Tag Archives: Indie

Little Inferno (Wii U, PC, iOS, OS X, Linux, and Android)

LittleInfernoComing

A terrible blizzard has struck the city of Burnington — I can’t believe that’s the name. People huddle in their homes for warmth. The magnaminous Tomorrow Corporation sees opportunity. They design and dispense the Little Inferno Entertainment Fireplace! The perfect product to keeps kids occupied and  warm the homestead — While you’re at it, order some fine products from our Little Inferno burnables catalogs! You play as one of the children sitting at their fireplace, burning things, never looking away… just burning all the time.

History

Little Inferno was developed by the Tomorrow Corporation. An indie group composed of Kyle Gabler, Kyle Gray, and Allan Blomquist. They had previously worked on Henry Hatsworth in the Puzzling Adventure — which actually looks pretty cool — and World of Goo — which is a much better known game that I’m sadly not fond of — and came together to form their own studio.

The development of Little Inferno was inspired by watching the Yule Log Program. You know, the one with the 14 second loop of a burning log in a fire place — yeah that one. They thought, “I wonder if we can start with an underwhelming premise, but then actually make the game really really surprisingly good.”

Little Inferno was released for Wii U and PC on November 18th 2012. It’s competition was ZombiU (WiiU), Thomas Was Alone (PC), and Baldur’s Gate: Enhanced Edition (PC).

Experiences

Little Inferno gets me in an oddly contemplative mood. What begins with mindless pyromania eventually evolves into existential questions. Who am I? Why am I here? Why am I doing this? They begin grounded in the character and the setting but reach out to me soon enough. Why do I find it a suitable pass-time to burn things. The game does it best to keep things happy and upbeat until chapter 4 so I’m not sure if my reaction is intended or not.

Gameplay

Little Inferno is a… Simulation(?) game in which the player has catalogs of things to purchase and subsequently burn. Burning objects produces more coins than they cost and as such the player can purchase more expensive products from the catalog. While objects burn, the player can order more items and wait for them to be mailed.

20160420231936_1

Heart of darkness? Count me in!

Each item has its own attributes, abilities,  and delivery time. Deliveries can be expedited with stamps which can be acquired from burning things or performing combos. Combos are achieved by burning certain objects at the same time and are hinted at in the combo menu.

Occasionally the player will receive a letter from their next door neighbor; Sugar Plumps, The CEO of Tomorrow Corp; Miss Nancy, the mail man, or the weather man — reporting from the weather balloon, over the smokestacks, over the city, of course. These letters can be subsequently burned and serve to push forward the plot.

The Gush

What can I say, it’s a pleasure to burn. There is something satisfying about tending a campfire and that definitely translates to the Little Inferno Entertainment Fireplace. Sometimes I ignore the types of objects and just throw as many highly flammable things in at once.

20160420233036_1

Such a mighty blaze… I cannot help but watch.

Between the character dialogue, item descriptions, item animations, and item effects, this game is hilarious. Wooden spoons doing ballet, coffee cups shaking in caffeine frenzies, Sugar Plumps. I love it all.

20160420230854_1

Just… the word choice in this game is golden.

This game has an epilogue. It is a thing. It’s weird. I love it. It is major spoilers though so this is all I can say about it.

The Kvetch

I understand how the wait times insentivize spending stamps wisely but I think it would be cool if there was some sort of free-play or creative mode. Waiting 5 minutes for my tiny sun to ship is fun the first time — with the Christmas present-esque anticipation and all — but it loses its luster quickly.

The Verdict

I wuv this game to little burning bits — I’d go as far as to put the ashes on my mantle. It’s a little, short lived, compact experience that burns the candle at both ends. I’d say it’s worth the ten dollar price tag it has in most stores so if you like what you heard then check it out. And as the Kurgan says…

Next Week: Worms 2

Nuclear Throne (PC, Mac, Linux, PS4, PS Vita, and XBox One)

22834727015_1a9fb9715e_b

Round the campfire the mutants and monsters eat, drink, sing, and prepare. All of them wondering how they became what they are, what to do next, and if they’re dreams and nightmares of the Nuclear Throne are real. The path may be clear but the course is dangerous. If they wish they could fight they’re way through the bandits, monsters, awakened constructs, and the Inter-Dimensional Police Department (I.D.P.D. for short) with their trusty revolver and any other weapon they can scavenge to reach the Nuclear Throne.

History

Nuclear Throne was created by Vlambeer, a Dutch independent game studio, and designed by Jan Willem Nijman and Rami Ismail. Vlambeer advertised and received critiques through streaming services like Twitch on a bi-weekly basis during development. It was originally released on Steam’s Early Access service releasing updates on a regular basis until they created a product they were satisfied with.

Nuclear Throne entered Steam’s Early Access in October of 2013 and was released on December 5th, 2015. It’s competition was Fallout 4 (PC, XBox One, and PS4), Star Wars Battlefront (PC, PS4, and XBox One), and Mordheim: City of the Damned.

Experiences

In a stroke of absolute brilliance when you select a random character, die, and restart the game you’ll restart as a random character again. As such, I generally tend to play this way, experiencing something totally new every run, for about 40 minutes. The weirdest part is that it feels like I’ve been playing for a giant, knock out, slobber-knocker of a session but an episode of Gotham hasn’t even passed by the time I’m ready to move onto something else. In short, this game packs a seriously fun and frantic punch.

QMHdvYm

Look at this motley crew. Gotta play them all, at least I do.

Gameplay

Nuclear Throne is a 2-D, isometric, top-down, shooter, Roguelike. You play as one of a myriad selection of mutants who each have a special passive and active ability — Fish for instance collects more ammunition from pickups and can execute a sweet dodge roll.

Each level contains chests filled with ammo or new weapons to outfit the character — or leave behind if they’re garbage. Oh yeah and enemies, levels contain enemies. Once you defeat them all — whether you’ve opened all the chests and gotten all the goodies or not — a portal will open up nearby and pull you in to take you to the next level. In short, you spend a lot of time trying not to die and killing enemies — and usually failing.

