Tag Archives: Creative Assembly

Total War: Shogun 2 (PC)

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The year is 1545 and Japan is gripped in a terrible civil war. The Ashikaga Shogunate –the guys in charge of Japan who generally tell the Emperor what to do — has lost all control over the Daimyo — wealthy land owners who do a lot of killing and not a lot of dying — of the provinces of Japan and now everyone has equal claim to their throne. All they need is sufficient strength of arms. Whether the army consists of peasants armed with spears, devout warrior monks, or the most elite samurai that can me mustered from the realm they’ll fight with all the tact afforded by their honor. Or you could loot, plunder, pillage, and employ enough ninja to choke a horse — you know, you do you.

History

The Total War series has been developed by Creative Assembly and Shogun 2 is no exception. Shogun: Total War was the first in the Total War series and fans had been eagerly awaiting the series’ return to Feudal Japan after the release of Medieval 2. I wasn’t actually able to find much information about the development but I did find a tidbit or two about the advertising. Those who bought the limited edition of the game received access to the Hattori Clan, which would later be sold as DLC. Whereas those who pre-ordered the game from Best Buy got extra in-game currency for the beginning of a campaign.

Every time I hear something like this I’ve left asking, ‘what fuels this pre-order culture?’ It was available on Steam at release so there’s no lack for copies of the game. Spoilers — it’s a good game and I like it. It didn’t need to offer all this useless junk or cut out extra clans to give the game the illusion of value because it is valuable on its own merits. Now I’m cranky and I feel like the game chopped up content to sell later. Which is never a good sign so… why would they do that? Don’t they know they’re just hurting their bottom line?

Total War: Shogun 2 was released on March 15th 2011. It’s competition was Dissidia 012 Final Fantasy (PSP), Crysis 2 (PC, PS3, XBox 360), and Homefront (PC, PS3, and XBox 360).

Experiences

I mentioned in my Medieval II review that I love defending a castle and that passion has not died. If anything, Shogun II has brought it out stronger than ever. The castles in Shogun are much more compact instead of being large sprawling cities. Instead of needing siege weapons, towers, and ladders to scale or break down walls and gates any infantry can climb the walls of the castle or try to burn down gates. Shogun also makes it so any unit defending in the inner fortress has infinite morale and will always fight to the death, they know there’s no other way out. But… the AI does act strangely predictably. They always try to climb over the walls instead of burning down the gates. Someone defending a siege can routinely defend against armies 2 or 3 times their size. It creates these intense situations where an impossibly small force can grab victory from the maw of defeat.

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Fire, blood, chaos, no time for that! There’s glory to be won!

Gameplay

The Gameplay in Shogun 2 is split between managing towns and armies in the overworld and fighting battles as armies clash. Managing your clan consists of choosing what buildings to construct in which provinces. Larger fortresses allow you to build more supporting buildings like dojo to train more powerful samurai or markets to make extra money and help train your secret police. Speaking of secret police –or metsuke, they, monks, and ninja compose the cast of agents to serve a rock, paper, scissors like espionage system. Metsuke catch ninja, ninja assassinate monks — and anyone else you sic them on, and monks send metsuke into contemplative retreats. Each of them can also have effects on towns and allied armies when stationed with them. They can also effect enemy armies and towns in a myriad of ways. Castles and certain buildings also constrict your food supply and starving people are angry people so don’t build too many huge castles without the farms to support them — gotta throw that out there because most of my early campaigns suffered because I didn’t understand that.

Your playstyle is sure to be influenced by whichever clan you’re playing as, each one comes with their own unique abilities. For instance, the Chosokabe Clan make more money off of farms and produce superior archers, or the Oda Clan who produce superior Ashigaru (Peasant troops, cheap, affordable, bodies on the field). Between these traits and each clan’s starting location, and the inherent randomness of events each campaign ends up being unique.

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Or you can choose your clan by the quality and design of their hat. I ain’t gonna judge.

