Tag Archives: Dennaton Games

Hotline Miami 2: The Dangers of Escapism and the Importance of Embracing Reality

Spoiler Alert! This article contains major spoilers for the finale and events of Hotline Miami 2. Please do not read if you don’t want to be spoiled or if the content of the game is too graphic.

It shouldn’t come as a surprise that the Hotline Miami series interacts with reality in weird ways. The psychedelic unreliably narrated games are steeped in a drug induced haze that most of the characters are unable to escape from or unwilling to leave. The characters from the second game in particular are split in camps between those who escape too much from reality and those who do not. These camps are also divide by who is able to prevent 50 Blessings cult from instigating World War Three and those who have too many obligations to be running off half-cocked.

The game splits characters into realists and escapists. They’re also split between characters who kill because they can and characters who kill because they must. Jake, The Mob Boss, The Actor, and The Henchman, The Fans, and Manny Pardo (I’m not going too in depth with the Henchman or the Actor as they only have three levels between the two of them, one of these levels being the tutorial.) are firmly in the escapist camp whereas Evan Wright, Richter Berg, and the Soldier are realists.

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Now that we’re all here, let’s begin.

Hotline Miami 2 takes place in an alternate history in which the Cold War got very hot in 1983-85 and Hawaii was the battleground. The US loses and The Soldier and Jacket, the protagonist from the first game, barely escape from the bitter conflict with their lives. In 1986 The Soldier goes on to own a convenience store in California and he’s killed in a nuclear blast before he and Jacket can resolve their feelings about the war. Needless to say, tensions between Russia and the US are still strained in 1991, the current day for the game’s setting, and things are driven further to the brink by a group calling themselves 50 Blessings. 50 Blessings employs agents known as operators, threatening them under pain of death or other coercion, to kill Russian mobsters in an effort to force an international incident.

Jacket and Jake are operators for 50 Blessings in 1989. Jacket’s obviously motivated by his interactions with the Soldier but it’s unclear his emotional state i.e. is he doing it for revenge or as a way to misguidedly cope with loss (He never speaks so it’s difficult to tell). Jake on the other hand is an eager ultranationalist who thinks the US can do no wrong and Russia can do no right —  this is the kind of guy who treats ‘Russian’ as the most grievous insult he can inflict. 50 Blessings refuses his desire for transparency and any sane person would see that they’re dangerous. If the player plays their cards right Jake will even be invited to a 50 Blessings recruitment center that’s disguised as a organization that peacefully resists the Russians. One of the recruiters tracks him down for knowing too much and even when Jake’s got a gun in his face he trusts these men implicitly. Jake even mentions that a lot of the people involved have a military history and could put up a damn good fight against the Russians again. If he weren’t so blinded by his fanatical devotion he might consider turning these military against his tormentors but this thought never occurs to him.

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I mean, as peaceful as an organization can be who has an American flag patterned rug –it hurts my eyes.

Fast-forwarding –literally, that’s how the game does time skips– into 1991, 50 Blessings has completed its goal of eliminating the Russia mafia and does not send out any more calls. A detective, Manny Pardo, is investigating a line of grisly murders. The catch is that he’s the killer. He uses his knowledge of police protocol to leave no useful evidence behind. The kicker is that he kills only for attention. He wants to be famous, during a scene where he talks with the CSI he imagines a camera crew nearby, filming the scene. Before the first level he comments to the waitress at a diner that she wouldn’t believe what the station has him doing i.e. investigating his own killings.

His levels consist of him thwarting untold numbers of criminals all by himself. These criminals are generally the people who are the most prominent threat at the time. His opponents are generic criminal thugs, then the Colombians (who have taken over the crime scene since the Russian Mob got wiped out), and then the police force who he believes have found him out. The Police station level is revealed to be a dream which casts this light on the other levels. Pardo dies in the nuclear blasts that herald World War 3 after he barricades himself in his home for an unknown period of time waiting for a manhunt that never occurs. If he had been doing his job he might be investigating these weird symbols that are at the buildings with dead Russian mobsters in them.

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It’s not too much of a stretch for his levels to all be dreams. They’re generally the most absurdly difficult (Because he wants to be a bigger hero) and break canon with other events.