The player can also pick up little uranium rod looking things. Once a character gets enough they level up and can acquire a mutation. You pick it between levels but only get to choose one of four out of a pool of 29 total possible mutations. So it’s important to try to pick mutations that mesh with the character’s abilities — or at least pick the best of the worst… I’m looking at you Hammerhead.

20160407012006_1

Also, the Robot character updates instead of mutating which I find amusing.

The Gush

I’m amazed at how much flavor Vlambeer instilled in each character with their visual design, some mumbling gurgles, and dialogue in between stages. From Fish’s ‘gills on my neck’ quote to Eyes’ frenzied mumbles — he’s covered in eyes, not mouths — I created an idea of what they’re like on the battlefield or around the campfire. My personal favorite is the local gun god Young Venuz, a floating Illuminati eye who converses in beatbox noises and makes it rain around the campground.

20160407013301_1

I mean, who am I to disagree with the game.

Nuclear Throne does a great job of being intuitively designed and yet guiding the player into deeper mechanics of the game. From teaching the player about super chests with the loading screen tips or teaching the player how to activate the Nuclear Crown portals with its visual design.

The difficulty curve of this game is nearly perfect. Even as enemies and bosses get tougher I learn enough in the interim to be consistently challenged but never left in the dark.

Holy shit, this soundtrack. From rollicking adventurous feelings of the opening theme and wasteland theme to the eerie ‘I shouldn’t be here’ feelings of the Frozen City it’s all made with purpose and intent. I bought this soundtrack for a reason.

The Kvetch

This game is a Roguelike and as such it’s harder than Crystal’s Rhyno Skin hide. Not to say that I don’t like it, just to say that it might be a turn-off.

The game has a difficult time clarifying where wall borders are and sometimes enemies will effectively hide underneath or behind map terrain because of the games’ perspective. I can’t tell you how much ammunition I’ve wasted shooting walls that I thought the shot would clear.

20160407011505_1

You see that corpse to the lower right of the cursor, you might not when the pressure’s on.

There’s a screen shake function and I don’t know why. If you want to take a trip to Barfsville then you’re welcome to play with it on.

The Verdict

If any of this remotely interested you then I suggest picking this game up. Its full retail price is 12 dollars and that’s a steal for such a purely joyous game. It’s absolute gun-based chaos and I love it!

Next Week: Battletoads

Don’t Starve (iOS, Linux, PC, Mac, PS3, PS4, PS Vita, Wii U, XBox One, and that ramshackle contraption you made out of your microwave and root vegetables.)

920x680large-tile

Wilson is your average every day gentleman scientist with great aspirations in his steampunk era. One day, after several unsuccessful experiments his gramophone begins speaking to him — a not too uncommon experience apparently. It teaches Wilson how to make a bizarre machine and start doing some real science! Hesitant to activate it, but coerced by the forceful voice, Wilson turns on the bizarre device. A portal opens to a strange world and living shadows erupt, dragging him in. Thrust into this new place, similar to our own, he must find the man behind the voice and figure out how to get back home. But first things first, Don’t Starve.

History

Don’t Starve was developed and published by Klei Entertainment. You might know them as the creators of Shank, Shank 2, and Mark of the Ninja. Don’t Starve started as a 48 hour game jam in 2010 but development didn’t hit full swing until after the release of Mark of the Ninja in 2012. Capitalizing on the success of games like Minecraft, Klei endeavored to take an exploration game in a far darker direction. As such, there is an end-state to the game but no powerful indication of how to find it.

Fun Fact: Despite being adamantly against it Klei compromised the lonely atmosphere somewhat with Don’t Starve Together. Which allows you to get fangoriously devoured alongside your friends!

0HZJ8kz

It Might compromise the principals of the game but IT’S FUN!

Don’t Starve was released on April 23rd, 2013. It’s competition was BattleBlock Theater (XBLA), Monaco: What’s Yours is Mine (PC), and Fez (PC).

Experiences

My experience with Don’t Starve is one of sheer wonder and discovery. Like Wilson himself I’m just experimenting over here and trying to figure things out, wiki be damned. Every time I play — and don’t get ganked by zealous spiders — I discover something new and work my way toward building an item I’ve never used before or finding something new. I like to figure things out on my own but if I’m totally stumped there’s a well maintained wiki to enlighten me. What happens when I eat this mushroom? What does this dapper top-hat do? How does this character’s abilities impact play? What exactly is the win-state and how do I reach it? All these questions can be answered with a click and the willingness to accidentally screw up.

Gameplay

Don’t Starve is a 3rd person, 2.5 dimensional, exploration, resource gathering, and survival based roguelike. Or in human terms, you run around, try not to die, find cool stuff, and if you do die then you gotta start the whole game over — so try not to do that. I wish I could say more but that’s basically it. You control your character with the mouse and make them pick things up, put things down, fight monsters, or craft things. The things you craft make you more efficient at getting more things and fighting more monsters.

1909034416_1363274579

And there are many monsters to fight.

The three main stats are Health, Hunger, and Sanity. Running out of Hunger will drain your health. Running out of sanity will make… um… your environment more hostile among other things. And running out of Health makes you die — duh. Monsters drain sanity pretty slowly so the mere act of fighting them can be dangerous, then again there are benefits to going insane — like killing Beardlings and getting that sweet beard hair.

517073207

Or the shadow monsters could kill you — it’s a toss up really.

If you’re looking for the win-state then exploration will be key — I mean, you never know what you’ll find out there. The items required can only be found by going out on the road and searching abroad. This means setting up several camps and not overextending yourself. Seasonal changes like Winter and Summer can make these excursions very difficult and it’s unpleasant to get caught away from your main camp in the dead of Winter.

The Gush

The characterization is incredibly strong for such a setting, lack of voice acting, and limited design space. Each character has their appearance, lines of dialogue, a couple of abilities, and an instrument’s music for a voice. And I feel so interested in them and their personal stories — except Wes, that mime can burn for all I care. Everything about them lends to their character and it’s not difficult to see what these characters are like.

9591d325674c97fd3348e82771e9a36dcb79d2a1

Wilson’s well informed and dead-pan style are clearly evident in his speech and voice.

