Tag Archives: Dingaling Productions

Lisa: The First (PC)

Trigger warning: the main theme of Lisa: The First and child abuse. Although there’s no overt depiction of such abuse the overall experience and hints can be incredibly distressing.

martytitle_cleaned-0

An abused young girl walks out of her broken home and into the realm of her broken mind. Maybe she can put something back together. Maybe she can fight back against the encroaching darkness moving in on her psyche. Maybe there’s no fixing what’s been smashed and ripped apart. Join her as she wanders and explores her mindspace.

History

Lisa was created by Austin Jorgensen, known as Dingaling at the time of release. At the time the company was called Dingaling Productions but is now LOVEBRADgames. It was made in RPG Maker 2003 which is strange considering it’s an adventure game. The game is very much like Yume Nikki (Dream Diary) made in RPG Maker 2003 by developer Kikiyama, a series based on the dreams of a social recluse. Except this one is about social isolation via parental abuse instead of a sort of self-imposed exile.

Lisa: The First was released on October 9th, 2012. It’s competition was Dishonored (PC, XBox 360, and PS3), Hotline Miami (PC), and He-Man: The Most Powerful Game in the Universe (iOS).

Experiences

The whole time I played Lisa: The Painful I was haunted by Lisa but had no idea who she was. The Painful only offered cryptic answers but I wanted to know ‘Who is Lisa?’ I knew that she was related to Brad, The Painful’s main character, in some way. That she’s related to Buzzo, Brad’s rival, in some way. That Brad is stricken with sorrow when he thinks about her. But no true answers to what happened to her or who she is. Those answers are more easily derived from this game, Lisa: The First. Each game like a ripple in a pond, growing further and further from the locus of Lisa’s pain.

Gameplay

Lisa is an adventure game where Lisa explores a bizarre and hellish mindscape to find items that she can use to further progress in different areas. Occasionally beset by block puzzles, trade sequence quests, and traversing areas filled with disgusting Marty spiders the game is mostly about exploration. It’s just about going around and seeing things. Seeing what abuse looks like and what Lisa’s relationship with Marty, her abusive father, is like.

lisa_first_downstairs

Step one, escape the house.

So explore, collect items, witness terrible visions, and get chided by Marty while trying to find meaning to the madness.

lisa_first_lobby

Step two, existential torment.

The Gush

The visuals in this game are top notch. While not particularly visually impressive they evoke a definite and disturbing raw emotional response from the player. From the disgusting bile in the bile world to the Marty’s face marque background it’s all pretty disturbing.

first_mansion_fat

And just, this. This exists. Oh god.

The game is short and does what it sets out to do and says what it sets out to say quickly. Not disorientingly quick but quick enough to not overstay its welcome. It’s a punch to the gut that knocks the wind clean out of you in a marvelous way.

The Kvetch

The Marty spiders are very annoying enemies. They generally come as a sort of puzzle in which they move around in patterns and Lisa must traverse the area while dodging the spiders. That’s fine, frustrating but overall fine. What sucks is when you’re exploring an area and you have those damn hellbeasts chasing you. It’s really difficult to determine where they’re going to move and therefore how to avoid them.

first_cave_spider

Also, it’s just terrifying.

The Verdict

Very much like my evaluation of I have I Have No Mouth and I Must Scream I would never describe this game as fun. It’s not fun, although it is entertaining in segments, for the most part this game is all about human misery. It’s a marvelous and compelling exploration into the world of abuse and it’s free so it’s really worth a play. So the next time you feel like being spooked or wanting to be totally miserable then I suggest giving Lisa: The First a try.

Next Week: I guess I brought it up so I should talk about I Have No Mouth and I Must Scream

Lisa: The Joyful (PC, Mac, Linux)

This game is the sequel of Lisa: the Painful so all the trigger warnings from the previous game apply which include physical, emotional, and sexual parental abuse, themes of violence, drug addiction, sexual assault, and suicide.