Then there are the Fans, who Pardo despises for stealing his spotlight. They share 50 Blessings anti-Russian sentiment and see Jacket as a hero but 50 Blessings isn’t sending out calls any more. They want to be noticed by the organization so they kill criminal thugs. They dress up like 50 Blessings members, with animal masks –which makes them literally in murderous cosplay– and hit the streets in their absurd death van. These guys are so far from the truth and they never bother to examine 50 Blessings for what it was. They see people killing Russian mobsters and they want in. There’s very little examination in them. They just want to play hero and kill criminals. They don’t even notice when their fantasy falls to pieces. They try to “rescue” a girl from some thugs but are shocked when she’s apprehensive about leaving with them.

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Fun Fact: If the player moves forward she will shoot them and it forces them to restart the level.

The Fans are killed by the Mob Boss who systematically kills them as they clear the floors of the last remaining Russian controlled building in the city. Speaking of the Mob Boss, although Jacket killed his father and 50 Blessings destroyed his organization he has no desire to get back at them. He “follows his father’s footsteps” as Richard puts it and continues to mindlessly amass wealth and power. His escapism = death and pain metaphor isn’t a metaphor though. He munches four handfuls of pills and trips himself to death. He kills the Fans in the drug haze.

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And then fucking walks off a building because he thinks there’s a rainbow bridge.

Back to the beginning of things and onto the realists, the Soldier is a member of an elite unit called the Ghost Wolves. The Ghost Wolves perform operations that others can’t even though there are only four of them. They’re coordinated by a Colonel who is only known by his rank. Before their most dangerous mission yet The Colonel approaches them with a panther hide draped across his body. He begins expounding how “They don’t even know why they’re fighting,” and that, “They enjoy it.” The Ghost Wolves, despite their mythic penchant for violence, do not agree. They ask if he’s feeling and don’t follow up on The Colonel’s words. As if to punctuate this the hide slides off and The Colonel mumbles something about drinking too much. The Soldier and his crew are unwilling to listen to this rhetoric.

2015-04-23_00008 In any other situation The Colonel would be put away. If someone acted like that outside the context of a commanding officer in war time then The Solder, given his generally caring personality, would have gotten him some professional help at the very least. The circumstances make him unable to do so. This Colonel goes on to lead 50 Blessings and the march begins. The Soldier’s death is quick and the only thing he lacked was a copy of the war photograph he gave to Jacket although he does say that he doesn’t care when Jacket gets it to him.

Richter Berg is a lonely man with an ailing mother who probably joined 50 Blessing for the opportunity to make a friend or quite possibly just socialize with someone. To this end he was told to leave messages on people’s phones and tag areas Russian Mobsters frequented with the 50 Blessings symbol. When he was ordered to start killing instead of painting targets he refused. He was willing to stand against 50 Blessings, that is until they threatened the life of his mother.

2015-04-23_00016 He submits to their demands and does not fight against them. He’s able to break out of prison however and with the help of The Writer, Evan Wright, he’s able to reunite with his mother in Hawaii. Richard reveals that they’ve been having a good time but Richter agrees that good times never last. He and his mother are destroyed in a nuclear blast. Speaking of The Writer, he’s the closest of all the main characters to realizing the 50 Blessings conspiracy.

He was a correspondent during the war and he’s been trying to find a profitable occupation or to write a popular book ever since. His family’s not exactly suffering but they’re certainly not on the fast track to success. Jacket’s actions, and the popularity surrounding them, inspire him to write a comprehensive text on Jacket and his crimes. He could write about the Russo-American conflict but that just won’t sell in this environment. He could plunge himself deep into the world of 50 Blessings to figure out all there is to know about it but he has a family to care for.

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He’s also the kind of guy who asks for an ambulance for someone who threatened to kill him.

There’s too much in the way between him and the truth. It’s perfectly reasonable that he stick by his wife and two children, a wife who leaves him only to return if Evan chooses the family over his career. They’re all eliminated in a nuclear blast. Evan, Richter, and The Soldier all experience quick merciful deaths and despite the hardships in their lives they find meaning and a degree of happiness, happiness in a way that The Mob Boss, The Fans, Jake, and Pardo do not. None of them were able to prevent 50 Blessings’ mad march but the game recognizes that the realists at least had good reasons not to.

As if this were not enough, the game, represented by the character Richard, sneers at characters who use their escapism like a crutch, and these characters are punished with grisly and painful deaths or desperately empty lives. He is much more civil with the realists and is even conversational with The Soldier. He tries to explain things to Evan but can only say, “I’m the opposite of why you’re writing your book.” When Richter apologizes for his actions Richard commends him for this but that it’s too little too late.