There aren’t many tracks of music but they all stand out and are extremely memorable. I’ll never forget the ‘night is coming’ ditty and the main theme for the game is a piece of thematic perfection. When I think of Don’t Starve that theme starts in my head, when that theme starts in my head I think of Don’t Starve. The game is just the song in game form and the song is the game in musical form.

There are 290+ unique items in this game and most of them can be cooked, smashed, burned, refined, or crafted into something else. The thought of doing all this SCIENCE excites me!

The Kvetch

Call me a filthy casual if you must but I wish there was a way that I didn’t have to start over every time I died. Maybe some sort of training mode or something where it saves each day and they put a diaper on my character or something because I’m such a baby. I want to get further than day 10 but I just keep dying during experiments with things like starting a fight with a beefalo or trying to get some frog meat from the FOUS-es (Frogs of unusual size). I could try to make all sorts of nifty weapons and armors but I just wanna fight a pig-man or something. TLDR: GAME IS HARD WAAAAAH!

ds10

This is Willow. Whenever I get salty I play her and burn everything in sight.

Holy bad spawns gentle-fops. It’s totally possible to start in a location with no access to gold, without which it’s impossible to build a basic science machine and therefore build anything else in the game. I’ve traveled for two days before I was able to find one, picking up carrots and berries as I went to sustain myself. That’s two days fewer I had to prepare for a wolf attack or something similarly miserable.

Also, look out for the Krampus.

The Verdict

Minecraft not scratching the itch anymore? Want something a little more grim? Something more sinister that will truly put your planning, explorationg, and fortunes to the test? Then make a $15 shaped hole in your life and fill it with Don’t Starve! And if you can dupe — I mean convince — some poor sap — I mean good friend — you can get in on Don’t Starve Together for another $15$. Both being prices that I find to be equitable.

Next Week: Earthworm Jim 2

Shovel Knight: Plague of Shadows (For Everything Shovel Knight is for. Seriously, that’s a long list.)

Heads up, this review assumes that you’ve read my previous review about Shovel Knight so click here to check that out.

Shovel-Knight-Plague-of-Shadow

The Order of No Quarter isn’t exactly as united as we were lead to believe in the events of Shovel Knight. The eccentric alchemist, Plague Knight, has hatched a scheme to create the Ultimate Potion. With it, anything could be his — and I do mean anything. Unfortunately he’s missing nine vital ingredients, which happen to be nothing less than a portion of each of the essences of the other knights in the Order, the Enchantress, and Shovel Knight himself — that’s right, this game takes place during his adventure. With the Ultimate Potion nearly within his grasp you take control of the masked maniac himself, Plague Knight, as he journeys across the land to defeat his so called ‘comrades’. The real question though, is what he means to do with the mighty concoction once it’s made.

History

If you want a fuller story of Yacht Club Games and the creation of Shovel Knight then check out the Shovel Knight Review. That being said, Yacht Club expected to make DLC campaigns but they didn’t know which characters to use… so they asked the fans. There was a giant poll for which members of the Order they wanted to play as and Plague Knight, Spectre Knight, and King Knight were the top three. As such, Plague Knight’s expansion was the first to be released. It and all other additional chunks of content are FREE so if you purchase Shovel Knight expect a ghostly present and a crowned present arriving in your future.

Plague of Shadows was released on September 17th, 2015. It’s competition was Undertale (Mac and PC), Armikrog (PC, Mac, and Linux), and Metal Gear Solid V: The Phantom Pain (PC, PS3, PS4, Xbox 360, and Xbox One.)

Experiences

Do you remember when I said Shovel Knight was the platformer I was most emotionally invested in? I may have fibbed a bit because it’s Plague of Shadows that really had me following characters and reading really deep into minute pieces of dialogue.  Every little interaction reveals more about what sort of person Plague Knight is, why he joined the Order, and what he means to do with the Ultimate Potion. He’s not just a stock villain. In an Undertale-Esque fashion it’s plain to see how he got caught up in all this and what sort of person he is. And — it makes no sense saying it here but trust me — it’s a delight to watch him dance.

2015-09-05_00001-noscale

Shovel Knight’s a heroic guy with a lot of regret but Plague Knight is my favorite of the two.

Gameplay

This game plays unshockingly just like Shovel Knight. It’s the same levels and enemies but Plague Knight’s new abilities and play-style make it a unique experience. Unlike Shovel Knight, Plague’s jump is much shorter but he makes up for this with a little double jump and his ability to blast-jump. Plague Knight also differs from his spade wielding foe because he has a ranged attack. This small change makes combat completely different, it turns into a game of keep away where you cascade explosives on your enemies.

Our dear alchemy obsessed friend also has unique secret areas and collectibles. If you see any shining green coins floating around then try to collect them. This bizarre currency is used to unlock more upgrades that Plague can purchase with treasure — alchemy ain’t cheap, y’know. This includes blast effects, bomb fuses, and bomb explosion types — mix and match to destroy your enemies. Speaking of all this, Plague Knight doesn’t actually make all this stuff. His assistant, Mona — she’s the dour woman who lives in the basement by the juice bar — will be doing all this crafting from within Plague Knight’s secret under-village lab.

Plague

Ah… the Secret Lab, Plague’s home away from the Explodatorium.

The Gush

I loved all the upgrades. There wasn’t one that I never used. For each component there is a situation for which it is the tool for the job.

Did you ever wonder where Chester got all those relics? Well let’s just say Plague can acquire an arsenal of his own and that he’s got no problem with the barter system. In short, Plague has got a series of very special items at his disposal that have a variety of uses such as mega bombs or a potion that makes HIM deal contact damage to enemies. I recommend finding them all.

Throughout the course of Plague Knight’s adventures he can go anywhere Shovel Knight could go. It’s really interesting to return to these locations and approach them differently. I can tell the designers had a field day thinking of all the ways to get Plague Knight through a Shovel Knight shaped hole…

8MEEEdf

… both figuratively and literally.

Jumping jackrabbits, Plague Knight is incredibly mobile. Instead of taking attacks to the face like Shovel could you can dodge with all the grace and acrobatics of an explosion. There’s something great about jumping way high up and raining chaos and pain from above. I love how the guy has so much utility and yet lacks a basic melee attack — it really suits his style.

maxresdefault

Look at this dapper dude. He’s got style oozing out of his beak.

