Tag Archives: Shovel Knight

Shovel Knight: Plague of Shadows (For Everything Shovel Knight is for. Seriously, that’s a long list.)

Heads up, this review assumes that you’ve read my previous review about Shovel Knight so click here to check that out.

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The Order of No Quarter isn’t exactly as united as we were lead to believe in the events of Shovel Knight. The eccentric alchemist, Plague Knight, has hatched a scheme to create the Ultimate Potion. With it, anything could be his — and I do mean anything. Unfortunately he’s missing nine vital ingredients, which happen to be nothing less than a portion of each of the essences of the other knights in the Order, the Enchantress, and Shovel Knight himself — that’s right, this game takes place during his adventure. With the Ultimate Potion nearly within his grasp you take control of the masked maniac himself, Plague Knight, as he journeys across the land to defeat his so called ‘comrades’. The real question though, is what he means to do with the mighty concoction once it’s made.

History

If you want a fuller story of Yacht Club Games and the creation of Shovel Knight then check out the Shovel Knight Review. That being said, Yacht Club expected to make DLC campaigns but they didn’t know which characters to use… so they asked the fans. There was a giant poll for which members of the Order they wanted to play as and Plague Knight, Spectre Knight, and King Knight were the top three. As such, Plague Knight’s expansion was the first to be released. It and all other additional chunks of content are FREE so if you purchase Shovel Knight expect a ghostly present and a crowned present arriving in your future.

Plague of Shadows was released on September 17th, 2015. It’s competition was Undertale (Mac and PC), Armikrog (PC, Mac, and Linux), and Metal Gear Solid V: The Phantom Pain (PC, PS3, PS4, Xbox 360, and Xbox One.)

Experiences

Do you remember when I said Shovel Knight was the platformer I was most emotionally invested in? I may have fibbed a bit because it’s Plague of Shadows that really had me following characters and reading really deep into minute pieces of dialogue.  Every little interaction reveals more about what sort of person Plague Knight is, why he joined the Order, and what he means to do with the Ultimate Potion. He’s not just a stock villain. In an Undertale-Esque fashion it’s plain to see how he got caught up in all this and what sort of person he is. And — it makes no sense saying it here but trust me — it’s a delight to watch him dance.

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Shovel Knight’s a heroic guy with a lot of regret but Plague Knight is my favorite of the two.

Gameplay

This game plays unshockingly just like Shovel Knight. It’s the same levels and enemies but Plague Knight’s new abilities and play-style make it a unique experience. Unlike Shovel Knight, Plague’s jump is much shorter but he makes up for this with a little double jump and his ability to blast-jump. Plague Knight also differs from his spade wielding foe because he has a ranged attack. This small change makes combat completely different, it turns into a game of keep away where you cascade explosives on your enemies.

Our dear alchemy obsessed friend also has unique secret areas and collectibles. If you see any shining green coins floating around then try to collect them. This bizarre currency is used to unlock more upgrades that Plague can purchase with treasure — alchemy ain’t cheap, y’know. This includes blast effects, bomb fuses, and bomb explosion types — mix and match to destroy your enemies. Speaking of all this, Plague Knight doesn’t actually make all this stuff. His assistant, Mona — she’s the dour woman who lives in the basement by the juice bar — will be doing all this crafting from within Plague Knight’s secret under-village lab.

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Ah… the Secret Lab, Plague’s home away from the Explodatorium.

The Gush

I loved all the upgrades. There wasn’t one that I never used. For each component there is a situation for which it is the tool for the job.

Did you ever wonder where Chester got all those relics? Well let’s just say Plague can acquire an arsenal of his own and that he’s got no problem with the barter system. In short, Plague has got a series of very special items at his disposal that have a variety of uses such as mega bombs or a potion that makes HIM deal contact damage to enemies. I recommend finding them all.

Throughout the course of Plague Knight’s adventures he can go anywhere Shovel Knight could go. It’s really interesting to return to these locations and approach them differently. I can tell the designers had a field day thinking of all the ways to get Plague Knight through a Shovel Knight shaped hole…

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… both figuratively and literally.

Jumping jackrabbits, Plague Knight is incredibly mobile. Instead of taking attacks to the face like Shovel could you can dodge with all the grace and acrobatics of an explosion. There’s something great about jumping way high up and raining chaos and pain from above. I love how the guy has so much utility and yet lacks a basic melee attack — it really suits his style.

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Look at this dapper dude. He’s got style oozing out of his beak.

The Secret Lab is anything but solitary. It’s filled with goons to chat with and blast away — Plague Knight is not a kind boss– Magicist returns from the town above, there’s a goat-man performing mathematical feats, Mona, and a giant oboe creature. It’s really fun to see how they all bounce off each other.

The Final Boss is a real treat in this one. It’s mechanically and thematically satisfying as well as presenting a marvelous challenge.

The Kvetch

I described Plague as being incredibly mobile and sometimes this works against him. It’s incredibly easy to blast-jump into obstacles or into a pit. Between jumping, double jumping, blast jumping, and the Surging Staff’s uppercut it can be a little bewildering to coordinate. It took me a lot of practice to get all this stuff straight and it’s almost required for you to master all this junk to get Plague Knight where he needs to go.

The Verdict

This is a must-have piece of DLC for Shovel Knight and the best part is that IT COMES FREE WITH SHOVEL KNIGHT! That’s 15 dollars for basically two games. To top it all off the game’s got co-op on the WiiU so now you can play with your friends. I cannot recommend it enough and loved it so much I thought I would spontaneously combust.