The game is trying to warn against excessive escapism. All of the escapists are extreme in their fantasies and their divorce from reality. As if to show this even further they find articles about the mounting tensions but are only able to read a few lines before they move on to something else. They don’t keep up with current events, they don’t look at the world in a larger picture, they’re just in it for their own close-minded goals. And because they’re all so wretchedly selfish the events of the game go off, seemingly, without a hitch.

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So, was Jacket a realist or an escapist?

Hotline Miami 2: Wrong Number (PC and Playstation 3,4, and Vita)

As the sequel to Hotline Miami this game has upped the ante when it comes to brutality and violence. Last review I warned that this game might not be for the squeemish and it goes double for this review. This game depicts sexual violence as well as regular violence so viewer discretion is advised again.

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Introduction

The events of the previous game end with a lot of Russian mobsters getting killed and the protagonist of the first game, a gentleman known only as Jacket,  getting arrested. His actions have created a ripple effect across Miami. There are those who seek to understand him and those who seek to emulate him. You play as these disparate Miami dwellers, learning their stories, and figuring out whether you truly enjoy hurting other people. You’ll also take a little trip to the past to figure out a bit about Jacket’s bearded friend, everyone’s favorite snake, and everyone’s favorite rat. If you play get ready for the stunning conclusion to the Hotline Miami series.

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But is it really the end? Yes… it is. Dennaton games have publicly stated that this image was put into the game as a joke and considering the ending, I don’t know where they’d go with the series.

History

As before, Hotline Miami 2: Wrong Number is developed by Dennaton games which is comprised of developer, Jonatan Soderstrom and artist, Dennis Wedin. This time instead of just using Game Maker they tweaked the Game Maker 7 program to make their own unique engine.  They wanted to make a game that focused more on story and characters, each character having their own goals and motivations.

Things changed a lot in development. Earlier builds of the game had characters with abilities they don’t possess now– Corey the Zebra, in particular, had the ability to enter buildings through windows instead of going through doors. It was also intended that Ash, the gun-toting swan, would be killable alongside his sister, Alex. As it stands, Ash is invulnerable to harm — something that I totally wouldn’t use to my advantage… nope.

Fun Fact: The Hotline Miami twitter released a phone number weeks before release that revealed the release date when called. A copy of the call can be found here https://www.youtube.com/watch?v=DlnrQHoWCvo

Hotline Miami was released on March 10th, 2015. It’s competition was DMC: Definitive Edition (PS4 and XBOX One.), Assassin’s Creed Rogue (PC), and Five Nights at Freddy’s 3 (PC).

Experiences

There’s a character you play half-way through the game who’s someone we’ve met before. It’s revealed that he’s a real character who can’t get a job because he’s too busy taking care of his sickly mother. There’s a point where she asks him to help her take a bath because she’s cold and too sick to do it herself. I felt so bad because I had to go out and kill russian mobsters– he comes up with an excuse of course– but she was super supportive of his endeavors to go out and make friends or get a job. I felt guilty. I came back home from the murder party and she was lying in the bathroom unconscious. I felt so bad. She was alright though, he tucks her into bed and all is well.

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Breaks my heart, every goddam time.

His final level involves him breaking out of prison. I was super pumped because prison breaks are always fun in games but then I had a thought. I asked myself how long this guy had been in prison, how long had his mother been alone? I started crying, I’ll admit it. I just kept thinking, “I’m gonna get you back to her man, I’m gonna get you back.”

Gameplay

The game plays very similarly to its predecessor but there are some seemingly minor changes that shake thins up a lot. You’re still going to different locales, ridding them of life, and then getting back into your sweet ride — just remember that everyone, including you, dies in one hit. This time though more thugs have random patterns and there are more windows. This leads to more pre-planning, use of the look function, and getting killed out of seemingly nowhere. This might lead the twitch reflexes you developed in the first game to rust a little. You’re also more likely to survive a single gunshot, something that happened randomly in the first game.

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But can you argue with the results? Yes, yes you can.

The plot up to this point is that Jacket has eliminated most of the Russian Mafia in Miami. He’s been arrested but his actions had far reaching consequences. There’s a new film coming out, Midnight Animal, that dramatizes his actions. He’s inspired a group of disgruntled citizens to take the fight to criminals on the streets, killing them by the houseful. Writer and former Russo-American war correspondent — did I mention this is an Alternate Universe where the cold war got hot… apparently?– Evan Wright is even writing a book, trying to make sense of the whole situation. There’s more where they came from and it’s a little tricky tying them all together but I find it really fun. Each of these characters has a different playstyle that really mixes the gameplay up.

