say, Fiona’s cash was a more useful even though I’m not sure how it impacted things — but that’s the nature of Telltale games, you’ll never know what matters.

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Although, I will admit, the scanning function is very entertaining.

The characters in this game are fantastic, as is befitting a Telltale game. One of the NPCs was so deceptive that they legitimately fooled me. Hell, I got fooled a couple of times. Even when the evidence was piling up against people I defended them until they sprung their traps.

Even though it’s an adventure game it feels undeniably like a Borderlands game. Pandora oozes through the content and becomes a character unto itself. Even if you’re not familiar with the setting the game does a great job at getting you familiar with things thanks to Rhys’ fish out-of-water character.

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Expect to see new characters and old favorites.

This game will give you an attack of the feels. Some tragedies and events are unavoidable, others will be all your fault — not that you’ll ever know. So just be ready for a few cheers and more than a few tears.

The Music in this game is on point. Between recycling old tracks, licensing music, and creating their own it invigorates Tales to have its own unique style. It’s definitely Pandora, but it’s no longer the Borderlands you knew.

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This game has a lot of graphical glitches. I can’t tell you how many time characters clip through objects and bizarre, immersion-breaking, events take place. It’s really easy for me to ignore because at no point does it compromise understanding of events but it was a little annoying.

I’m not sure why the characters had such a large inventory. I went through the game without using, and without the opportunity, to use most of my items. I was constantly paranoid about a series of grenades I had picked up 3 episodes ago and they never came into play.

The Verdict

Tales from the Borderlands is available for $25 on its various platforms and I’ve got an interesting relationship with this pricing. When I think of it as the full game for $25 I think, “Well, it’s just a choose your own adventure. I’d say it’s really worth 20 .” But when I think about it as $5 per chapter I think, “I would totally spend $5 per chapter on this silly and fun game,” so… that’s odd. In any event, however you have to justify the value of the purchase I’d say go for it. It’s a super fun game that I had a great time. It’s got replay value out the wazoo if you’re the type to investigate how each decision effects play.

Next Week: Kingdom of Loathing

Borderlands 2 (PC, Mac, Linux, Playstation 3, Playstation Vita, Xbox 360, Playstation 4, and XBox One)

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They say that the more things change the more they stay the same and it’s certainly true for the planet of Pandora. There are new bandits, a new vault, new vault hunters, and a new corporation trying to strip and fuck the planet — Atlas was so last decade, everything’s about Hyperion now. The CEO of Hyperion, known only as Handsome Jack, is aggressively settling the planet. He promises the locals that if they move to his new cities they’ll find peace and prosperity only to massacre them wholesale. You are a Vault Hunter who’s been hired by Handsome Jack to find the new vault — PSYCHE, he’s just trying to kill y’all so you can’t challenge his power. You escape but are you gonna take that attempt on your life lying down? No sir. Also, I promise there are no krakens in this game and a 99.9% reduction in Claptraps.

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Handsome Jack in the flesh, so named for his unearthly charisma and face shaped mask — which is to say that it’s a mask of his own face… stapled to his regular face.

History

Borderlands 2 was developed by Gearbox Software and published by 2K games. It runs on a more refined version of the old engine, a heavily modified Unreal Engine 3. They brought Anthony Burch from Hey Ash Whatcha Playin’ fame to write for the game and it paid off with genuinely hilarious moments and moments of weight.

The game’s development is characterized by two controversies. The first being John Hemingway’s blunder referring to the downloadable extra character Gaige and her Best Friends Forever skill tree as being “the girlfriend skill tree,” described as being for someone who, “suck(s) at first person shooters,” therefore implying that girlfriends are not good at first person shooters.

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Pictured is Gaige and her mechanical monstrosity D347-TP or Deathtrap for short.

Speaking of downloadable content, the game offers a Season Pass which sounds like it offers all of the DLC for the game when it is, in fact, just a fancy named DLC package. The Season Pass includes the four additional game campaigns and a level cap increase but it does not include the extra characters, Gaige and Krieg, as well as not including the Headhunter mini-campaigns. A lot of customers bought the game and then bought the Season Pass, thinking they would get every DLC that came out but that wasn’t the case.

Fun Fact: Handsome Jack’s name was just a placeholder for what his actual name would be but Gearbox liked it so much they decided not to change it.

Borderlands 2 was released on September 18th, 2012. It’s competition was World of Warcraft: Mists of Pandaria (PC), FTL: Faster than Light (PC, Mac, and Linux), and Castle Crashers PC release.

Experiences

The last Borderlands game was a fun romp, tongue-in-cheek, running around and blowing up bandits. It never really challenged my morals or myself in any deep way. I was either killing monsters or people so morally bankrupt they were akin to monsters. Borderlands 2 however presented a moral conundrum that almost stopped me from continuing with the game. I would have to do something that I found so despicable, killing someone who was very young, in order to have a chance to save the world. This isn’t sacrificing a 14 year old to save cancer, it’s doing it just to have the opportunity. In the end I kept going forward because I couldn’t stop now. And that attitude frightened me a bit. I thought about Jack and how he himself might be doing what he was doing because well he can’t stop now… but I was doing it for a good cause, right?