Next Week: Dishonored

Shovel Knight (PC, 3DS, Wii U, Mac, Linux, PS Vita, PS3, PS4, Xbox One, Amazon Fire TV, and select digging implements everywhere)

 

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In a world of knights, kings, ancient magicks, hordes of treasure, and 16 bits there was an inseparable and unbeatable duo of knights, Shovel Knight and Shield Knight. Their adventures took them far and wide to the prestigious and dangerous Tower of Fate. A mysterious amulet wrought a dark spell around Shield Knight. As Shovel Knight came to Shield Knight was gone and the Tower was sealed. With a burden of shame too great for him — and the tower locked in any event — Shovel Knight went into exile. Some time later news reached him that the kingdom was dominated by the brutal Order of No Quarter lead by a bewitching Enchantress. The Tower of Fate has been unsealed and Shovel Knight vowed to figure what happened to his dear friend, no matter how many adversaries crossed his spade.

History

Shovel Knight is the inaugural title of Yacht Club Games, a collection of Way Forward Technologies employees who split from the company to go all in on this game. They started a Kickstarter Campaign to fund the project and it was backed three times over again. It was delayed for almost a year before its final release and it still has unimplimented features. There are three additional campaigns planned, with one released and two more on the way, and a battle mode in the works. All of these additional features will be free when they’re finished, I should note.

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Shovel Knight draws a lot of inspiration on games from the past, Megaman especially.

Shovel Knight was planned for release in September 2013 but was actually released on June 26th, 2014. It’s competition was 1001 Spikes ( PC, Xbox 360, Xbox One, PS3, PS4, 3DS, WiiU, Goddam everything), Valiant Hearts: The Great War( PC, Xbox One, XBLA, PSN, PS4), and Oddworld New N’ Tasty (PS4).

Experiences

Shovel Knight is like a lost and hidden gem of an experience. I bought it, beat it,  beat it again, and then bought the soundtrack. This was one of those deep binges. I completed the whole thing in three days, I just couldn’t get enough. I cannot think of another 2-D platformer in which I was more emotionally invested in the story. I wanted so dearly to see what had become of Shield Knight, what united the Order, and what happened in the Tower of Fate.

Gameplay

The Kingdom serves as the overworld map for the game and it’s a akin to Super Mario Bros 3 in many ways. Shovel Knight travels across it to different towns filled with helpful NPCs and upgrades, treasure troves filled with sweet loot, and enemy strongholds filled with baddies and a Knight of the Order –oh yeah, they all contain fun as well.

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Complete with ominous clouds to prevent you from seeing further than you’ve unlocked.

Shovel Knight’s control scheme is shockingly simple. He can jump, strike with his shovel, and bounce on enemies — different enemies offer varying levels of bounce. For such a little guy he can dish out and take shocking amounts of punishment — and he’s agile to boot. Don’t be too afraid of dying though. The only thing you lose is treasure and there’s always more of that to be had.

The shovel is both a weapon and a tool in the hands of a capable Shovel Knight. As such he can dig through earth and enemy alike. Secret treasures, relics, and music sheets lay hidden everywhere so keep your eyes peeled and give your shovel a swing at any suspicious piles of dirt of background.

The Gush

SHOVEL KNIGHT IS SHORT! I mean literally, he’s a short character, as in not tall. I can’t rightly say why but I really like that. The last character I remember playing who had difficult time reaching the highest kitchen shelf was Lil’ Mac from Punch Out. That’s some serious under-representation of shorter characters.

The music in this game takes the limitations of 16 bit sound and makes them shine. Jake Kaufman truly outdid himself with this memorable and bouncy soundtrack. It perfectly builds mood and atmosphere along with the beautiful art direction

The difficulty curve here is incredibly smooth and well calibrated. This game will challenge you, it will be tough but there’s never a situation or enemy that is unfair. Everything has a tactic or ability you can use to counter them, you’ve just gotta figure out what they are.

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Except for these Green Fan jerks. They’re LITERALLY impossible to figure out.

The story is scarce but it provides a skeleton of sorts. The player-base can brew their theories but there isn’t a lot of definite proof/ are not a lot of outright answers. I mean this all in a good way though. We’ll imagine a story that suits

Each of the relics you can find provide a powerful and interesting new ability for our digging implement related hero. They acentuate his strengths or cover up his weaknesses and in any event they provide a playground of design.

Every so often random minibosses will appear on the overworld. Should you cross their paths then there will be a rumble. Each of these opponents provides a quick but challenging boss fight — and a little treasure to sweeten the deal. Many of these were also created by Kickstarter backers who fronted a lot of money for the project.

The Kvetch

When Shovel Knight gets hit he gets knocked back just a bit. This will lead to many deaths due to pits or spikes. But the thing that frustrates me about it is that Shovel Knight gets knocked back relative to what direction he is looking instead of which direction he was struck from. It’s unexpected to bump right when Shovel Knight gets hit with a projectile that was coming from the same direction simply because he’s walking away from it.

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Take damage in a section like this is a near death sentence! Also, sweet flame rod.

Trying not to spoil things but Shield Knight is dangerously close to being a damsel in distress when that’s definitely not in her character. A few small tweaks and I think this game would be a little more woman friendly.

This one is really small but I wish there was a quicker way to access Shovel Knight’s relics. I can scroll through them with A and S but enemies are still moving during that time and it’s extremely stressful. The alternative is pausing and opening the relic menu and selecting what you need. It’s just a little too slow for my tastes.

The Verdict

Shovel Knight retails on Steam for $15 and I would say that pricing is perfect. If you were itching for an old-school platformer or you wanted to understand what your dad’s been railing on about all this time then Shovel Knight is a great place to start. Oh yeah, I did mention something about an expansion pack right? Well…

Next Week: Shovel Knight: Plague of Shadows