Lisa_Joyful_Ad

Also, here’s a spoiler warning. Seriously, I’m gonna spoil the shit out of the ending of Lisa the Painful in the next sentence. Here I go. At the end of Lisa: The Painful Brad tracked Buddy down, found her under guard of the Rando Army,  fought his way through all of them, and even beat Rando himself in order to ‘rescue’ her. Unfortunately, his use of the the drug Joy caused him to mutate into one of the deformed beasts that have dotted the wastes. Buzzo captures the Brad mutant and warns Buddy of the dangers of the road ahead. Rando, battered but still alive, convinces Buddy that they can travel to a safe place nearby.

After Rando recovers enough to travel they come to the border between West Olathe and East Olathe. The border is marked by an obelisk which lists the top gang leaders of the wasteland. Rando implores Buddy to join him in rallying his army and bringing peace to the world. Buddy has a different idea to bring about peace. Brad taught her to be strong, to kill anyone who would try to hurt her. If the world is so hostile then she will rule it by killing the other gang leaders and forcing everyone in the wasteland to bow to her.

History

Lisa the Joyful was DLC for the original game. It was created in response to Lisa Kickstarter reaching its stretch goals. And… that’s about it… it’s 5 dollars.

Fun Fact: Buddy is Dingaling’s least favorite character.

Experiences

After the sheer silliness and exhileration of The Painful, The Joyful comes as a bit of a let-down. The gameplay is fine, the story brings Olathe’s tale to a close but the focus is off Lisa. Lisa’s is a tale of abuse and each of the games has been like seeing the ripples in the pond expanding from the nexus of the Marty’s terrible acts. Lisa: the First features Lisa as the protagonist exploring the realm of her mind. The Painful spreads out to her, remaining kin and failed protector, Brad and how her abuse shaped him and his actions. Then Joyful expands out to the third generation, so to speak, Buzzo, Rando, and Buddy who’s live were touched by Brad and therefore Lisa.

The ripples from Lisa are still present but it’s much more a story about Olathe, a world that I never grew much attachment to. It turns out that, as usual, asking the question is more interesting than answering it. Creating the world of Olathe, depicting a world without women, introducing the themes of abuse and suffering, that was all very interesting. As Olathe’s terminus, this game makes all the fade away.

maxresdefault

Get all that? Good, get to killing.

Gameplay

Lisa: The Joyful plays almost exactly the same as its predecessor but it’s different in a series of content amputating ways. Buddy never acquires a gang and so there is no longer  a motley crew of drunken fuck-ups — she is accompanied by Rando but he is but one sober broken man. there are also fewer areas and fewer options in combat. Just about the only thing this game adds is the ability to jump — Brad was too old, Buddy is still young and nimble. She can also don or remove masks to hide her identity or provoke fights from any NPC — anyone who sees that she’s a girl will probably respond violently. Buddy’s techniques also introduce a sort of timed hit mechanic to inflict critical hits and additional effects.

The Gush

This game has a few crucial choices in it which will require separate playthroughs to fully explore. This game really wraps up all the loose ends and because it’s so short it’s not a bother to play through it multiple times. Of course, like the others, this game is full of secrets so look around and take advantage of that jumping ability. In short, it’s short and uses that to its advantage.

The Kvetch

Lisa: The Painful had so many hidden and secret characters and items. I feel like The Joyful with its elimination of companions, and limited items and weapons makes a game where the existence of such hidden things would be pointless. But… those were some of my favorite things! I mean, thanks for not bringing me to any pointless treasure troves but I do miss the joy they brought me.

It’s just you and Rando for most of the game so it’s important to think more tactically than ever before. This game is hard and will push you to use your noggin and your items. Think before you run off, get dunked, use all your items, and then get a save in which it’s nearly impossible to move forward. This game can easily put you in a state where you’ve got to start over because you’ve wasted too many supplies.