It’s finally time to get on the battlefield and it’s pretty simple. The player is given a tactical view to deploy troops and then they march around engaging in combat and occasionally disobeying orders — some inexperienced troops will charge without orders whereas others will prefer to stand and fight rather than flee. Certain troops are more effective against others so battles come down to having good troop compositions and getting your men where you need them when you need them there.

DLC

I’ve already mentioned the extortionate clan DLC packs but I’ll bring it up again. Three clans and over twenty different unit types meant for the main campaign are held to ransom behind a pay wall. I just checked it out, BLOOD IS HELD BEHIND A PAY WALL! Want your samurai to bleed their last miles from home at the behest of a man far from this bloodshed and mayhem? Welp, you’d best be willing to dish out two dollars for it.

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This is what you’re $1.59 gets you, and shame, mostly shame.

Not all the DLC is bad actually. The game comes with two different campaigns, the Rise of the Samurai and the Fall of the Samurai. Each of these campaigns actually completely revamps the entire campaign with different units, goals, and tactics. The Fall of the Samurai even has a different map and has a modernization mechanics to determine how much of the old ways you’ve left behind. That being said, Fall of the Samurai is thirty goddam dollars but blissfully does not require the original game to play — it’s standaloneness has got to count for something… what it counts for I have no idea.

The Gush

NINJA ASSASSINATION CUT-SCENES ARE BACK! One of the best parts of the original Shogun returns with fanfare. Whenever you send one of your shadow warriors to dispatch an enemy commander or agent you’re treated to a mix and match series of scenes showing how your agent sneaks into the enemy midst, dispatches their enemy — or fails miserably, and how they make their daring escape — or fails miserably.

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They can really strike from anywhere.

The incidental dialogue from each of the characters is in japanese. It’s small but it’s certainly better than the voices from medieval and their insensitive accents.

The mod library for this game is incredibly verbose. If it’s not in the game there’s a mod to put it in. If there’s a problem there’s probably a mod to fix it.

It’s something small but your generals can gain retainers and each one offers small bonuses to various stats like unit morale or general loyalty. Included in the pool of retainers is the Seven Samurai themselves, you know from that movie…

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No, not that one.

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Nope, still not right.

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THERE WE GO! That’s the bunny.

The Kvetch

The land divide is one of the most frustrating mechanics implemented into the game. Once your clan becomes renown enough the other clans will realize you’re a problem and send everything they’ve got at you. Ignoring war with each other, you become the universal enemy of all Japan. And there’s no clear indication that this will happen and once it begins there’s no undoing it. It’s this bizarre point of no return and if you’re not ready for it, the results can be disastrous.

The research system is actually quite interesting but it suffers from one gigantic problem. It takes too damn long. Even if you go full bore for one of the highest level research topics you will never finish it before you’ve completed the campaign. Even in the long campaign. Even on total domination campaign. You can construct buildings like temples and castles to improve research speed but it barely puts a dent in these research times. And some whole units and buildings are locked off behind these research trees so it’s impossible to play with all the toys in a single campaign.

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Each wing takes about 70 turns and that’s for each category. It’s madness.

Naval combat is fucking wizardry. It takes long enough for infantry to change their flank directions or take cover behind a castle wall but the ships move ponderously even by that comparison. I was also never able to figure out how boarding works. The whole thing baffled me so utterly so I ended up employing the auto-calculate function for all naval combats.

Cavalry really seems to get the short end of the stick. The basic unit is a spearman so most armies are composed with the innate ability to defeat cavalry. How far cavalry has fallen since the days of Medieval. Strangely enough cavalry is generally best at defeating more expensive more well put together armies made up of archers and swordsmen. But most armies either have spearmen or naginata wielding samurai so I’m not exactly sure what to do with them. They’re also more expensive to boot so I generally feel like I’m wasting my time hiring these guys.