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You usually get to pick from a pool of options per level. Try them all, some are better suited for some levels than others.

In case you thought the first game was too easy and the second game got too easy as well, there’s now a hard mode. Hard mode disables enemy locking, add stronger enemies, and flips most maps — good-bye muscle memory.

The Gush

Although there are fewer masks there are more characters. These characters are more fleshed out and there’s a stronger plot in general.  It gets around to explaining some mysteries that were present in the first game. You’ll have to do some digging though. News articles, answering machines, and challenges will grant you intrigue and understanding so keep your eyes open.

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It shows in dialogue like this that characters have traits now. This bear is so upbeat and outgoing about murder.

Whadaya know, the world of Hotline Miami exists in an alternate timeline where the cold war got pretty hot. I thought it was an interesting explanation for the rampant anti-Russian sentiment and the rise of Russian based crime. What’s a Russo-American to do when they see a “no Russian need apply,” sign?

The new abilities are really fun to play with. My favorite is probably the gameplay of Alex and Ash, the swan twins. Alex leads the way with a chainsaw and Ash follows with whatever gun he can find. Ash’s pathing is a little bad but the gameplay style is unique and interesting. It allows Ash to fire off his weapon and lure enemies to Alex, or for Alex to finish off downed opponents while Ash keeps her safe.

As usual, the soundtrack in this game is top notch. It features a greater intensity than the first, with each level having it’s own unique track. You’ll replay levels just to hear these sweet techno tunes.

The Kvetch

I can’t tell you how you many times you’ll walk down a hallway and get blasted by someone who’s off screen. You can use shift to look further ahead but sometimes that’s not enough distance to avoid getting shot. This sort of thing prevents you from getting big combos you were used to in the first game.

The maps are bigger this time around and that means getting wasted near the end means losing more progress than ever. It also means there’s an even larger list of things to worry about. I constantly found myself wondering if I had taken care of thugs that were guarding windows or in certain areas because I’d gone on a different path and couldn’t keep things straight.

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That whole area in the middle is just a giant kill zone. It just shouts, “Don’t walk here. This space does not enhance the gameplay, it’s a trap.”

There are so many score bonuses that it’s difficult to determine how well you’re actually doing until the end of the level. Hotline 1 seemed to express these score increases during gameplay so it was more readily apparent what your score would be. It sucks to go for an A+ ranking and not realize that you’ve actually been doing awful because your boldness score wasn’t high enough.

The Verdict

It’s inevitable that comparisons get drawn between a game and its sequel and Hotline Miami 2 is a different beast from Hotline Miami 1 altogether. If you like the first then there’s no guarantee that you’ll like this one, the tweaks to the gameplay have really changed it. That being said, if you didn’t like Hotline 1 then you might like Hotline 2. I personally enjoyed both, so it’s not a mutually exclusive thing. If you wanted your Hotline Miami to have more plot then this game will be your jam.

Next Week: FTL: Faster Than Light.

Hotline Miami (Windows and Playstation)

Just so ya’ll know, this is probably the most graphically violent game I’ve covered ever so if oodles and oodles of gore and suggestions of sexual abuse aren’t your bag then you might want to check out one of my other posts and a different game.

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Introduction

The year is 1989. The player adopts the role of a character wearing a letterman’s jacket in a dingy apartment, he is never given a name — the community calls him Jacket. His answering machine has a cryptic message leading him to an address. When Jacket gets there, via his sweet Delorian– did I mention this was the eighties–, he dons a rooster mask and kills everyone there (And everyone there is a Russian mobsters) using whatever weapons he can find. Another mask is delivered to his abode and he gets another message a few days later. He knows what he has to do.

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If you think is too trippy then turn back now.

History

Hotline Miami was developed by Dennaton Games which is a collaboration between Jonatan Soderstrom and Dennis Wedin. Soderstrom made the game in Game Maker and Dennis drew up the art for it. Soderstrom is an ever-busy developer who’s released more than 40 games such as Mondo Medicals (A game full of illogic puzzles) and Hot Throttle (A racing games with people who think they’re cars).

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Let this dialogue encapsulate the game.

