Tag Archives: Shiny Entertainment

Earthworm Jim 2 (SNES, Sega Genesis, PS1, Sega Saturn, and PC)

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If you finished Earthworm Jim  — on normal difficulty or higher, you get something more insulting and hilarious on easy — then you know that Jim blew his date with Princess What’s-Her-Name. After this blow to his ego, but not long after, the brutal mercenary Psycrow kidnaps the princess and plans to marry her in the Lost Vegas System. You see, the final boss of the first game was Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt who was the sister of Princess What’s-Her-Name and in her absence the Princess is the rightful heir. As such, if Psycrow can marry her then he becomes the King of Insectica! With all those riches and soldiers at his disposal he could easily… do… something… incredibly nefarious.

Jim boards his trusty pocket rocket and races across the galaxy to face his rival and save the love of his life. Run, jump, float, shoot, use Jim’s head as a whip, and face against the titans of the universe to reach Lost Vegas in time!

History

Earthworm Jim was developed by Shiny Entertainment and developed by David Perry and Doug TenNapel. You might know them as the guys who made MDK, Sacrifice, and The Matrix: Path of Neo. You might also know Doug TenNapel as an ultra-conservative christian who opposes gay marriage. Which is to say that if that’s an idea that you oppose and if the idea of buying something that will get him money displeases you then perhaps you’d best buy Earthworm Jim 2 used.

Earthworm Jim 2 was released on December 22nd, 1995. Its competition was Warcraft II: Tides of Darkness (PC), Final Fight 3 (SNES), and Megaman X3 (SNES).

Experiences

This game is one that inspires wonder in the player. Every level has something bizarre and new. It’s a cavalcade of the strange and unique from the Boss being a goldfish or the level having a unique mechanic. The only thing that gets recycled is the music, and only in two stages. It can be a little overwhelming actually. It seems like the rules are always changing but mastering each level has its own merit and enjoyment.

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One level you’re running around and then you’re a blind salamander floating around an intestinal track. You literally never know what’s next.

Gameplay

Earthworm Jim 2 is a 2-D platfomer shooter — most of the time — with extremely silly elements. You play as Jim the lucky Annelid who slithered into a super suit and pledged himself to justice and Princess What’s-Her-Name’s heart. He punishes evil with his sweet red laser hand-cannon and throwing his own head like a whip — certain enemies are susceptible to certain attacks to try to mix it up in combat.

The things that come between you and victory are as varied as the planets in the cosmos. From blunderbuss wielding squid-billies and giant ants to giant sentient filing cabinets anything and everything can and will stand between Jim and the end of a level. Many of which end in boss fights that further mix up the rules and serve to challenge and baffle.

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In what other game would you face a giant unicycle riding pupa?

For as many things as will harm Jim there are just as many things in each stage that will assist him. From health atoms, fire cores, or Jim’s favorite sandwich these things will keep Jim’s health up. Jim’s gun is now equipped to load various kinds of ammunition in addition to standard and super shots. Scattered and hidden in each stage are multi-guns, homing lasers, and the bubble gun!

Fucking Bubble Gun

Fucking Bubble Gun

Quite possibly the most important of them all are the Earth, Worm, and Jim flags which will allow you to warp to that level in the event of a Game Over. Using this warp however deprives Jim of any weapons or health bonuses from previous levels. So… get out there, kick some ass, and try not to die.

The Gush

Jim’s helicopter spin has been replaced with the Snott-chute and the whip grab has been replaced with the Snott-shot. These are named after Jim’s buddy Snott, the amorphous, green, feller who lives in his backpack and got Jim the suit in the first place. These moves are both more elegant — read forgiving, they make Jim look elegant — and much easier to perform. Gone are the days of frantically smashing the B button to decrease Jim’s descent speed — if it worked.

New weapons! And the ability to swap between them. Jim is no longer limited to his normal shots and powershots, nor is he locked into powershots if they’re available. The player can now cycle through ammo types one at a time until they find the right tool for the job. It can be a little hectic in the midst of battle trying to get the right weapon ready.

Fucking Bubble Gun

I mean, you might accidentally select the Bubble Gun.

Although I’m not confident in saying that it’s better than the original’s the music in this game is quite good. It’ll keep the player humming familiar tunes for weeks after they’ve put the game down. And if they pick it up again the tunes will rush back.

The Kvetch

This game is looong. Actually, it’s not that the game is long necessarily, it’s more that each level is just a little too long. They all outstay their welcome, in my estimation. I actually got lost in some stages and was more than a little frustrated.

This game is haaard. It’s not as difficult as the first — which I’m thankful for — but it’s still a game I have gotten so close to finishing and yet have not. Three lives, one continue, and the passwords that you have to unlock in each stage are just not quite enough to make it. I’d have to say that it’s almost the variety of the game that works against it. Every level is unique and as such the player has to learn new skills with every stage.

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You’d best hone your old lady dodging skills and then immediately forget them because this crap never comes back.

I’m just gonna say it, there’s a stage where Jim has to bounce adorable puppies through the air into a dog-house. That probably sounds great but the problem comes into play when Jim fails — and by extension, the player. When a puppy hits the pavement he explodes into a shower of yellow juice and makes an absolutely soul-crushing, vomit-inducing, disgusting noise. It’s almost downright disturbing and it’s a stage that gets reused 4 times, as it’s the Andy Asteroids replacement.

The Verdict

If you’re the sort of person who loved Ren and Stimpy but missed this game then I suggest picking it up. It goes for $20 on Steam as part of the Earthworm Jim bundle that includes the first game and Earthworm Jim 3-D. Alternatively, it’s possible to acquire a cartridge or disc for classic systems on Amazon and other sites for around $24.

