Tag Archives: Kirby

Kirby Superstar (SNES)

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Introduction

When it says “8 games in one” they’re not kidding. Kirby’s got to save the world from Dedede– twice–, a giant bird, Meta-Night, and no Kirby game would be complete if he didn’t have to save the world from a being from another world, planet, or reality. Kirby’s got new copy abilities and new, more sophisticated, buddies to summon — Gooey, you knew you were on thin ice. Join gaming’s favorite pink puffball as he faces his most dangerous foes yet.

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Where to start?

History

There seems to be a running trend now that Kirby games don’t have any development information. What I can say is that this game was released a year before Kirby’s Dream Land 3. I won’t say it looks better but it’s a much more complex and interesting game. It’s got six main campaigns and three minigames in contrast to Dreamland’s thirty levels. The art styles match the games very well but I feel like Superstar’s just looks better. Drop a comment if you’ve played them both and have a preference.

Kirby Superstar came out on September 20th, 1996. It’s competition was Tetris Attack (SNES), Phatasmagoria: Puzzle of the Flesh (PC), and The Elder Scrolls: Daggerfall (PC).

Experiences

Despite the injection of plot I’ll admit that this game’s campaigns have some pretty weak and cookie cutter stories. Revenge of Meta Knight had the only story that really held my attention. Meta Knight and Kirby have been rivals for a long time but they’ve been known to team up every so often. I wanted to know what Meta Knight was swearing revenge for and it’s not really explained in the gameplay. Resting on the introduction screen shows  how the Halberd got created and why Meta Knight is attacking Dreamland — Why they don’t mention this in the game is a mystery to me.  As it turns out Meta Knight is conquering Dreamland because he disapproves of their “lazy lifestyle.”

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Hey man, Kirby and Dedede ran a three part marathon in this game alone. Are they really that lazy?

The weirdest thing is that I really sympathized with Meta Knight on this one. I don’t agree with his methods but Dreamland should probably get its act together and do something with its existence. Dedede is the king, maybe he should do something besides trying to hoard all the food — which he does in every game for some reason.

Gameplay

Very similar to other Kirby games, Kirby eats enemies and copies their abilities. His goal in every campaign is to fight enemies and beat up some meany head who’s being a jerk. Unlike other Kirby games this game has a sense of progression. Certain campaigns are only unlocked by beating other campaigns.

Gooey can’t help or hurt you in this game because he hasn’t been invented yet. Instead of summoning Gooey Kirby can turn his copied power into a buddy. Kirby can only have one buddy at a time and this buddy will do everything in his power to beat up Kirby’s enemies — to greater or lesser degrees. The second player can also take control of this buddy. If you’re annoyed with your friends or the buddy in general you can press the buddy button again to turn the buddy into an object that confers the copied ability when consumed.

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They’ve also all got… names. Hey, player 2, do you wanna play as Bonkers the ape man with a hammer? Why are you walking away?

The Gush

I hate banging on about the music all the time but the music in these games are really good. Games with bad music feel more drawn out and boring. Games with good music feel compressed, like all the bad or listless parts are forgotten because at least I had some sweet tunes to jam out to. And sweet tunes this game has.

I think this is the only game with an Earthbound reference in it. One of the treasures that you can find in the great Cave Offensive is a Mr. Saturn, of which there is a whole tribe in Earthbound — I love those big nosed guys.

Each of the different campaigns has a unique mechanic. The Great Cave Offensive has its treasure hunt — though it’s not necessary to find everything (We all know it is). Meta Knightmare introduces a time limit for each level — I guess Meta Knight disaproves of Kirby’s lazy pace. And in Milky Way Wishes Kirby unlocks his powers instead of getting them by inhaling his enemies — but… isn’t Kirby from space? Why would space creatures nullify his copy abilities? And why would other planets be filled with all of the same creatures as Popstar but with different color schemes?

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They also have different HUDs. Check out the Great Cave Offensive’s treasure map.

The Copy ability is an ability that allows Kirby to copy enemies. I bet you’re probably thinking, “Doesn’t he already do that by inhaling them?” Yes, this is true. But the point is that Kirby can turn this Copy ability into a buddy, allowing the second player to copy enemies like Kirby himself. This is a glorious godsend, a rare treat for the second player to play as a sort of mini-Kirby with.