The Secret Lab is anything but solitary. It’s filled with goons to chat with and blast away — Plague Knight is not a kind boss– Magicist returns from the town above, there’s a goat-man performing mathematical feats, Mona, and a giant oboe creature. It’s really fun to see how they all bounce off each other.

The Final Boss is a real treat in this one. It’s mechanically and thematically satisfying as well as presenting a marvelous challenge.

The Kvetch

I described Plague as being incredibly mobile and sometimes this works against him. It’s incredibly easy to blast-jump into obstacles or into a pit. Between jumping, double jumping, blast jumping, and the Surging Staff’s uppercut it can be a little bewildering to coordinate. It took me a lot of practice to get all this stuff straight and it’s almost required for you to master all this junk to get Plague Knight where he needs to go.

The Verdict

This is a must-have piece of DLC for Shovel Knight and the best part is that IT COMES FREE WITH SHOVEL KNIGHT! That’s 15 dollars for basically two games. To top it all off the game’s got co-op on the WiiU so now you can play with your friends. I cannot recommend it enough and loved it so much I thought I would spontaneously combust.

Next Week: Dishonored

Shovel Knight (PC, 3DS, Wii U, Mac, Linux, PS Vita, PS3, PS4, Xbox One, Amazon Fire TV, and select digging implements everywhere)

 

shovel-knight-smash-bros-dlc

In a world of knights, kings, ancient magicks, hordes of treasure, and 16 bits there was an inseparable and unbeatable duo of knights, Shovel Knight and Shield Knight. Their adventures took them far and wide to the prestigious and dangerous Tower of Fate. A mysterious amulet wrought a dark spell around Shield Knight. As Shovel Knight came to Shield Knight was gone and the Tower was sealed. With a burden of shame too great for him — and the tower locked in any event — Shovel Knight went into exile. Some time later news reached him that the kingdom was dominated by the brutal Order of No Quarter lead by a bewitching Enchantress. The Tower of Fate has been unsealed and Shovel Knight vowed to figure what happened to his dear friend, no matter how many adversaries crossed his spade.

History

Shovel Knight is the inaugural title of Yacht Club Games, a collection of Way Forward Technologies employees who split from the company to go all in on this game. They started a Kickstarter Campaign to fund the project and it was backed three times over again. It was delayed for almost a year before its final release and it still has unimplimented features. There are three additional campaigns planned, with one released and two more on the way, and a battle mode in the works. All of these additional features will be free when they’re finished, I should note.

GDR-Shovel-02

Shovel Knight draws a lot of inspiration on games from the past, Megaman especially.

Shovel Knight was planned for release in September 2013 but was actually released on June 26th, 2014. It’s competition was 1001 Spikes ( PC, Xbox 360, Xbox One, PS3, PS4, 3DS, WiiU, Goddam everything), Valiant Hearts: The Great War( PC, Xbox One, XBLA, PSN, PS4), and Oddworld New N’ Tasty (PS4).

Experiences

Shovel Knight is like a lost and hidden gem of an experience. I bought it, beat it,  beat it again, and then bought the soundtrack. This was one of those deep binges. I completed the whole thing in three days, I just couldn’t get enough. I cannot think of another 2-D platformer in which I was more emotionally invested in the story. I wanted so dearly to see what had become of Shield Knight, what united the Order, and what happened in the Tower of Fate.

Gameplay

The Kingdom serves as the overworld map for the game and it’s a akin to Super Mario Bros 3 in many ways. Shovel Knight travels across it to different towns filled with helpful NPCs and upgrades, treasure troves filled with sweet loot, and enemy strongholds filled with baddies and a Knight of the Order –oh yeah, they all contain fun as well.

screen_10

Complete with ominous clouds to prevent you from seeing further than you’ve unlocked.

Shovel Knight’s control scheme is shockingly simple. He can jump, strike with his shovel, and bounce on enemies — different enemies offer varying levels of bounce. For such a little guy he can dish out and take shocking amounts of punishment — and he’s agile to boot. Don’t be too afraid of dying though. The only thing you lose is treasure and there’s always more of that to be had.

The shovel is both a weapon and a tool in the hands of a capable Shovel Knight. As such he can dig through earth and enemy alike. Secret treasures, relics, and music sheets lay hidden everywhere so keep your eyes peeled and give your shovel a swing at any suspicious piles of dirt of background.

The Gush

SHOVEL KNIGHT IS SHORT! I mean literally, he’s a short character, as in not tall. I can’t rightly say why but I really like that. The last character I remember playing who had difficult time reaching the highest kitchen shelf was Lil’ Mac from Punch Out. That’s some serious under-representation of shorter characters.

The music in this game takes the limitations of 16 bit sound and makes them shine. Jake Kaufman truly outdid himself with this memorable and bouncy soundtrack. It perfectly builds mood and atmosphere along with the beautiful art direction

The difficulty curve here is incredibly smooth and well calibrated. This game will challenge you, it will be tough but there’s never a situation or enemy that is unfair. Everything has a tactic or ability you can use to counter them, you’ve just gotta figure out what they are.

212

Except for these Green Fan jerks. They’re LITERALLY impossible to figure out.

The story is scarce but it provides a skeleton of sorts. The player-base can brew their theories but there isn’t a lot of definite proof/ are not a lot of outright answers. I mean this all in a good way though. We’ll imagine a story that suits

Each of the relics you can find provide a powerful and interesting new ability for our digging implement related hero. They acentuate his strengths or cover up his weaknesses and in any event they provide a playground of design.

Every so often random minibosses will appear on the overworld. Should you cross their paths then there will be a rumble. Each of these opponents provides a quick but challenging boss fight — and a little treasure to sweeten the deal. Many of these were also created by Kickstarter backers who fronted a lot of money for the project.

The Kvetch

When Shovel Knight gets hit he gets knocked back just a bit. This will lead to many deaths due to pits or spikes. But the thing that frustrates me about it is that Shovel Knight gets knocked back relative to what direction he is looking instead of which direction he was struck from. It’s unexpected to bump right when Shovel Knight gets hit with a projectile that was coming from the same direction simply because he’s walking away from it.