Next Week: Azure Dreams

Sacrifice (PC and Mac)

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In another world there was once a man, a wizard named Eldred. He was not a hero, he was more a villain in truth. Wanting to destroy his enemies he summoned a creature that had a hard time differentiating enemies from everything — perhaps it was a cruel bit of irony as Eldred saw enemies everywhere. In any event Eldred fled across the astral void to another world. This world had five gods vying for power and would appreciate the service of a capable wizard. But… history has a nasty way of repeating itself. Run, cast spells, endure death, and choose your deity wisely in this third person Real Time Strategy game.

History

Sacrifice was made by Shiny Entertainment, the makers of Earthworm Jim and MDK. David Perry directed the project with music by Kevin Manthei and creature design and modelling by Joby-Rome Otero. The total team was around 25 people. Sacrifice also had stellar voice acting. With performances by Brad Garret, Tim Curry, Jennifer Hale, Tony Jay, and Paul Eiding — this game has got a near dream team of talent voicing it.

Sacrifice used the same engine as their previous game, Messiah which drew a lot of fire from expectant fans and people who opposed its religious connotations. These attitudes lead Shiny’s director, Perry, to make Sacrifice in total silence only breaking it months before release to advertise the game.

Sacrifice was released on November 17th, 2000. It’s competition was Megaman Legends 2 (PS1), Banjo Tooie (Nintendo 64). and Tomb Raider Chronicles (PS1 and Dreamcast).

Experiences

When I played through the game I was a goody-lil’-two-shoes 12 year old so naturally I chose to follow Persephone, the goddess of justice– justice spelled in all caps while decapitating something–, because I’m a good guy and that’s what good guys do. I played through the game and beat the big bad and felt accomplished because I saved the day but then I wondered what happens when I play someone else. As it turns out, the story is exactly the same but there’s so much more going on than any individual god is aware of. Playing through every campaign is the only way to get the full story. Some of the events and betrayals and backstabbing blew my mind.

Gameplay

Sacrifice is an odd game. It’s a third person real time strategy game and it’s just as weird as it sounds. Instead of playing an omniscient commander who has full knowledge of the battlefield who orders things around, you play as a spell casting ground commander with no combat capabilities — soooo you’re Gandalf without the swordplay. Every wizard serves one of the five gods of the realm except for a few who are freelancers or mercenaries.

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The wizards have such interesting designs and the altars are so spooky.

Wizards can summon creatures, cast spells, and order troops.. A wizard can only produce as many troops as it — and there are some wizards that are ‘its’ and not ‘whos’– has souls. Wizards can purify souls captured from enemies in order to add more souls to their supply and some creatures are worth more souls than others. Contrary to popular adage wizards do not die when they are killed, they are merely rendered incorporeal and incapable of casting spells until they get enough mana shoved back into them. As such the goal of most missions is to desecrate your opponents altar which banishes them from the realm.

The Gush

It should come as no surprise that the voice acting in this game is super good. Tim Curry’s voice is delightfully sleazy while Tony Jay’s is appropriately wise and yet off in some way. Everyone delivers an absolutely amazing performance — except some bit parts and peasants which sound like they were recorded from across the room.

The Good Old Games version of this game comes with a digital version of the manual and each of the sections concerning the gods is written in that deity’s voice. It also includes an abridged history of the world which sheds some light on situations in the game. If you get the game get it through Good Old Games.

The creature design is really great. Even the palette swapped creatures look incredibly different from their counterparts and it’s explained that all the palette swapped creatures are the same creature but raised in a different environment — nice save developers, nice save.

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The way the textures slide over things makes everything look alike but not the same.

Everything in this game is oozing with character. From the gods and the wizards with their taunts and incidental dialogue to the creatures and their descriptions and actions in the game.

The Kvetch

There are some situations where I wish so dearly that the wizard had a melee attack. No matter how weak or useless or utterly crappy it would be I wish they could do something besides getting punched in the face. Naturally, wizards have attack spells but the cooldown on them is so long that there’s usually not enough attack spells to go around. What really irks me is that some wizards even have weapons — the Hachimen have a sword — and they make no use of them.

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SWING IT! SWING THE SWORD! IT’S RIGHT THERE!

Melee attacking creatures are typically not very good. It stands to reason that they’re meant to take out weaker ranged attackers but enemies can move out of the way and sometimes they do so seemingly out of reflex. The only thing Melee units are really good at is destroying structures but if they’re something guarding it then they’ll usually die before they can rush the gap.

The main mechanic of a real time strategy game is selecting units and ordering them around but the 3D environment makes this really difficult. It’s usually best or easiest to order a unit to guard you or a structure and let them make their own decisions.

This game has got multiplayer but I’ve never been able to get in a game. The community’s probably too small to support a multiplayer atmosphere. So it’s just this bizarre vestigial limb or redundant organ that no longer serves a purpose.

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The AI is really predictable and gets easy to counter.

It’s really difficult to select and order units without using control groups. If you don’t keep on top of what creature is where then it’s really difficult to get things in order. The minimap is useless for controlling multiple units because everything on it is just a colored square. Are those my melee guys or my ranged guys? I don’t fucking know they’re all just white dots! This game demanded that I be more organized than ever and it was a real chore.

The Verdict

This game is rock solid. It’s well worth the ten dollar price tag. It’s an experience that wasn’t recreated until Brutal Legend did something similar. It’s got a compelling story and just enough character to keep me wishing there was a sequel.