The Kvush

The backgrounds are really hit or miss. The fight against Dedede features a crowd filled with enemies cheering– even Super Mario is hiding in the corner. The fight against Dyna Blade on the other hand has a plain purple background — I bet it has to do with her defeat animation but it still doesn’t look good. Check out the differences.

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Oh snap… a cloud….

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It’s even got an arena marquis!

 

The Kvetch

Six different campaigns, two minigames, and a boss rush. That’s a lot of things to do in a little SNES cartridge. You might be wondering what the game rewards the player with in return for doing all of these things — I mean, I am. Perhaps they grace us with a version of the credits that’s really silly or a unique little scene that sheds some light on characters. Nope… you get a sound test — do people even know what a sound test is anymore?

This game has got a lives system for seemingly no reason. Losing a life makes you restart the level. Running out of lives forces you to continue or quit. Continuing… also makes you start at the beginning of the level — I guess it’s supposed you make you feel bad or something. It shows that this silly mechanic was losing relevance even at this time.

Some of the tutorials are unskippable and unnecessary. It might be difficult to figure out that consuming an enemy copies their ability but the player can still spit enemies out to attack. It’s intuitive to think that a character who can inhale enemies can eat them. Eating an enemy that has no ability informs the player that that enemy didn’t have an ability. That hints the player that some enemies do things when they’re eaten. The game deprives the player of that sense of discovery — It’s also annoying as fuck to watch the same tutorial whenever I play the game.

The Verdict

This is the best Kirby game that I’ve ever played. I love it that much. If you like platforming and using crazy abilities then you’ll probably like this game. Bring a friend, turn him into a Waddle Dee with an umbrella, laugh at him, stop laughing as he starts knocking dudes out. It’s just a great time.

This game has got a remake for the Nintendo DS called Kirby Superstar Ultra. It makes the best even better. Pick it up if you’d rather be a pink puff ball on the go.

Next Week: Lord of the Rings: The Third Age.

Kirby’s Dreamland III (SNES)

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Introduction

 It’s a Kirby game and any fan of the series knows that a monster from another time, space, or reality is on its way to Pop-Star to do something awful to it — having read that, all the new comers know now too. Kirby’s more than ready to spring into action though — I mean, he can absorb the powers of whatever he eats so if the bad guys are ready then he is as well. With the help of his pal Gooey and his animal buddies he’ll kick the dark spawned creature back into the cold unforgiving cosmos from which it came.

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I assume that this team’s ability to save the world is in direct proportion to how FUCKING CUTE it is.

History

Sorry, no words about the development here. The only interesting tidbits of information that I could find was that this game was the last first-party game Nintendo released for the Super Nintendo. That and this game didn’t get released in Europe and Australia due to some sort of technical issue. It wouldn’t see these parts of the world until 2009 — better late than never I guess.

Kirby’s Dreamland 3 was released on November 27th, 1997. It’s competition was Curse of Monkey Island (PC), Diddy Kong Racing (Nintendo 64), and Croc: Legend of the Gobbos (PS1).

Experiences

 I watched the demo of this game when I was a kid and saw that I could summon a little buddy to help me fight through the game. This buddy’s name was Gooey and I was certain that we’d be the best of friends. Things with Gooey started off great. He was running around faster than me and eating dudes and spitting them out at breakneck speed. Then I started trying to finish certain bonus goals and he kept eating all the enemies that gave me the powers I needed or any abilities in general. Soon, I had to dismiss this faithful companion.

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No evil spirit, eh? Is gluttony not a deadly sin? Screw it, he’s too cute to stay mad at. Oh yeah, player 2 can control him.

Gameplay

This game is the standardest fare when it comes to Kirby games. This means that Kirby jumps and floats around eating enemies and gaining the powers of enemies that look like they have powers. Eating a spider doesn’t give you a power, there is no spider power — although certain New York webslingers would disagree — but eating an enemy with a sword will give Kirby the Sword power or a broom gives him the Cleaning power — I’m not joking, Clean is one of the most useful abilities in the game.