Capture11

Take damage in a section like this is a near death sentence! Also, sweet flame rod.

Trying not to spoil things but Shield Knight is dangerously close to being a damsel in distress when that’s definitely not in her character. A few small tweaks and I think this game would be a little more woman friendly.

This one is really small but I wish there was a quicker way to access Shovel Knight’s relics. I can scroll through them with A and S but enemies are still moving during that time and it’s extremely stressful. The alternative is pausing and opening the relic menu and selecting what you need. It’s just a little too slow for my tastes.

The Verdict

Shovel Knight retails on Steam for $15 and I would say that pricing is perfect. If you were itching for an old-school platformer or you wanted to understand what your dad’s been railing on about all this time then Shovel Knight is a great place to start. Oh yeah, I did mention something about an expansion pack right? Well…

Next Week: Shovel Knight: Plague of Shadows

Undertale (PC)

undertale-logo

A long time ago monsters and humans lived in harmony. As you would expect, the harmony didn’t last. There was a giant war, lotsa people died, shit got fucked. Some of the monsters were able to survive by fleeing to a series of underground caves. A great barrier was erected between the surface and these caverns. But there is a secret entrance from a chasm in Mount Ebbot. Naturally, you –as an ungendered child– climb the mountain and fall into the underground while you were picking flowers. Now you’ve got to get out or remain trapped inside forever. Fight, act, dodge enemy attacks, make moral decisions, maybe show a little mercy, and have a grand time in this turn based RPG with bullet hell elements.

FriskInGoldenFlowers

And when I say ungendered, I mean it. The character could be a girl or a shaggy-haired boy.

History

Undertale was made by Toby Fox, with help on art and story from Temmie Chang, and a little more help from some other people as well. The earliest game I’ve seen Fox make was for a Starmen.net halloween rom-hack called simply Radiation’s Halloween Hack. In which he turned Earthbound into a more horror based game. A demo for Undertale was ready in May of 2013 and a Kickstarter campaign started in June of the same year. The Kickstarter asked for $5,000 for additional art –and raised that within the first day– but raised $50,000 by the end of the campaign. Undertale was released on September 15th 2015. It’s competition was Armikrog (PC, Mac, Linux), Grow Home (PS4), and Bloodbowl (PS4, PC, XBox Online).

Experiences

This game will make you feel things. These things might be called emotions and they might be described as completely overpowering. Unfortunately the game is spoil-tastic so I can’t say anything and I urge anyone who plays it not to look anything up unless they’re absolutely totally stuck. I had to do just that and it really bruised my experience. So just… play the game however you want to play it. There’s no right or wrong way to go through. And if you do get stuck, try listening to the game, it’s rare that the game purposefully deceives the player — and when it does the effect is absolutely deliberate.

tumblr_nv5stnHMTM1snqm4uo1_1280

Is weeping openly through bouts of laughter considered a bad time?

Gameplay

Undertale is an RPG with turn-based combat, lots of puzzles –both simple and difficult– and bullet hell elements. The player has four options in combat, fight, act, item, and mercy. Fight is exactly what it sounds like. Act allows the player to check enemy stats or interact with the enemy– possibly effecting combat in some way like making the bullets faster or slower. Items are almost always healing items or equipment so remember to stock up before you head out. And Mercy allows the player to spare monsters who no longer wish to fight or flee from battle. Now, here’s the trick, you only get EXP from killing monsters and you get gold from killing them or sparing them. So… how do you level up without killing monsters? You can’t. If you elect not to kill anything you’ll go through the whole game with a mere 20 hit points — but it’s totally possible to do so.

undertale_02

Nothing personal, man. I just need the HP.

Besides that the game is basically spent walking around, examining things, and speaking to people. Not that that’s boring. The game does a great job at making everything entertaining, from examining snow poffs to chatting with pet rocks, not a second will feel wasted.

The Gush

This game presents choice and the illusion of choice on a Chrono Trigger or Telltale game-esque proportion. You’ll never know which choices mattered and which were just for laughs. Big or small, your choices can have huge consequences.

K0DwkIP

Undertale has got the guts to ask the tough questions.

The story in this game is a top notch riveting tale that will make you think about what a game is, what a player is, and what your decisions tell about yourself.

ss-005

Charm. Charm everywhere in this game.

Fox wanted to make a game where, “it’s important to make every monster feel like an individual.” As such the characters are all beautiful and full of flavor. From the fondest of friends to the most vile of enemies. I know exactly who they are and why they do what they do.

Speaking of great characters, they’re all hilarious and over the top. The game is filled with humor overall. I spent the game alternating between laughing and crying. It is an emotional roller-coaster.

undertale-0016

Jokes. Jokes everywhere in this game.

download

Oh yeah. Pain, that too. Everywhere.

There are secrets galore both big and small. Search hard and if it makes sense in your head then Fox probably put something there for you to find.

The Kvetch

As much as there is to do and as much influence as the player has between doing all the little quests, choosing different options, and figuring out the whole story Undertale eventually ends. Yup, my biggest critique is how sad it makes me feel to let this one go. I mean, it’s not even really a critique. This section is the Kvetch because it’s where I do all my complaining. And that’s my complaint…

…Oh yeah, and it’s hard to capture screenshots from the game and post them on your Steam account. I guess that’s something.

The Verdict

Undertale is $10 US, American, cash dollars on Steam and that’s an absolute bargain. It boasts a 6 hour runtime but with new game + and a steady stream of secrets people are still uncovering a month after release — and that’s a while in internet time– this game has got replay value coming out of its pores. Even if it’s got to end someday, I urge everyone with the available disposable income to pick up Undertale.

Next Week: Shogun: Total War 1

Iji (PC)

ld9IO

The Earth has been attacked by a highly advanced alien race known as the Tasen. They’re shielded by nano-molecular fields and armed with special nano-weapons using the smallest of particles to perform actions impossible by current technology.  You were caught up in their initial attack and should have died. Thankfully it was bring your family to work day at the government superweapon science lab or wherever your father works and his colleagues took your broken body and put you back together — If it weren’t for holidays like this the Portal series and this game never would exist. It was a risky procedure turning you, Iji, into a cyborg nano warrior. But when the subject is dying and death is the worst case scenario then the decision is clear, put a pile of science into this young girl and turn her into a nano-machine fueled human weapon. Iji and her nano-gun are the only weapons that can stand against or even adequately damage the Tasen so it’s up to you. Walk, jump, kick, hack, shoot — or maybe not so much with the shooting because, seriously, Iji is 16 and isn’t mentally trained to deal with the rigors of interstellar war and battle.