The Verdict

I know the kvetch is super long but I actually love this game. It’s a super solid Sengoku Jidai based world tactics game. It does a lot to spice up its content between different clans and game styles. The DLC is pretty punitive at full price but it goes on sale often — not that it excuses the badness. The base game goes for $30 and $50 if you want all the DLC, not including the Fall of the Samurai campaign. I would catch it on sale if it sounds interesting.

Next Week: The Guild of Dungeoneering.

Shogun: Total War (PC)

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The year is 1467 and the place is Japan. The Emperor has lost his political power and serves as a largely ceremonial religious figurehead. He rules through a great lord known as the Shogun who issues orders through the regional leaders, his Daimyo. However the Daimyo from the far provinces will not obey his commands because he is not the Emperor and there is conquest to be had — what a lark, “we won’t listen to the Emperor because he’s not really in charge and we won’t listen to you because you’re not the Emperor. I didn’t just steal all this land. Pics or it didn’t happen.” You play one of these Daimyo in his bid for domination of all Japan. Battle, negotiate, and backstab your way to the top of the pile.

History

When they were done making sports games Creative Assembly created Shogun: Total War. At the time Command and Conquer was really popular so they thought it’d be keen to make a similar game. They settled on Sengoku Japan as the setting simply because it was cool and because there were many warring factions that could have potentially been victorious. Utilizing the new 3dfx technology that was becoming available they would make a 3D game. It started off as just a series of battles but Creative Assembly thought the battles were too short to create a substantive game so they created the campaign map which then lead to all the accoutrements that go with it. Shogun: Total War was released on June 13th, 2000. It’s competition was The Misadventures of Tronne Bonne (PS1), Diablo II (PC), and Daikatana (N64).

Experiences

My cousin and I would play this game a lot when we were young, stupid, and fascinated by samurai. We also, naturally, thought ninja were the coolest thing evar and therefore employed far more than was useful. It soon became a lesson in frustration as we struggled with the UI, were disappointed in how much our ninja were dying, and utterly unable to find victory in battle or commerce. We kept playing it though because we knew that samurai and ninja were cool and therefore this game had to be cool. We still had fun but we never really got anywhere.

Gameplay

If you read my article about Medieval II: Total War then you basically know everything you need to know about this game. Shogun has even fewer tactical options, diplomatic options, or other things to worry about. It’s still split between civil administration and battles but there’s not much more to do than that.

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The stars represent the skill of commanders and the red bar indicate the size of the army (not the strength).

Your armies don’t actually march across the field they just sort of teleport between friendly provinces with ports or any adjacent provinces. This is how all units travel as represented by pieces on the campaign map.

The battle system is very similar to medieval’s except the models look like they were made in 2000 and everything seems less responsive.

The Gush

The music in this game is pretty solid. It’s sweeping with decent throat singing and fine but simple instrumentation. It’s accentuates but it doesn’t distract. It makes me feel pumped and ready to try to think strategically or think, “If my center could just hold. If it holds then the day is won,” as I start sweating buckets.

The Kensei is a mostly mythic but nevertheless awesome unit. It’s not a squad of men, it’s just one swordsman who has the strength of a squad. It’s incredibly difficult to build up the infrastructure to support one and they’re generally not practical but they’re the best when it comes to holding choke points or other vital areas. Personally, I usually end up giving them silly pet names and keep count of the heads they collect.

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Put some Kensei on a bridge like this and they’ll mow down the enemy. But beware of enemy gunfire.

The Kvetch

It’s incredibly frustrating that you can only engage the enemy Daimyo in diplomacy. If you don’t know where he’s gone then your diplomats will have to scatter to the four winds to find the bastard. If his lands are vast that will make it that much more difficult — and vital — that you find him and if he’s on the move then sometimes it’s just not possible. I guess that’s realistic but it’s super frustrating that his giant army is able to outrun your single traveling diplomat.

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Let’s Play FIND THE DAIMYO!