Gameplay

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These are the new Vault Hunters. From left to right we have Axton the soldier, Maya the siren, Salvador the gunzerker, Zer0 the assassin, Gaige the mechromancer, and my favorite Krieg the psycho.

Borderlands 2 is a loot based shooter. A vicious cycle — for your enemies in any event– of using your guns to kill dudes, to get better guns, to kill stronger dudes so on and so forth with a story in there so it doesn’t grow too monotanous. Each character also has an action skill like Krieg’s Buzz Axe Rampage which allows him to go mad chop people up or Zer0’s Decepti0n which renders him invisible and projecting a decoy that draws enemy fire. They lean toward different playstyles with their different skill trees so experiment until you find something that works for you or your equipment.

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Splitting trees generally isn’t worth it but there’s usually something early on in another tree that’s just plain useful. AND LOOK! Your skills properly point out when your class mod gives them a bonus.

The enemies consist of the well-known bandits and Pandoran wild-life like the wolf-like skags, plentiful spider-ants, and the brand new betentacled Threshers. New among the hazards are Hyperion’s legion of assorted murder-robots so keep a corrosive weapon handy and watch out for the self-destructing ones that’ll chase you down.

You can play alone or with friends online. The console versions also have local multiplayer as well so long as you don’t mind split screens and screen squish. The game is definitely designed to be played with friends and is much easier with an ally. Between the addition of their action skills, team buffing abilities, and the simple power to pick you up if you get downed so long as their competent they’ll counteract the difficulty increase.

The Gush

Overall the game feels smoother in every way than its predecessor. You can crawl during Fight for you Life, the animations are better, everything seems to take less time. Enemy movement is also much more fluid. Psychos will roll, dodge, and react to getting hit instead of charging in a straight line.

The new characters do a great job of pushing their abilities to new extremes. Gunzerking takes Brick’s berserk to its logical conclusion and Maya’s Phaselock is useful and has marvelous utility. The turret has also been salvaged as it now has the ability to aim and look in all directions, no longer will skags and rakks get behind its field of fire.

Phaselocking doesn’t just hold people still it can also be upgraded to explode and revive allies.

The dialogue and overall story of the game is much improved from the original. With a story that elicited actual pathos and dialogue that elicited a lot of laughs it was something that intertwined with the gameplay and world into a greater experience. This game goes way over the top and at no point does it seem silly because it meshes very well with the art style.

Handsome Jack is an incredible villain. I love to hate him but sometimes he’s just left of decent. How he’s so close to doing the right thing but has been blinded by power, greed, and his smug sense of superiority. He grabs your attention, constantly jeers you, and makes you want to take him down.

The DLC in this game is a wonderful addition, Season Pass not-withstanding. The extra campaigns, characters, and mini-campaigns are all incredibly fun and filled with new characters, enemies, and loot. It’s reasonably priced and worth the cost.

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It’s got a Dungeons and Dragonsesque campaign that’s just as fun and silly as it sounds. The ending of which made me weep like a small child.

The Kvetch

The quests are usually enjoyable and introduce interesting mechanics but some of them come in at bizarre times insofar that you’ll be grossly over-leveled for their enemies and loot related to when they’re given to you. They might be fun to play but won’t be worth your time in terms of mechanical benefit.

The Verdict

My 198 hours with this game are testament to how it fulfilled my desire for a better Borderlands. If you remotely enjoyed the first game but passed on the sequel then find some friends and go at it. If you haven’t played the first game and want to scratch the Diablo II itch then this game is a fine place to start, Borderlands 1 is not a requisite– you’ll be saving yourself a disappointment of Kraken proportions. The Game of the Year edition is still $40 but it’s often on sale on Steam so I’d recommend picking it up for 50% off.

Next Week: Medieval II: Total War

Borderlands (PC, Playstation 3, XBox 360)

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Introduction

In a galaxy of planet purchasing corporations– that are embroiled in a brutal debate as to which of them is actually bigger than God– four childhood friends join to fulfill their dream to find the greatest treasure in history. This treasure is rumored to be kept in The Vault on the lawless planet of Pandora– I mean look at that guy up there, if he’s the average citizen this might not be a great place. These Vault Hunters will weather through Bandits, the wildlife, and annoying robots to reach the fabled Vault with all its immense riches– that is… if treasure is what lies within.

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Picture here is the main cast, from left to right, Roland the Soldier, Lilith the Siren, Mordecai the Hunter, and Brick.

History

Borderlands was designed to run on a modified version of the Unreal Engine 3. At the time of release the engine would be five years old. The developers made up for this simple engine with a cel shaded and cartoonish world design that would be memorable and visually appealing. The old design was meant to be much more realistic. After this realistic design was scrapped the Art Director felt so offended that she walked out on the project.