History

Iji was developed singularly by Daniel Remar and made in Game Maker. It’s only available on PC but is playable through Windows emulating software. There was a plan for fans to port it to all operating systems but, unfortunately, things fell through. He was inspired by the the animation of game’s like Another World and made a game similar in visual design.

unnamed

Another World vs…

IJI_screen2

… Iji. The visual similarities are vague but present.

Remar started working on the project in 2004 and finally released it on September 1st 2008. It’s competition was Stalker Clear Sky (PC), Kirby Super Star Ultra (Nintendo DS), and Megaman 9 (Wiiware and PSN).

Experiences

This is the first game I’ve ever played that considered the mental state of a character in a way that’s irreversible and potentially incredibly damaging. Blasting away hordes of anything wouldn’t be good for anyone’s mental health much less someone so young and shaken already. The three ways to play the game are as an Innocent, killing no one, as a merciful, killing very few, or as a warmonger without regard for the lives of your enemies. Iji’s emotional state will change through dialogue and gameplay. Her first few kills are punctuated with apology and her last are filled with furious shouts and taunts, mocking the dead. Her sanity is really in your hands and it’s a fragile thing that needs to be handled carefully.

Gameplay

Iji is a Platformer-sidescroller-shooter with Metroid-vania elements and partitioned levels so there’s no going back if you go to the next sector. Iji begins with a simple shotgun weapon but can find more Tasen and Komato weapons. Certain weapons can only be made by combining others at weapon stations like the spread rocket which is made from a rocket launcher and your shotgun. The platforming in this game may seem simple but Iji doesn’t have a lot of horizontal mobility, she can jump up super high but not so much left or right. As such, you’re gonna have to get really creative with how to get her from A to B when it comes to secret hunting — and this game has a shit-ton of easter eggs and hidden things — like getting blasted by enemy rockets or firing your own explosives to propel you just a little further.

Iji_Sector_5

The game’s also got a functional and useful map screen, unlike some other games.

Iji can level up and get points by collecting stray nano which is dropped from defeated enemies and scattered around the map — the enemies don’t have to die at your hands so scrounging is encouraged. Iji’s got seven stats you can level up at certain stations by spending these points. The different stats are Health, which obviously increases her maximum health, Attack, which increases the damage of Iji’s weapons, Assimilate, which allows Iji to carry more ammo, Strength, which allows Iji to kick down stronger doors and larger enemies, Crack, which allows Iji to “crack” — i.e. hack — doors, enemies, and herself, and Tasen and Komato, which allow’s Iji to carry better and more powerful weapons for each of the alien races. Each of these stats also give Iji a special power when she reaches max rank in each stat. Powers such as Cybernetic Endurance which gives Iji extra invulnerability time and less weapon recoil which is unlocked by having 10 Strength.

iji-8

To the next section.

The Gush

There isn’t as much music in this game as I might like but what it’s got is fantastic and employed perfectly. The musical changes are like a guiding hand for the player’s emotions. They’re also usually super punky or quasi-experimental.

The choices in this game go above and beyond to make them seem as if they offer real choice and not just the illusion of choice. There are lots of things you can do and some of them have legitimate game changing consequences, not just slightly altered dialogue.

Holy secrets, Batman. This game has hidden posters, an alternate costume, special items, lost ribbons, rare weapons, The Scrambler, Sector Z, and a literal game breaking item hidden in nooks everywhere. Keep your eyes open and try thinking outside the box to reach these things.

postersc

Must… get… EVERYTHING!

The Scrambler gets its own section because it’s one of the most brilliant things ever put into a videogame. If you can find the mythical Cracker known as Yukabacera and if you can reach him and defeat him in single combat you will get his scrambler. This thing, when enabled, scrambles all the dialogue into an incomprehensible mess becoming more incomprehensible the long the dialogue goes on. If you don’t see the comedic potential in such a thing then you simply do not have a soul.

feck_yes_scrambler_by_gigaspine7

BEHOLD THE POWER OF THE SCRAMBLER! TURNING HIGH TENSION STAND OFFS INTO SILLINESS IN THREE WORDS!

The bosses in this game are an absolute pleasure to fight. They take what you know and make you learn new tricks to beat them. There’s also a fair share of emotional tension to get me really involved in the fight.

hqdefault

Just look at the size of this guy.

 

The Kvetch

Iji’s walking speed is abysmal. Backtracking is a massive pain in the ass exacerbated by how slow she moves. I understand that it can’t be too fast or she’ll just speed past enemies but there could have been some sort of sprint move that makes her take extra damage or something.

The Verdict

This game is phenomenal and for the low-low price of totally free there’s no reason not to pick it up. Go here http://www.remar.se/daniel/iji.php download it and enjoy.

Next Week: Civilization V

Space Funeral (PC)

1-capture_002

Blood 1 starts a new game, Blood 2 continues a game, and Blood 3 quits.

I realize as I sit down to write this just how difficult it is to explain or describe Space Funeral. You play as Tim in the macabre and bizzare world known only as Space Funeral. Tim is sad — so sad that it’s his class in the game — and he yearns for the meaning of form and the nature of the world, for it was not always as it is now. Join Tim and his domineering companion, Leg Horse, as they search for the answers to this baffling world.

21-img19

Tim is so sad he cries constantly, even during combat.

History

Space Funeral was developed by Stephen ‘thecatamites’ Murphy, who’s made over 50 short games. With such titles as The Astonishing Adventures of Captain Skull and Murder Dog IV, with art styles ranging from pen on paper to 3-D animation Murphy has been making games for almost a decade now. Most of his titles are short and almost all of them are free.