Ninja are borderline useless. It’s either they assassinate their target or they die. There’s no middle ground, no failure followed by escape. Because they die so often they’ll never gain the skill they need to assassinate higher skilled targets and then they will never be able to gain it because all the available targets’ skills are too high. What really irks me is that the reward for building the top ninja training facility reward the player with the Legendary Geisha who is a ninja that cannot be killed for failing. They can only be killed via assassination — but I wouldn’t try, I trained 20 ninja to kill one and they all came at her in the same season and they all failed. It’s just frustrating that the investment takes so long to pay off. I just want my ninja to be cool, man.

Sieges don’t work the way you might expect. When your province is attacked your men can defend the field or flee to the castle. But castles can only house so many soldiers. So the AI will choose what soldiers make it to the safety of the walls and the rest die without a fight. How about this? I can fight in the field and my survivors can run to the castle after they get their ass kicked and try to hold out or I can keep 120 guys back their for safekeeping and have the remainder try to win the field.

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Also the castle design is awfully… um… sparse. I know that’s just a small castle but… it’s just some walls.

I have no idea how retraining or restocking units works. I’ve got this badass five swordsmen who have been forged in the blood of their enemies and their friends but how can I keep the legacy of their unit going? What’s even worse is when my army is composed of 20 units which all contain fewer than 20 men because they’re all so thrashed.

If a general reaches a certain level of skill he may unlock the ability to employ Katana Samurai but that’s two ‘ifs’ right there. IF he reaches that skill it MIGHT unlock. I don’t know what the exact unlocking mechanism is but there are some games where I’ve gone in-game years without it triggering.

The Verdict

 Shogun: Total War is finally available on Steam for $10 and I’m not sure it’s worth it. Shogun 2 is available for $30 and to me it’s just the better deal. There’s more to do in Shogun 2 and it’s just more fun and interesting. I would definetly say that it’s interesting to look at as a piece of history. It’s only really playable before you play Shogun 2. There’s no going back, Shogun 2 just has so many more quality of life improvements.

Next Week: Tales From the Borderlands

Medieval II: Total War (PC)

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The year is 1080 AD, the time of knights, crusades, and high chivalry. Across Europe men are dying in droves for their kings and lords. You play one of these kings and control the nation — , no queens though, no girls allowed (Well, unless you have a pope who’s secretly a woman but I’m getting ahead of myself). As a king you’ve got to perform administrative tasks like commissioning buildings, recruiting troops, and assigning agents like merchants, spies, and diplomats. Oh yeah, and you command those troops and DESTROY EVERYTHING THAT LAYS BEFORE YOU! BURN ALL THAT BURNS, STEAL ALL THAT SHINES! Or… maybe you could do that whole chivalry thing if that’s your bag.

History

There’s not much gossip or incident about this game but I can offer some basic information. Medieval II was designed and created by Creative Assembly, who worked on sports games until their breakout title Shogun: Total War, sparking off the Total War series. It was published by Sega, of all companies, who purchased Creative Assembly in a bid to maintain a presence in the North American and European game markets.

Medieval II: Total War was released on November 13th, 2006. It’s competition was Gears of War XBox 360, Final Fantasy XII (PS2), and Lord of the Rings: Battle for Middle Earth II: Rise of the Witch King (PC).

Experiences

Medieval II’s trait system guarantees that you’ll eventually have the most ridiculous king or lord ever in the history of the game. From Faradoc the Fat who died 8 years into his rule after going hopelessly insane. Or a general of mine in the Britannia campaign who’s name escapes me. A man who faced and killed William Wallace in single combat, who’s health was so immense that he became brutally scarred which further increased his health. The trait system is one of the most fun parts of this game. Priests can secretly be women, and if she reaches the rank of cardinal, and if she’s voted for pope, THEN THE POPE CAN BE SECRETLY A WOMAN! Factions can be held aloft by the extreme Chivalry or Dread of their King and when he dies things might fall to pieces. It’s just awesome.

Gameplay

The game is basically split between the administration section of the game that takes place in the overworld map and the real-time combat. When your governing you can commission building projects, adjust taxes, have agents like spies and assassins perform actions, and move your armies and navies around. Every county has a city in it which is either a town or a castle the difference being towns make oodles of money and castles (generally) produce superior military units.