The Verdict

Although not nearly as entertaining or interesting as the previous installment — I would say it’s almost stale — I was willing to finish simply because it was so short and I wanted to know the end of the story. All the different endings tie up a lot of loose ends and put a nice bow on the story of Olathe, Brad, Lisa, and all those her experiences touched. For five dollars on Steam, I would get it if you wanted just that final drop of the Lisa experience.

Next Week: Fallout 3

Lisa: The Painful (PC, Mac, and Linux)

Trigger warning: This game includes themes of physical, emotional, and sexual parental abuse. It also includes themes of sexual abuse, drug addiction, and suicide. And although none of those themes are graphically depicting the violence in this game fluctuates frantically from slapstick to sickening.

maxresdefault

It’s the end of the world. Every woman in Olathe has been killed in an apocalyptic disaster known only as the White Flash. You play as Brad, a karate master with a strong body but a vulnerable soul. While he’s wandering the wastes, looking for a good place to take his drug of choice, Joy, he finds a baby lying in a bundle on the ground. He takes it back home and discusses with his three friends what is to be done with the child. Upon discovering that it’s a girl — almost definitely the last girl in all of Olathe — Brad vows to keep her safe no matter what, citing that this is his ‘second chance’. Brad names the child Buddy and they live a good life, considering the circumstances. When Buddy is about 14 she is kidnapped from their home. Knowing that the world has been without women for nearly two decades Brad is acutely aware of what will become of her. Brad sets out to return her to safety and battle his inner demons along the way.

1446936470531

Brad is a… man with problems… deep seated problems.

History

The Lisa trilogy was developed by Dingaling Productions, a studio comprised of Austen Jorgensen and whoever he needs to finish the job. Lisa: The First was created by Dingaling in 2012. A short game jammed into RPG maker depicting Lisa’s life. Jorgensen then launched a Kickstarter campaign to cover expenses of Lisa: The Painful in November of 2013. It requested $7,000 and made over twice that much finishing at $16, 492. It included such rewards as an art book, the soundtrack, and the ability to design a gang, party member, NPC, or Villager. Having reached the $10,000 mark Jorgensen agreed to continue the story with DLC known as Lisa: The Joyful.

Lisa: The Painful was released on December 15th, 2014. It’s competition was I Am Bread (PC), Metal Gear Solid V: Ground Zeroes (PC), and Captain Toad: Treasure Tracker (WiiU).

Experiences

The first thing I heard about this game was Woolie from Two Best Friends lamenting that he accidentally chose Pain Mode and that Pain Mode makes the save points explode after use. It was at that point I realized what this game was going to be like. It was going to be about suffering, pain, and incredibly difficult choices. A game that demands tactical thinking if Brad and his pals want to get as many of them out alive. The thought was so daunting that I swallowed my pride and played through in normal mode — The Resident Evil typewriter ribbons always turned me off but exploding save points is on a whole other level. From the very beginning this game fostered an atmosphere of despair. Offering curious situations and dark comedy that allowed me to laugh through the pain long enough to keep going.

screenshot1

By now you know that I’ve got potion paralysis and trying to figure which save points to use tactically is a giant headache. But that’s what this game is about.

Gameplay

Lisa is a turn based RPG with platforming elements in the 2D overworld map. Brad explores the land looking for loot, new companions, and whatever he needs to continue down the trail of corpses Buddy’s captors are leaving behind.

Combat is an interesting experience that drunkenly stumbles between incredibly dangerous enemies and some opponents that literally cannot deal damage. Opponents choose attacks randomly from their lists of moves while your characters unleash their techniques with SP — a system very much like the classic mana system — and TP — a system very much like the limit break system. Point being, get your numbers high, try to keep them that way, and try to fight tactically because this game has a lot of limited resources. If you run out of healing items or firebombs there may be no way to restock!