Space Funeral was completed and released on September 17th 2010. It’s competition was Plants Vs. Zombies (Xbox Live Indie Arcade), Cladun: This is an RPG (PSP), and Civilization V (PC).

Experiences

When I first heard about Space Funeral I heard about Leg Horse, a horse made entirely out of human legs. Hearing this, I almost wanted to dismiss the game out of hand as Youtube fodder that was meant to market to the “Lul, so random,” crowd but I couldn’t resist investigating further. Leg Horse is just the tip of the weirdness ice-berg and what impressed me more is that I came to care about everything. The world of Space Funeral uses its weirdness as an element to tell a story. It serves a very vital purpose without which would destroy the artistic meaning of the game.

dracula

Well, the Dracula part seems needlessly random. Maybe thecatamites just likes Dracula?

Gameplay

Space Funeral is a pretty stock role-playing game with turn based combat. Tim and Leg Horse can attack, defend, use items, or special techniques to thwart their enemies. There are towns and dungeons to explore and all sorts of colorful characters to meet like the Shopkeeper who desires ALL RUBLES — also, the currency of Space Funeral is rubles which has got to count for something. The game could quite easily not be a game at all. The quality of the experience wouldn’t really change if this wasn’t a game. But if it wasn’t a game, if there was no combat, then what would you do? What would it be then?

spacefuneral2

This dialogue deserves an award or a metal… quite possibly an honorary sash.

The Gush

The music in the games is really good and really creepy. It’s got moody electronica with spoken word lyrics and even some surf rock thrown in for good measure. The music always feels a little out of place and unnerving and I love it because of that.

The game borrows a lot from Earthbound. Enemies are on the field –so the battles aren’t random –, the game is pretty easy, they both have a hellish otherworld — the difference being that in Space Funeral you live in the hellish otherworld–, and Tim even has a mystery command. So if you like Earthbound then you’ll like this game. If you haven’t played Earthbound then you can listen to my long-winded diatribe about it. https://aproximatelytoomanygames.wordpress.com/2014/02/14/earthbound/

space-funeral1

And when they say MYSTERIOUS THINGS they’re not kidding.

This game is wonderfully dark. People live in constant torment or emotional anguish. Beds are coffins with Tim’s body in them. It’s insane and I love it.

The Kvetch

This game is extremely easy, strategy is strictly optional here. The game never poses a real challenge at the player, you’ll probably go through the whole game without losing a fight. Despite it’s ease, it’s so weird that it probably wouldn’t be fitting for a newcomer to videogames or RPGs.

The Verdict

I heard the name Space Funeral and knew I should check this game out. The next words out of someone’s face were about something called a Leg Horse and then I knew I HAD to play this game. Throw in a solid thesis, a perfect length, and a kick ass sound track and you’ve got a remarkably balanced and yet compact experience. To top it all off, it’s free. If Space Funeral sounds even remotely appealing to you then I suggest you check it out.

You can find Space Funeral and thecatanites’ other games at: http://harmonyzone.org/Videogames.html

Next week: Tetris Attack (SNES)

No Time to Explain Remastered (PC, Mac, Linux, iOS, Xbox One)

NoTimeTo-Explain-Review-title-e1360282386298

You from the future bursts through the wall of your home with a giant laser cannon. You know it’s you from the future because the first words out of his mouth are, “I am you from the future. There’s no time to explain.” And before he can say another word he’s grabbed by a giant crab and drops his cannon. You take it upon yourself to travel through time… a lot and save yourself — I mean you from the future. And other yous from other futures or something. Just jump around and shoot your cannon all over the place in this puzzle platformer.

header_1026_no_time_to_explain

Everything you need to know right here.

History

No Time to Explain started out as a flash game on Newgrounds by Tom Brien. After it garnered a couple of thousands of plays Brien contacted Alex Nichiporchik and formed tinyBuild Games to make a larger full release. They started a Kickstarter to fund this full version and they raised $26,000 — $19,000 more than their $7,000 goal.

No Time to Explain was released on August 15th, 2011 and a Remastered version was released on July 17th, 2015. It’s 2011 competition was Bastion (PC), From Dust (PC), and Temple Run (iOS).

Experiences

This game is I Wanna Be the Guy lite. If you’re not familiar with the masochism simulator of a game I Wanna Be the Guy is then all you need to know is that it’s hard. Although No Time to Explain can be quite difficult it’s never unfair. As a platformer puzzle game with plenty of checkpoints it’s totally possible to brute force a solution and continue on. The game just keeps getting sillier and sillier, I keep playing just to see the crazy stuff that’s gonna happen next. the plot is incredibly difficult to follow because they game takes full advantage of the multiple universe and time travel heavy setting it takes place in.

Gameplay

You play as a dude using a laser cannon as a jetpack who uses it to travel through time. If that doesn’t grab your attention right there then this game has got nothing for you. Each level requires you to go through a bunch of obstacles that become increasingly difficult to navigate in order to reach a time portal that leads to the next level. These obstacles range from spikes, to water, jump pads, to walls that can only be destroyed by lighting them on fire with your own flaming body. Every world has got a boss and this game has got some crazy bosses.

2015-07-29_00013

This used to be strange, now it’s just Tuesday in the Multiverse.

The game’s challenge isn’t too punitive. Every time the character touches a stable section of floor it acts as a checkpoint in case they die. Falling into a bottomless pit or getting extremely dead — like immolating oneself — will restart the level however. The Remastered edition has sharpened the graphics and sound. It’s also added a lives counter to boss fights and lowered boss health. This is a mixed blessing as some boss attacks would kill the player and others would simply return them to the nearest stable platform in the classic version. Which would lead to situations where the player would dive toward attacks that wouldn’t kill them so it wouldn’t reset the boss’ health.

2015-07-29_00007

If you’re looking for an even greater platforming challenge then you can look for hats.

The Gush

This game has got variety. Just after the point I’m comfortable or bored with a certain playstyle the game throws something crazy at me.

2015-07-29_00017

Bullet Hell section while riding on a thief version of you shooting a dinosaur from the dinosaur universe? Very yes.

The movement mechanics change as often as the playstyle. One second you’re using the laser cannon and the next you’re playing a crazy psychic version of you that can move himself with his mind.