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Behold the starting map position and county names.

Your armies march around and generally stomp your enemies. You can support these troops with family members who will command them, their command stat adding to your troops’ attack, defense, and morale. Your lords aren’t just for fighting though. They can govern your towns increasing their income and decreasing their building and troop costs — unless they have garbage traits. And traits are everything. Your most level-headed general might charge without command if he hates the French and he’s fighting his hated foes.

When your armies clash the world map will give way to randomly generated but terrain influenced combat map so try to fight someplace that works to your advantage. Combat in the field is all about shocking your enemies and breaking their morale at which point they’ll run and, unless they have a truly inspiring or terrifying commander, won’t turn back.

If your playing a Christian faction then you’re gonna have to deal with the Pope because he hates it when everyone’s fighting and being all non-Christ-like. If you work with the pope then you can call crusades on religious cities and get some free passes to attack other nations. If you don’t listen to him then your faction might get excommunicated and that’ll make your people really upset — It can also make you a target for enemy crusades. Muslim nations don’t have to answer to anyone but can only use their Jihads to re-take cities they’ve lost.

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If you’ve got cardinals you can control their votes to elect a new pope and if you’re faction controls the pope then you can do just about whatever you want.

There’s also a multiplayer component to the game but you can only fight over the internet. If you want to run a campaign with your friends then you’ll have to do it hot-seat style — and have a gentlemen’s agreement to only autocalculate combat between player controlled factions because the AI isn’t as good as you are.

The Gush

I love a siege. Nothing gets my blood up like defending some walls. None shall pass says I. No matter how grim things get defending troops have a morale bonus and will flee to the center of town instead of abandoning the field. The larger the city is the more defenses it has and it may even have an inner set of walls. The siegers will be hard pressed to get their siege engines that far into the city.

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Come and get me.

I love seeing what crazy pile of traits I can have on one character. I already mentioned the pope being secretly a woman but there’s nothing like my Danish king who was accompanied by an old war buddy and an classically trained Berserker.

Nothing like playing Milan. Milan gets their best military units from towns instead of castles so they have both economic power and military strength.

Sometimes things from history will happen in the game. I was playing as Egypt and born to my king was a son with the trait Born to Command and the boy’s name was Saladin. Naturally I threw him into every battle that I could and I couldn’t help but keep his chivalry high.

The Kvetch

There’s no real naval combat in this game. All you can do is auto-calculate naval battles so there’s no real skill involved. I also don’t understand exactly how they work. I don’t know what makes a good navy.

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In this image is all of the game’s naval combat. You can auto-calculate or run.

The fog of war in this game is your worst enemy. If you’re marching your army and it runs into another thing be it another army, a merchant, or a princess — doesn’t matter — they’ll get stopped dead in their tracks. They also lose all of their movement until the next turn. It’s just annoying for normal armies but it can kill a Crusade or a Jihad because if the army stops moving then the soldiers will desert as they doubt your devotion to the cause. I generally cheat to disable the fog of war because I can’t deal with inching along to avoid it.

Does anyone know how merchants work? Could you drop a comment? Because I’ve been playing this game for 5 years and I have no fucking clue. I know that if you put them on a resource they’ll earn you extra money and they can try to acquire assets from enemy merchants. But enemy merchants typically have such high skill that mine fail to acquire their assets and are often destroyed in retaliation. It just feels like a waste of 550 florins.

All of the non-English voice acting sounds incredibly awful and maybe even a little racist. I keep it on just to laugh and cringe at.

The Verdict

This game gives me “one more turn syndrome” so badly. I’ll turn it on play 50 turns real quick but why not 51? Oh, wait, I really want to finish this siege. Ope, a Crusade? I’ll just finish that up real quick and then I’m done. It continues like this until my weekend gets destroyed. This game is fantastic. It’s 25 dollar Steam price tag is just a testament to how well it’s aged.

Next Week: Iji