Tag Archives: Theories

Hotline Miami 2: The Dangers of Escapism and the Importance of Embracing Reality

Spoiler Alert! This article contains major spoilers for the finale and events of Hotline Miami 2. Please do not read if you don’t want to be spoiled or if the content of the game is too graphic.

It shouldn’t come as a surprise that the Hotline Miami series interacts with reality in weird ways. The psychedelic unreliably narrated games are steeped in a drug induced haze that most of the characters are unable to escape from or unwilling to leave. The characters from the second game in particular are split in camps between those who escape too much from reality and those who do not. These camps are also divide by who is able to prevent 50 Blessings cult from instigating World War Three and those who have too many obligations to be running off half-cocked.

The game splits characters into realists and escapists. They’re also split between characters who kill because they can and characters who kill because they must. Jake, The Mob Boss, The Actor, and The Henchman, The Fans, and Manny Pardo (I’m not going too in depth with the Henchman or the Actor as they only have three levels between the two of them, one of these levels being the tutorial.) are firmly in the escapist camp whereas Evan Wright, Richter Berg, and the Soldier are realists.

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Now that we’re all here, let’s begin.

Hotline Miami 2 takes place in an alternate history in which the Cold War got very hot in 1983-85 and Hawaii was the battleground. The US loses and The Soldier and Jacket, the protagonist from the first game, barely escape from the bitter conflict with their lives. In 1986 The Soldier goes on to own a convenience store in California and he’s killed in a nuclear blast before he and Jacket can resolve their feelings about the war. Needless to say, tensions between Russia and the US are still strained in 1991, the current day for the game’s setting, and things are driven further to the brink by a group calling themselves 50 Blessings. 50 Blessings employs agents known as operators, threatening them under pain of death or other coercion, to kill Russian mobsters in an effort to force an international incident.

Jacket and Jake are operators for 50 Blessings in 1989. Jacket’s obviously motivated by his interactions with the Soldier but it’s unclear his emotional state i.e. is he doing it for revenge or as a way to misguidedly cope with loss (He never speaks so it’s difficult to tell). Jake on the other hand is an eager ultranationalist who thinks the US can do no wrong and Russia can do no right —  this is the kind of guy who treats ‘Russian’ as the most grievous insult he can inflict. 50 Blessings refuses his desire for transparency and any sane person would see that they’re dangerous. If the player plays their cards right Jake will even be invited to a 50 Blessings recruitment center that’s disguised as a organization that peacefully resists the Russians. One of the recruiters tracks him down for knowing too much and even when Jake’s got a gun in his face he trusts these men implicitly. Jake even mentions that a lot of the people involved have a military history and could put up a damn good fight against the Russians again. If he weren’t so blinded by his fanatical devotion he might consider turning these military against his tormentors but this thought never occurs to him.

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I mean, as peaceful as an organization can be who has an American flag patterned rug –it hurts my eyes.

Fast-forwarding –literally, that’s how the game does time skips– into 1991, 50 Blessings has completed its goal of eliminating the Russia mafia and does not send out any more calls. A detective, Manny Pardo, is investigating a line of grisly murders. The catch is that he’s the killer. He uses his knowledge of police protocol to leave no useful evidence behind. The kicker is that he kills only for attention. He wants to be famous, during a scene where he talks with the CSI he imagines a camera crew nearby, filming the scene. Before the first level he comments to the waitress at a diner that she wouldn’t believe what the station has him doing i.e. investigating his own killings.

His levels consist of him thwarting untold numbers of criminals all by himself. These criminals are generally the people who are the most prominent threat at the time. His opponents are generic criminal thugs, then the Colombians (who have taken over the crime scene since the Russian Mob got wiped out), and then the police force who he believes have found him out. The Police station level is revealed to be a dream which casts this light on the other levels. Pardo dies in the nuclear blasts that herald World War 3 after he barricades himself in his home for an unknown period of time waiting for a manhunt that never occurs. If he had been doing his job he might be investigating these weird symbols that are at the buildings with dead Russian mobsters in them.