When it comes to Brad’s companions, they come in various shapes and sizes to complement your playstyle. Most of them are useless but excel in certain areas. It’s the player’s responsibility to make their uselessness effective somehow. The big thing about them is that they can all die at various points in the game. Whether an enemy decapitates them or a sadistic gang leader is holding them hostage blind luck or player choice can put your beloved companions into the grave. Point being, there’s a big difference between knocked out and dead.

lisa__the_painful_rpg___dual_wallpaper___3840x1080_by_cabbagecanfly-d9revo0

There are a helluva lot of these bastards. Some cool, some hilariously uncool.

The Gush

When I explained this game to one of my friends they described the actions of the characters in the game as cave-manish and I think that’s a perfect description. The men who wander these wastes are silly, violent, and mostly very stupid. The behavior of these characters depict toxic masculinity at its finest.

screenshot6

It’s also partially inspired by immense boredom. I bet they just do this to pass the time.

The soundtrack in this game might not be conventionally listenable but it compliments the the game perfectly. The soundtrack is distinctly Lisa and I cannot imagine Lisa’s soundtrack being anything else. Between moody atmosphere, bizarre noises, and warbling synth it plays an integral part in crafting Olathe.

Brad, and some of his companions, are addicts to the drug known as Joy. Joy makes the user feeling nothing at all — and to a haunted man like Brad, feeling nothing is bliss. It also refills the users HP and SP in combat and gives them the buff, overjoyed, which significantly increases their damage and critical hit chance. Despite its positive effects, I bet that using it has negative consequences as well… just call it a hunch.

Dingaling doesn’t shy away from this game’s relation to Earthbound. Imagine if the darkness and humor ratios in Earthbound were reversed, leaving a dark and twisted world which occasionally transforms into a comic romp before its shocking and sickening return to reality.

lisa_x_earthbound_mother_dont_cry_until_the_end_p__by_pkrockinboy-d8v9trx

Fuck you. I’ll cry whenever I want… which happens frequently playing this game.

The Kvush

This game’s design is often poor and unsatisfying but it was created that way on purpose. It’s part of the game’s thesis that these things be unsatisfying. This game is not a power fantasy, it’s designed to make you feel bad. Unlike Darkest’s Dungeon’s ‘greater good’ feelings when it comes to sending party members to their demise Lisa offers no empty platitudes. When you let someone die for your sake or any other the game let’s you know that it’s your fault and that you did it because you were selfish — whether for monetary gain or personal preservation it was your choice. To top it off the whole thing is filled with lose lose choices. There is no right option, there’s just your option. You’ve made your house, you have to live in it. It’s dissatisfying, but it’s not in the Kvetch section because it was made to be that way.

The Kvetch

I know that Lisa’s design is made to be punishing but I find it incredibly frustrating that allies not participating in a combat get no experience points. It would be too powerful if they all got full xp regardless of participation but it would be great if they got some sort of runoff. Even if that comes at the expense of the normal party. I know it makes the game easier and less tedious but no one likes a grind of this caliber. I could send my outclassed party members to the Russian Roulette tournament but… I’d rather not.

Jumping off a cliff in the overworld is instant death. This might sound like a no -brainer and seem like a fun quirk but it’s actually really fucking annoying. When I’m walking around I have to be paranoid levels of careful around ropes next to cliffs. If my finger slips and I miss that rope Brad will jump gleeful into the welcome embrace of oblivion — destroying god knows how much progress. Which wouldn’t be so bad if nearly every rope wasn’t put perilously close to said cliffs. I know it’s part of the intentionally painful design but it just turns me into a wreck.

The Verdict

Lisa: The Painful is deliciously depressing, marvelously dark, and filled with reviving doses of humor. If you’re prepared to look into the cold, dark, unflinching, stupid eyes of the most monstrous aspects of humanity then I suggest you check Lisa out. For the low price of $10, it’s not even a risky investment. But I do warn, there are many parts of this game that are not fun, downright dissatisfying,  and downright malicious. There are choices that will push your to the limits. Choices that show sometimes, being selfish is the ‘right thing’ to do.

Next Week: Lisa: The Joyful