Rumors abound that the deadline for the game got pushed forward surprisingly in the final stretches of the game. Speculation abounds that this is what caused the ending of the main game to be so lackluster.

Borderlands was released for PC on October 26 2009– what is it with 2009 popping up a lot lately? It’s competition included League of Legends: Clash of Fate (PC), Bayonetta (PS3, XBox 360), and Saw: The Video Game (PS3, Xbox 360)

Nostalgia

When this game came out it was super exploitable. The computer club that I frequented bought one copy and simply removed the disk after they started up the game. This way everyone there was able to play at the same time together and we didn’t have to buy four copies of it on our limited budget. We came into a snag though because although we made character profiles there was no cloud support. Every time we wanted to play we had to use the same computers if we wanted to play our level appropriate characters. It lead us to keep switching computers and starting new characters. We eventually got to the end but we played through the opening section so many times we had strategies specifically for getting through it as quickly as possible. We would position people at quest markers the game hadn’t given us yet, ready to go to other areas as they unlocked.

Gameplay

This game is described as a loot based shooter. The player assists the people of Pandora and they’re given more powerful weapons, shields, and grenades in return– oh yeah, and cash which is kind of useless.

Each of the different characters has an action skills and abilities that they can spend skill points on. It’s really easy and cheap to redistribute a characters skill points. Certain items offer the character passive abilities or bonus points to different skills. These abilities are usually pretty similar but the action skills couldn’t be more different. From siccing large birds on enemies to pummeling them with your fists in a berzerk rage, these skills will heavily influence the way you play.

The game was touted as having a Bazillion Guns and they weren’t kidding around. From machine pistols to rocket launchers this game has weapons large and small for intrepid Vault Hunters and Bandits alike. Each weapon can have different parts on it that change its appearance and stats. One assault rifle might reload really quick or have interesting elemental power which really mixes things up.

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Very rare weapons also have special enchantments that appear in red text with no clear explanation to their effect– trust in their awesomeness.

The Gush

I was listening to the soundtrack when I was writing this and I found it to be remarkably good. I hadn’t really been paying attention to it when I was playing– too busy shooting people and trying not to get dead and all that– but now that I focus on it I really like it a lot. It’s got this sort of western movie, mysterious, alien, and Diabloesque nature to it that I really dig. Ain’t No Rest For the Wicked was a perfect choice for the title theme as well. Showing off the mercenary nature of Pandora.

Even though cash is a largely useless resource– there’s not usually a gun available for purchase that’s better than what you have– it’s still fun in it’s own way to imagine this character’s fortune growing to an immense size.

The writing in this game is decently comedic. It seems to cover up for the games lack of compelling narrative and I think it does that pretty well. Some of the jokes fell flat but the later DLC campaigns got more funny as they went on.

The creature design for this game is really cool. The character design is pretty good too. I’ll never forget Helena Pierces wicked scarred face or Ned’s absurd mustache poking out over his surgical mask.

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I dunno what that thing is but I think it’s coming this way and I’m not entirely comfortable with that.

The DLC in this game made up for the lame ending in my opinion. The delectable camp of the Zombie Island of Dr. Ned, the real closure brought by General Knox’s Armory, and the sheer ridiculous fun of the Robolution were all a great time to be had by all.

The Kvetch

The bandit design is originally reminiscent of Mad Max or some similar post-apocalyptic setting and I thought it was really interesting. As the game went on and it was more of the same masked individuals I became very bored with it.

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Killer bird things ripping out the eyes of masked thugs! This should be awesome but it’s sort of worn after the 50th time.

It’s something so small but it was a point of contention among me and my friends for the longest time. An abilities has ranks from 0-5. Class modification items can boost skills in rank. Does that mean they still cap out at 5 or can they be pushed beyond that limit? The answer is that they can be pushed above fifth rank but the game doesn’t inform the player as to the new statistical advantages.

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This all being said, the skill menu looks quite nice. It just would have been great if there was an inclusive tooltip or something.

The planet of Pandora has all sorts of strange animals living on it and they’re all pretty cool. The Vault was reportedly built by a race of aliens known as the Eridians. That’s pretty cool, how the aliens left it behind. It would be quite the mystery if it wasn’t for the fact that actual living Eridians show up, especially during the finale. They have no desire to communicate with the player and serve only to create loose ends.

The ending of this game is a real let-down. After hours of mounting tension it’s revealed that The Vault was a hoax, which could have been cool in itself but it’s actually some sort of prison for a monster. Instead it was exacerbated by the existence of the Eridians. It makes sense why they wouldn’t want you to open it but then why would they have made a key to open it in the first place? I just… don’t understand.

The Verdict

This game is most enjoyed with friends but it’s ultimately disappointing. The DLC helps alleviate the shoddy ending but I’ll never forget the time I was promised mystery and subsequent closure and was given a Space Vagina Kraken in return.

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“Hey guys! Itsa me!”

Next Week: Braid