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It’s not too much of a stretch for his levels to all be dreams. They’re generally the most absurdly difficult (Because he wants to be a bigger hero) and break canon with other events.

Then there are the Fans, who Pardo despises for stealing his spotlight. They share 50 Blessings anti-Russian sentiment and see Jacket as a hero but 50 Blessings isn’t sending out calls any more. They want to be noticed by the organization so they kill criminal thugs. They dress up like 50 Blessings members, with animal masks –which makes them literally in murderous cosplay– and hit the streets in their absurd death van. These guys are so far from the truth and they never bother to examine 50 Blessings for what it was. They see people killing Russian mobsters and they want in. There’s very little examination in them. They just want to play hero and kill criminals. They don’t even notice when their fantasy falls to pieces. They try to “rescue” a girl from some thugs but are shocked when she’s apprehensive about leaving with them.

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Fun Fact: If the player moves forward she will shoot them and it forces them to restart the level.

The Fans are killed by the Mob Boss who systematically kills them as they clear the floors of the last remaining Russian controlled building in the city. Speaking of the Mob Boss, although Jacket killed his father and 50 Blessings destroyed his organization he has no desire to get back at them. He “follows his father’s footsteps” as Richard puts it and continues to mindlessly amass wealth and power. His escapism = death and pain metaphor isn’t a metaphor though. He munches four handfuls of pills and trips himself to death. He kills the Fans in the drug haze.

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And then fucking walks off a building because he thinks there’s a rainbow bridge.

Back to the beginning of things and onto the realists, the Soldier is a member of an elite unit called the Ghost Wolves. The Ghost Wolves perform operations that others can’t even though there are only four of them. They’re coordinated by a Colonel who is only known by his rank. Before their most dangerous mission yet The Colonel approaches them with a panther hide draped across his body. He begins expounding how “They don’t even know why they’re fighting,” and that, “They enjoy it.” The Ghost Wolves, despite their mythic penchant for violence, do not agree. They ask if he’s feeling and don’t follow up on The Colonel’s words. As if to punctuate this the hide slides off and The Colonel mumbles something about drinking too much. The Soldier and his crew are unwilling to listen to this rhetoric.

2015-04-23_00008 In any other situation The Colonel would be put away. If someone acted like that outside the context of a commanding officer in war time then The Solder, given his generally caring personality, would have gotten him some professional help at the very least. The circumstances make him unable to do so. This Colonel goes on to lead 50 Blessings and the march begins. The Soldier’s death is quick and the only thing he lacked was a copy of the war photograph he gave to Jacket although he does say that he doesn’t care when Jacket gets it to him.

Richter Berg is a lonely man with an ailing mother who probably joined 50 Blessing for the opportunity to make a friend or quite possibly just socialize with someone. To this end he was told to leave messages on people’s phones and tag areas Russian Mobsters frequented with the 50 Blessings symbol. When he was ordered to start killing instead of painting targets he refused. He was willing to stand against 50 Blessings, that is until they threatened the life of his mother.

2015-04-23_00016 He submits to their demands and does not fight against them. He’s able to break out of prison however and with the help of The Writer, Evan Wright, he’s able to reunite with his mother in Hawaii. Richard reveals that they’ve been having a good time but Richter agrees that good times never last. He and his mother are destroyed in a nuclear blast. Speaking of The Writer, he’s the closest of all the main characters to realizing the 50 Blessings conspiracy.

He was a correspondent during the war and he’s been trying to find a profitable occupation or to write a popular book ever since. His family’s not exactly suffering but they’re certainly not on the fast track to success. Jacket’s actions, and the popularity surrounding them, inspire him to write a comprehensive text on Jacket and his crimes. He could write about the Russo-American conflict but that just won’t sell in this environment. He could plunge himself deep into the world of 50 Blessings to figure out all there is to know about it but he has a family to care for.

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He’s also the kind of guy who asks for an ambulance for someone who threatened to kill him.