In addition to having sweet powers this game features 6 animal buddies: Rick the Hamster, Kine the Fish, Coo the owl, Chuchu the… blob thing — the wiki says she’s an octopus but she’s looks more like an alien parasite– , Pitch the bird, and Nago the cat. These guys alter how Kirby’s copied abilities work, have their own methods for grabbing enemies, and have different movement abilities. For example, Nago has a triple jump but can’t float like Kirby can, Kine can swim against strong underwater currents, and Chuchu can grab onto ceilings but can barely float at all. Sometimes their unique copy abilities are needed to overcome certain obstacles as well so get ready to use your imagination.

Every level showcases a character who needs Kirby’s help. Sometimes it’s a janitor that needs help cleaning rooms –I told you clean was useful– or a deconstructed robot that wants to get put back together.

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And sometimes it’s Samus freaking Aran who needs a hand capturing some renegade Metroids.

Completing each task gives Kirby a weird sort of heart-star morphing thing. I’m certain there’s no secret goal, boss fight, or ending that is only unlocked by finding all of these things — Nope, certainly not one of those around these parts.

The Gush

Gooey can be a pain in the ass but he’s got locked away in him the secret to eternal life. Summoning Gooey reduces Kirby’s health by one box. Dismissing Gooey will return the lost box of health… no matter how low Kirby’s health is. If he’s been reduced to a half of a health box then summoning Gooey won’t cost him any health and dismissing him will give him another box back. The game’s already pretty easy but if you’re in a pinch then just remember this neat trick.

The music in this game has a sort of kid friendly tone to it. Sometimes the instrumentation gets a little grating but it’s more than made up for by super catchy melodies. Every once in awhile I’ll hum a few bars of one of the ridiculously fast paced songs.

The art has this sort of gentle wonder to it that I really liked. When it was good it was great.

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Lookit this! Just lookit this! The fuzzy shading makes everything look like it was drawn by a five year old — Yoshi’s Island style.

The bosses in this game are super cool. My favorite boss in this game is Ado. She’s an artist from another planet who’s come to Popstar to improve her art skills. I don’t think she needs much more practice though because her drawings are so life-like that they come to life when they’re finished. Her fight is more like three bosses in one. Not content to send her creations to fight you, when you’ve defeated her minions she comes out swinging with her brush.

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Dammit! Even the bosses in this game are adorable.

 

The Kvush

As far as a game for kids is concerned, the tone of the music and content can sometimes be radically dissonant. The final boss is some straight up nightmare fuel. The gentle music sometimes goes absolutely berserk. But that’s the nature of an adventure, I suppose. It doesn’t really matter how scary the final boss was to me when I was eight because I beat it. I vanquished that evil and its creepiness only went to show how twisted and dark it was.

The Kvetch

Some of the environments are a little bland. Only a few levels really stood out to me at all. Kirby Superstar had places like Green Greens, Bubbly Clouds, Mt. Dedede, and a giant freaking airship called the Halberd — you can bet I looked that word up.

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Oh… it’s a sandy canyon called… Sand Canyon… greeeaaat.

I really like the optional goal mechanic, don’t get me wrong, but some of the objectives are just impossible to figure out. The guy with the umbrella coming out of his head was tricky but the shy dude was impossible. So impossible that I’ma bout to spoil it all up. He’s really shy so he wants a hug. Chuchu’s “inhale” is her reaching out to grab the enemy. The game considers a vicious blobby grab to be equivalent to a hug when the game requires it to be. So bring Chuchu to this guy and show him some love.

Tiny quibble over here but I really dislike how there’s no way to fight a boss after you’ve defeated it. If you want to fight the boss again then you’ve got to start the whole game over.

The Verdict

Nostalgia is having a really hard time saving this one. I feel like such a kid playing this game and I think that’s a good thing. I may have just played it to death though. I can’t recommend this one to an adult when there are so many other portable Kirby games on the market that do this one’s job better. But if there’s a kid in your life with the Wii virtual console then I’d say grabbing this game for them would be a good investment.

Next Week: Kirby Superstar