Tag Archives: Flash Game

Sonny 1 and 2 (Flash Game)

 

In a modern world where magic is real and the undead are commonplace you assume control of one of the legion of the undead. But you are not a nameless shambling monster. You are Sonny, with a mind all your own. You’ve come to on a ship alongside a blind man bent on mentoring you. His mentorship is cut short by the by the bullets of the Zombie Pest Control Incorporation — or ZPCI for short. With his final moments he gives Sonny a tape that he says is certain to help him. Sonny takes the tape to civilization meeting the acquaintance of a ZPCI medic who is secretly a zombie in full gear, a fellow by the name of Veradux.

History

The Sonny series was created by Flash game veteran Krin. Known best for his Senjid series, his games generally involve ability trees, straight forward quests, unanswered mysteries, and equipment as character advancement. Popular on sites like Kongregate and Armor Games — some content is locked to the Armor Games client which makes sense considering Krin is a business partner with Armor Games. It is believed by fans that Sonny 3, coming out later this October, will reveal a lot of the questions in the Sonny series.

Sonny 1 was released on December 28th, 2007 and Sonny 2 was released on December 19th, 2008. They had competition like Beowulf: The Game (PSP), Knights: Journey of Dreams (Wii), Dissidia: Final Fantasy (PSP), and Kingdom Hearts RE: Chain of Memories.

Experiences

When I was younger I found the story of the Sonny games incredibly engrossing. What was on that tape? Why was a blind man on that ship? Did he revive Sonny? Why do Sonny and Veradux have sentience when most zombies don’t? Great questions but in my recent playthrough it seems more obvious that these questions may never be answered. And if they are I’m not confident that it will be satisfying. Between Sonny’s sudden and murderous mood swings, paradoxical character dialogue, and the sheer number of questions I have at the end of Sonny 2 I have serious doubts. I guess what I’m saying is play this game young and forget this section if you want to enjoy the games fully.

Gameplay

Sonny 1 and 2 are turn based RPGs where Sonny must mow through hordes of enemies and bosses with the accompaniment of AI companions. Sonny can acquire a series of abilities based on his class and how the player distributes his ability points along his skill trees. These skills can then be equipped to one of eight slots on an action ring around the opponent, or around Sonny or his allies for buffs.

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It’s tricky to explain but really slick in execution.

Every area has a shop where Sonny can acquire sub-par gear, fight training fights where Sonny can get that sweet sweet XP and get gear that actually matters, and fight in plot fights where Sonny can continue the story with yet another fight. Sonny 2 also introduces the ability to alter AI companions basic behavior by setting their ‘stance’. This subtly alters their AI and sets them to be more or less offensive or defensive in their ability use.

The Gush

Each of the classses does a good job of being effective in combat in their own way. Figuring out how they work and what ability combinations work together are fun and satisfying. It’s a pity though that The Hydraulic class is locked to the Armor Games version but considering the relationship between Krin and Armor Games it’s not surprising. And just for the record, my preferred class is the Psychological.

I don’t know why but my favorite character in the series is Ed Spencer. Don’t remembe Ed? Haven’t met him yet?

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He’s that guy by the blue glowing thingy.

Motherfucker doesn’t give a shit that he’s talking to a goddam zombie. He just wants to get from A to B on the train. He’s got artifacts for sale and I’m not gonna bother haggling and I’m definitely not going to steal from this guy because he’s the only living thing on this train and that frightens me.

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Even when the train derails and he’s all messed up he’s pretty stoic about the experience

The voice acting, cut-scenes, and visuals are overall far better than I would expect from a flash game. Even though Veradux will often say, “I’m gonna knock you silly” three times in some fights the dialogue is usually well delivered if simple. I’m tickled pink hearing Veradux say, “Agh! There’s a knife in my face… again!”

 

The Kvetch

Now if only the character motivations made any goddam sense. Sonny seems like a decent guy but sometimes it seems he chooses to murder defenseless people simply because RPG combat demands that his opponents die. Even though battles commonly end with some dialogue and a fade to black. I just can’t draw a bead on who Sonny or any of the characters really is and because of that I don’t know who to root for or why.

I have no idea what my allies are capable of. Well, I know what their techniques are but I don’t know how the stats conferred by their equipment alter the effectiveness of these techniques. I keep giving them higher leveled equipment but I have no idea whether its helping anything or not.

As far as I’m concerned the story is total word salad at this point. I don’t know who Louis was. I don’t know why the tape was important. I don’t know why Sonny and a few other undead are sentient. And at this point and I just don’t care. Most of this story telling is really tropey and created with the thought of , “Oh man, wouldn’t it be cool!” Wouldn’t it be cool if the mentor in the first game was a blind man who could smell zombies? Wouldn’t it be cool if there was this mysterious object that holds the key to Sonny’s future? Sonny 3 is going to have to try really hard to tie everything together.