There’s too much in the way between him and the truth. It’s perfectly reasonable that he stick by his wife and two children, a wife who leaves him only to return if Evan chooses the family over his career. They’re all eliminated in a nuclear blast. Evan, Richter, and The Soldier all experience quick merciful deaths and despite the hardships in their lives they find meaning and a degree of happiness, happiness in a way that The Mob Boss, The Fans, Jake, and Pardo do not. None of them were able to prevent 50 Blessings’ mad march but the game recognizes that the realists at least had good reasons not to.

As if this were not enough, the game, represented by the character Richard, sneers at characters who use their escapism like a crutch, and these characters are punished with grisly and painful deaths or desperately empty lives. He is much more civil with the realists and is even conversational with The Soldier. He tries to explain things to Evan but can only say, “I’m the opposite of why you’re writing your book.” When Richter apologizes for his actions Richard commends him for this but that it’s too little too late.

The game is trying to warn against excessive escapism. All of the escapists are extreme in their fantasies and their divorce from reality. As if to show this even further they find articles about the mounting tensions but are only able to read a few lines before they move on to something else. They don’t keep up with current events, they don’t look at the world in a larger picture, they’re just in it for their own close-minded goals. And because they’re all so wretchedly selfish the events of the game go off, seemingly, without a hitch.

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So, was Jacket a realist or an escapist?

Farcry 3’s Vaas Montenegro is Actually Guiding the Protagonist

Now hear me out on this one. I know that he’s the henchman of the big bad and he kidnaps your friends and kills a shit ton of innocent people but he’s the reason that Jason saves the day.

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I mean, he seems like a trustworthy advisor to me.

Lets start with the facts. He was born and raised on the Rook Islands as a part of the Rakyat Warrior tribe. His only relative that we know of his sister, their current leader. At some point he leaves the Rakyat to join Hoyt Volker, a criminal who had been harvesting the islands people in order to sell them as part of his human trafficking ring, enticed by the promise of money and drugs. He assembles his group of pirates from the disparate people of the islands and fashions them into a brutal fighting force that rapes, loots, and plunders across the villages of the islands.

Jason Brody and his friends go for a vacation on these islands, being rich and not having anything else to do. Vaas kidnaps them and ransoms them to their parents –and I quote, “You guys smell like money to me”–. Jason and his older brother Grant break out of their cage and Grant dies helping Jason escape. Jason rises to power by indulging the dark side of humanity– and doing a lot of drugs– and kills Vaas and liberates the Islands. But did Vaas want Jason to kill him? If Vaas wanted to take revenge on Hoyt and liberate the islands he might need Jason because he can’t, because he’s not sane enough to do it, or because he doesn’t think he can get close enough to Hoyt and isn’t strong enough to beat his personal army.

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Is it just me or is that a lot of eye shadow?

Vaas has ample opportunity to kill Jason in their encounters together and the ways that Jason escapes these scenarios defy logic and stretch suspension of disbelief so hard that I came up with this theory. The only thing that makes sense to me is that Vaas doesn’t want to kill Jason, he wants him riled up.

The first interaction between Vaas and Jason Vaas has considerable advantage. Vaas has looked through every bit of information he could scour from Jason and his friends’ phones. He knows their relations and he might know deep personal things about them. One of the first thing he says is that Jason and Grant are his bitch. As anyone who’s seen too much media about prisons we all know that the all know that the only way to stop being someone’s bitch is to commit acts of violence against the master and his friends. Vaas knows that Grant is ex-military and leaves them alone with one guard. Grant is able to break Jason free with his military skills.

We next meet Vaas while he’s executing prisoners by shooting them in the head, I only mention this because it will come into play later. Before Grant and Jason can escape Vaas shoots Grant. Now, Jason is the middle brother between Grant and Riley. This killing gives Jason the perfect opportunity to rise to violence. The oldest brother is responsible for protecting and keeping his younger siblings safe if they can’t help themselves, we see Grant do this with Jason. And so Jason will want to do it as the oldest brother. His previous status as the middle brother means that he’s not the baby, and doesn’t have everything given to him. As the middle brother he lacks direction. He is an empty vessel waiting to be filled. Vaas talks a lot about his sister so he might know a thing or two about familiar dynamics and even if he didn’t then killing Grant gives Jason more than enough reason to have vendetta against him.