Hotline was based on one of the oodles of games Soderstrom made but didn’t release called Super Carnage. Soderstrom was able to get the game to near release state but he couldn’t get the enemy AI to work correctly– something I’ll come back to later.

Fun Fact: This game was pirated pretty heavily because it’s got such a small file size. In spite of this, Soderstrom helped patch buggy copies of the game whether they were legitimately acquired or not. He’s cited as saying “I want anyone who plays the game to be able to enjoy it without stupid bugs that detract from the experience. Feel free to buy it if you like the game. It would help allowing me and Dennis to make more ‘big’ projects like this in the future.”

Hotline Miami was released on October 23rd, 2012. It’s competition was The Fool and His Money (PC and Mac), Professor Layton and the Miracle Mask (3DS), and Killzone HD (Playstation Network).

Experiences

No two play Hotline Miami the same way — and I don’t just mean their approaches to mass murdering a bunch of mobsters. My Hotline wasn’t about power fantasy. It was about solving a mystery. The game goes as far as to ask the player directly, “Who has been leaving messages on your phone?” and I was totally drawn in by this. But more importantly, I wanted to know why Jacket was so complicit in accepting his commands.

I tried to glean as much information as I could to figure it all out. What did it mean that his apartment was a wreck? Why did he choose the flashy Delorian if he intends on killing hundreds? How strong is this guy? I mean killing people with his bare hands is probably physically demanding.

In the end, I had this strange instinct that Jacket was a character who would do whatever he was told. He was just the sort of person to blindly perform tasks like the input the player gives him. He’s just following orders.

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What’s that, voice in my head? Kill them all? Good idea.

Gameplay

The game is a 2-D isometric fuck ’em up — the difference between a beat ’em up and a fuck ’em up is that in beat ’em ups you punch dudes until they fall down, in fuck ’em ups you punch a dude and then slam his head against the floor until his skull fractures. Your goal in each level is to kill everyone you see — with a few scarce exceptions. The good news is that enemies die in one hit. The bad news is that you do too. You can press R to restart the level and that’ll get ingrained in your muscle memory so hard that you’ll do it before you hit the ground.

Jacket’s a pretty flexible fighter as far as serial killers go. He can pick up and throw any weapon he gets his hands on — with some weapons being more dangerous than others– or he can resort to his good ol’ fists. The game scores you on how well and creatively that Jacket dispatches his enemies. The more you mix it up and the more fluid you are the more points you get.

His array of masks also offer bonuses, large and small, to keep the carnage going — with effects like “Lethal Doors,” “Silent Gunshots,” and “French Translation.” Speaking of guns, be careful where you fire them. Your opponents are stupid but not deaf. They’ll come running as soon as they hear it and be none too pleased about their murdered friends. It certainly doesn’t help that guns give you fewer points.

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All dem masks. It’s a good idea to get a feel for which ones you like best.

The Gush

The music in this game is incredible. It’s a perfect match to the sleazy 80s atmosphere. The whole while I was playing this game my head was bobbing. I listen to it a lot even when I’m not playing the game and this is 2 years later.

The game has this weird way of rewarding the player’s frantic, wild, and unpredictable actions. It almost seems like the AI is struggling to keep up with something they didn’t expect the player to do. It all sort of turns into a blur. Run in, hit guy with the door, pick up his weapon, throw it at other goon, pick up his gun, fire to attract other guys, finish of first guy, throw gun at remaining thugs, punch them all, and then beat them to death one at a time.

I really liked how the optional objective gave some sort of clarity and meaning to the chaotic experience. If you’re itching to figure out what’s going on them keep an eye out for misplaced purple pixels. They’re actually puzzle pieces but what could they mean?

The Kvetch

This game is pretty difficult. I know some of you blazed through it easy and but just imagine how discouraging it’s got to be to die as soon as you open the front door. The game’s difficulty is exacerbated by it’s extremely fast pace.

Bonus Story: My old computer was practically a toaster — I named it Rust Bucket. It ran Hotline extremely slowly and slower yet if I ran something in the background. I may have used this to A+ every stage — if it’s any consolation it glitched out quite a few times.

The Verdict

I can’t recommend this game enough if it sounds at all appealing to you. It’s only ten dollars on Steam and that’s a bargain for the barrel full of gore and fun this happened to be — but mostly fun… and yet mostly gore. If you liked this title then it will please you to hear that Hotline Miami 2: Wrong Number is nearing its release so keep an eye out for it as well.

Next Week: The Binding Of Isaac.