The Verdict

The game is pretty good! I might not like the story any more but the systems are so deep that I’m more than willing to overlook that. I love tinkering around with my kit and build especially in the face of special and unique bosses or interesting enemies. I’m actually pretty excited for Sonny 3 to come out. I hope it’s good and ties everything together but I have serious doubts. Like the others in this series, this game is completely free.

Next Week: Au Sable

Madness Interactive (Flash Game)

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Somewhere in Nevada the world has gone mad and you have chosen to fight back against injustice. The Sheriff is the ringleader of this circus but you’ll have to fight through hell and back to defeat him. Whether with your fists or scavenged weapons use your bullet time and perks to avoid harm and dish it out on the way to the Sheriff’s office.

History

The Madness series started off as an adobe flash animation series by the Newgrounds creator Krinkels. The Madness series started on July 25th of 2002, kicking off a series that would continue until July of 2013. Each one depicting the iconic cross-faced men fighting in progressively larger and larger melees — the benchmark for badass for every 14 year old on the internet. In between the 4th and fifth installments of the series Krinkels teamed up with game make, Flecko to create a game based on his series. Complete with the mindless violence that the madness series had been predicated on.

Madness Interactive was released on August 26th, 2003. It’s competition was Soul Calibur II (PS2, XBox, and GCN), Silent Hill 3 (PS2), and F-Zero GX (GCN).

Experiences

I remember the days of sneaking this in during class in middle school. One eye on the bad guys and the other on the teacher to make sure I didn’t get caught. It was damn hard to play on a track pad but we did what we had to do to have fun during those dark times. Heck, I ended up playing the game before I saw the flash movies. Then came the mods. Most of them just had different weapon skins and backgrounds but a few changed the game significantly. I used to have the flash source files for a mod known as The Matrix: Rayne. Complete with dual wielding and multiple characters with unique stats. Sadly this sort of thing was lost to the ages, rediscovered but I haven’t been able to track down the browser independent version. I last found the full download 8 years ago but the link was dead. Now it’s time to go back to the original, let’s see if it holds up.

Gameplay

Madness Interactive is seperated into 3 basic modes, the campaign, experimentation, and challenges. Each mode is a 2-D side scrolling beat ’em up with guns that your player can recover from enemies. The player can also drop weapons while swinging them to hurl them at enemies with mixed results. When the screen gets crowded with fire-arm toting badies then the player can initiate bullet time to slow down gunfire and give the player more breathing room.

The campaign has you going through progressively more and more difficult levels with staged spawning enemies. Every level you complete gives you the option between one of three perks which can range from longer character reach to additional bullet time. Unfortunately the character only has 3 lives so you’d better make them count, you don’t have a lot of health.

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Some of the perks are really useful, others… not so much.

The challenge modes are zombie attack, matrix mode, knife throwing, and laser dodging modes. They’re a little self explanatory but the point is that they offer a great change up to the normal gameplay. And they unlock cheats! Get all those cheat codes! You can use them during the campaign mode to make it a little less difficult but, you won’t unlock any campaign mode cheats with any other cheats enabled.

Experimental mode is how most people played the game. Full control, spawning in any weapon, spawning in bad guys, and just having fun.

The Gush

The challenge modes manage to be fun without relying on combat expertise. Half of them don’t even have opponents. Why is it important that they’re fun without combat? We’ll get to that…

The music in this game is really good. Between the moody music of the main menu and the ongoing music of the campaign mode it makes me feel slick as hell. I only wish I knew where to buy these tracks, I’d put hard money down on them.

The game comes with a lot of cool costume elements you can use to decorate your character. It’s something small but it’s fun to create a goofy looking Jesus with an eyepatch in a suit.

The Kvetch

Some of the perks like Golden Bullet are really interesting but others like First Aid (which restore the character’s incredibly low health) fall flat. It’s such a pain because the three available options are chosen at random so a run of bad luck can ruin your run.

The campaign is based more on memorizing enemy spawn points than quick reflexes and accuracy. The game moves so fast, the controls are so clumsy, and the bullet time is so limited that it’s goddam impossible to survive past the third level without knowing what’s coming.

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Miss one shot and it’ll plunge you into hit-stun hell.

What’t not fun about the combat? The incredibly clumsy controls. I can scarcely aim at enemies because the mouse controls are overly sensitive. In a world where one missed shot means getting riddled with bullets and ending up in a life losing fiesta these clumsy controls are unacceptable.

The Verdict

My Rose Tinted glasses have failed me. I did not enjoy revisiting this game. Playing the online version is damn near impossible because if your cursor slides off of the frame then the game won’t respond to any controls until you get back on. Things get better in the full flash edition but good luck finding a good download — Flecko.net has been defunct for a good long time. If I didn’t find the SWF file in my old computer’s folder then I would not have been able to find it. Overall the campaign’s limited lives systems makes it uncomfortably difficult. But it’s not all bad chum, at least it’s free.

Next Week: The Sonny series.