After this Vaas tells Jason he’ll give him a ten second head start and then waits for him to start running before he counts. And I quote, “Run Forrest run. Run you chicken fuck.” Jason runs through the jungle and escapes the countless pirates and a fucking helicopter. I don’t know what sort of world this is but the only reason Jason gets away is because Vaas probably told his men that “The jungle will kill him,” or other such nonsense. Vaas knows this to be untrue. The river that Jason has fallen into is upstream from a Rakyat supporter named Dennis. Dennis, who is on the lookout for something or someone to turn the tide against the pirates. Dennis who is kind to a fault. It might be a little chancy, but he loses nothing by Jason’s death and has everything to gain by Jason’s life.

One small strange thing is that one of Jason’s friend’s Daisy “escapes” to a man who will protect her. A man who’s dead daughter looks suspiciously like Daisy. I doubt that Daisy would be able to escape a convoy of pirates, especially considering that she gets incredibly sick by brushing up against poisonous plants. The sheer fortune of her escape near a doctor’s house who looks very much alike to his dead daughter seems like too many coincidences to me. It seems more like a bread trail, a small success to goad Jason on.

Jason goes off looking for his friends and gets knocked out by the pirates. This would be an opportune moment to kill him, as we know that Vaas executes his enemies, but Vaas doesn’t. Jason wakes up in a room, he, his girlfriend, and one of this other friends are tied to chairs and Vaas is pirouetting around pouring gasoline around. Vaas monologues about the nature of family while he tries to get a lighter to light. It won’t. Vaas talks about his sister, the leader of the resistance. The last person he should want Jason to meet. He puts it into Jason’s chest pocket, takes the friend out, and produces a book of matches. He lights the matches and the building goes up. When Jason and Liza escape there is one guard taking a piss by a jeep. Why would Vaas leave one guy to defend the biggest pain in his ass?

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There’s even a dude with a gun in the room. As if to say that he doesn’t want that to happen.

 

Jason meets Vaas’ sister and they start working together to liberate the islands. She eventually tasks him with hunting down some captured soldiers. They’re not being escorted by pirates, they’re actually being escorted by Hoyt’s personal guard. When Jason reaches the APC Vaas jumps out and punches him in the face, knocking him out. Vaas has impressed on Hoyt how he, “Doesn’t give a fuck about Jason Brody,” but if Hoyt wanted him to lay a trap then it would benefit Vaas that Jason learn about this military organization.

When Jason wakes he’s bound and tied to a concrete block. Vaas monologues about the definition of insanity in one of the most compelling speeches I’ve heard in a game. When he’s done he kicks the block into an underground lake. Jason falls and escapes his bonds because he’s the protagonist– or because Vaas tied them poorly. Jason escapes the lake to a waterfall right next to Vaas’ camp. What are the odds?

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Welcome to the pit.

Jason tries to escape by holding up a helicopter but it crashes. Who walks out of the jungle but Vaas himself. Vaas walks up to a delirous Jason and draws his pistol. He pushes it into Jason’s chest, breaking with his tradition of execution style killings, and fires. Jason doesn’t die though, the lighter VAAS PUT THERE stops the bullet. I know Vaas is a crazy meth addict but this is absurd. Jason awakes in a mass grave– someplace he’ll be unnoticed– and climbs out. He’s conveniently right next to the camp where his equipment is kept.

The lighter is the last straw. The last thing that stretched the established plots’ sensibility before it snapped. No one is that lucky. No one is that incompetent. Vaas has whipped Jason into a frenzied warrior who will kill anyone who gets in his way. Vaas has led him to the Rakyat and against Hoyt, the man responsible for his madness. If Vaas wanted to be a pirate he failed in Jason Brody. If he wanted to kill Hoyt then Jason is his magnum opus.

Either that or Ubisoft has some of the worst, most cliched writers in history.