The plot is delightfully campy — fully equipped with an evil version of you with a goatee. It’s a little hard to follow with all the time travel shenanigans but even after I got lost I knew who the bad guy was and I knew enough about what was going on to keep playing.

2015-07-29_00006

It’s got Giant Enemy Crabs! What could possibly go wrong?

The Kvetch

You have to fire the cannon at the right time during a jump to get the maddest ups. Sometimes I can’t get the timing right when I’m almost damn sure that I am. Maybe I’m getting mad at video games but it’s really frustrating how small the sweet spot is.

The game can kinda drag a little bit. It’s great for short bursts but I’ve never been able to marathon this one — I know, I’m scraping the bottom of the barrel here.

The Verdict

This game is a tight package. It’s $15 on Steam and I love it to death but I’m not sure it’s worth the price tag. It’s almost there, almost. Catch it on Steam when it’s 20% or something. The controls are a little wonky sometimes but the plot is wonderful, the music is catchy, and the core platforming is to die for. I recommend No Time to Explain.

Dungeons of Dredmor (Windows, Mac, and Linux)

Dungeons_of_Dredmor_Logo1

The evil lich Dredmor held the world hostage with his host of monsters and magical ability. The wizards of the age, a little drunk and completely tired of Dredmor’s shenanigans, locked him away magically and physically deep beneath the earth. Dredmor, tenacious as he was, wiggled his body and soul until he was able to slip the bonds. The King and his court are certain that he means to take over the world again. He’s sent you, an eager young adventurer, to “prove your worth” by slaying Dredmor. With skill sets like Tourist, Fungal Arts Student, and Tinkersmith uh…. good luck kiddo.

hero

Hop to it, Eyebrows.

History

Dungeons of Dredmor was published and developed by Gaslamp Games and a small team of five people. The main developer, Nicholas Vining, had been working on the game since 2006 and when Gaslamp formed in 2010 things really got in gear. Vining is known in the game’s industry for making something so bad that it inspired Penny Arcade to create the Fruit Fucker 2000 apparently — whatever it was Vining has redeemed himself by making Dredmor. PC Gamer US awarded Dungeons of Dredmor the Indie Game of the Year for 2011.

Dungeons of Dredmor was released on July 13, 2011. It’s competition was Bastion (XBLA), Ms. Splosion Man (XBLA), and Catherine (PS3 and XBox 360).

Experiences.

I’ve been playing Dungeons of Dredmor for three years and I’ve seen Dredmor once — at which point he threw a spell at me that obliterated my face. I cannot think of another game in which I’ve had such trouble. My latest and most successful run was interrupted by a vacation to Diggle Hell in which I got bushwhacked by Vlad Digula. In short, this game is hard. I created skill combinations that made me unable to defeat the first enemy I ran into. And yet, I can’t stop playing. I can’t stop trying to kill Dredmor with weirder and weirder skills. I know I can probably beat him with a martial artist, shield master, archeologist but can I beat him with a perceptive, burgling, Tourist?

diggle_artvlad_digula128

For reference, that’s a diggle on the left — look at the cute little guy. That’s Vlad Digula on the right. The jump in difficulty is equivalent to the jump in creepy.

 Gameplay

Dungeons of Dredmor is a dungeon crawling Roguelike. It’s got everything a growing dungeon needs, item-crafting, traps, levers, secrets, side-quests, magical anvils, vending machines, shops, and monsters — a fuckton of monsters. Every floor is randomly generated from randomly generated rooms with random items on the floor and bequeeth to you randomly generated artifacts — items that have additional random stat ups and downs with randomly generated names — oh yeah, and all the rooms have random names. You can even randomly select your skills but I wouldn’t recommend it. Your goal is to get to the bottom floor and kill Dredmor, leveling up along the way, and trying to find good loot. The game is turn based so when you move or act so will everything else, in turn — although it all looks instantaneous.

Dungeons-of-Dredmor-2011-07-26-11-12-07-60_thumb

And you’ll die… a lot. But dying is fun too!

The Gush

I love this games sense of humor. Sometimes monsters taunt with bizarre and funny phrases — I’ve seen screenshots of Vlad Digula remarking that he’ll “be in his bunk.” You can destroy statues of Dredmor in the dungeon and are awarded experience points for engaging in heroic vandalism — or so the narrator booms. There are even skills like Totally Not Drizzt — for all you Forgotten Realms fans.

dungeons-of-dredmor-03

Seriously, there are a lot of skills.

I love how crafting tools have a bunch of incidental crafting recipes that aren’t related to their primary use. It’s super cool that I can use my ingot press to make grilled cheese sandwiches and omelets.

I really like the design of all the different dungeon levels. Each floor of the dungeon is like an entire dungeon from another series. There’s the fungus floor, the ship floor, the sewer floor, the space ship floor, IT’S GREAT!

The monster design is bizarre and interesting and they don’t pallet swap too many monsters. I mean, I’m totally comfortable fighting a mustache spirit on one floor and then a grandfather mustache 3 floors down because that’s hilarious. The funniest monsters are the ones they reuse.

c721663da828d101a01e4f74d9b203f84768489f

And every floor has a new kind of diggle who wants to kill you.

The Kvetch

The game is meant to be played on a meticulous level that really breaks the flow. Don’t want to step on a trap? Then you’d best take your steps really slowly unless you’ve got skills that increase your trap spotting range. But this is all in line with it’s Rogue roots.

It’s really easy to get screwed really fast. Open up the wrong door, take the wrong path, or walk on the wrong satanic displacement glyph and your adventure will be over faster than you can say Diggle. This game is designed to kill your character and it’s difficult to get it not to.

dredmor-cleared

They have entire rooms devoted to it — but but but… loot!

The music is this sort of 16 bit synth stuff and I kind of like it although I’d rather listen to my own music or a podcast in the background as I play.

The Verdict

This game is a heckuva deal. For 5 dollars, and three pieces of DLC — total cost being 11 dollars. This game is definitely worth a look if any of the above aspects seemed interesting to you. This game is a solid and difficult adventure that will test your skills and ingenuity. The systems have a lot of depth. Dungeons of Dredmor will have you laughing through the fury.